So what is this about? It’s about some gamers who are intimidated by the idea of the story told by a game being more accesible to every player, removing some of the prestige that comes with playing a game to completion.
There's no prestige in completing the vast majority of today's games. Why do you think everyone is always talking about a game's length? It implies that completion is guaranteed given enough time, just like in a movie. In ye olde days you could play a game for a year and never finish it, because it was so difficult.
I would like to know why everything should be "accessible" to everyone. If someone doesn't like action or roleplaying games and has no time for them, why are they even playing them? So they can enjoy the third rate story and cringe-inducing dialogue? They should be playing adventure games, visual novels and dating sims (I mean proper ones, not BioWare's), which have much better writing and no action. Or they could watch playthroughs on YouTube, or just forget about most video games and watch movies instead.
So-called hardcore gamers don't really care if some housewife wants to play Angry Birds or Farmville, even if they look down on those games. What they are concerned about is that their games will become more and more watered down. Designing a game around the idea that almost all of it can be skipped is going to have consequences.
Everything is not for everyone. It's true for music, movies and books, so why wouldn't it be true for video games?