Lulz are at the end of this post if tl;dr.
Jennifer's story is already gaining some popularity.
- http://www.destructoid.com/bioware-writer-s-vagina-versus-the-internet-222206.phtml
BioWare writer's vagina versus the Internet
...
By far her greatest "crime" was suggesting that games should let the player skip combat, stating: "Games almost always include a way to "button through" dialogue without paying attention, because they understand that some players don't enjoy listening to dialogue and they don't want to stop their fun. Yet they persist in practically coming into your living room and forcing you to play through the combats even if you're a player who only enjoys the dialogue."
Whether you agree or disagree, it's not like she cut a toddler's achilles tendons with a rusty scalpel. Still, however, this is the Internet.
...
Hundreds of messages have been sent to Hepler, as a simple Twitter search shows. Many choose to attack her writing and ability to craft characters. A staggering number focus on her physical appearance, choosing to call her such delightful names as "fat bitch" and "obese cunt." Some want to know why she's "obsessed with shoehorning homosexual relationships down gamer's throats."
...
Maybe she will get fired in the end.
Jim Sterling said:
She's also received a lot of heat for admitting that she doesn't like to play games -- certainly a requirement if your job is to craft narrative (sarcasm).
Well, I don't known about the others but monoclean crowd at the codex has always
raged hard at objected to provisions allowing one to skip maybe not narrative, as there are legitimate reasons for it (like reloads and replays), but assimilating information conferred by the narrative to get to the gameplay faster, such as quest compass, inability to fail quests, unkillable NPCs and so on.
It's only fair that those willing to skip gameplay in favour of getting to the narrative faster should get just as much flak.
Plus, narrative design for an interactive medium that is also a game should get into account both interactivity and the fact that games have some sort of win/loss, punishment/reward system built into them.
Looking at narrative and gameplay in isolation, which allows the player to opt out of one or another, rather than tightly intertwined, inseparable and mutually supporting entities is why we can't have nice things in games, but either primitive gamist triffles or (barely) interactive movies.
If someone who has an account can quote that on destroid, I'd be grateful, BTW - I'm certainly not going to register on every place on the 'net when someone posts a stupid there.
I will gladly comply once she:
-GTFO of my
disorder and stops giving it a bad name.
-Provides a ride.
Maybe it's because Bioware hires tards and Valve hires bros. Oh, Valve.
I have certain respect for Valve, for it is the company that can create genuinely interesting and fairly convincing *alien* aliens while starting from ideas like "let's make an alien monster that attacks with RAEP" or "Guys, while not just hang a giant nutsack under a huge armoured spider and call it a day?".
It's like Valve is a huge machine for distilling
into
.
The post isn't tripe because it criticizes Bioware. It's tripe because it makes a non-falsifiable position by delegitimizing any objection to it. It's the same mentality that conspiracy theorists get into when they claim that the reason they aren't believed is because other people are sheeple: to disagree automatically disqualifies you.
It's a fallacy, and pretty pathetic.
Is this guy for real?
So it's the same mentality that Bioware sycophants get into when they claim that the reason they aren't believed is because other people are trolls: to disagree automatically disqualifies you? 'k.
Then ask that they include ability to make male to female transformation in-game, or even technology that lets you change sex at will
Larian is way ahead of them.
Except DKS didn't suck and wasn't a bromance simulator disguised as an RPG.
As HHR would put it she disobeyed the golden rule, sowed the wind and reaped the whirlwind, reaped what she sowed, and all that.
As DraQ would put it she disobeyed the golden rule and reaped the golden rain.
I can see how her and us sharing a planet would be a bad thing. But since there's a bunch of us distributed all over the world (I mean, the logistics of rounding us up would be a nightmare), wouldn't it be both more cost-efficient and eco-friendly to settle for launching her into orbit? Same end result, less energy and smaller CO2 footprint.
At the cost of some fierce tides, though.