Which makes me think : why is this a video game? Don't take it harshly at all, it's not meant to be edgy or condescending, more like a genuine question. What can that game provide that I can't already do on a board or with sheets of paper?
Which makes me think : why is this a video game? Don't take it harshly at all, it's not meant to be edgy or condescending, more like a genuine question. What can that game provide that I can't already do on a board or with sheets of paper?
1980: "Hey, guys, you know our pen&paper games and all that jazz? What if we could offload all the mundane calculations on one of these personal computers everyone's talking about? And imagine- just imagine, we could have like, a visual portrayal of our adventures! It would be like traveling to another world! We live in exciting times! And what if, later, we could perhaps use the university link to ArpaNET (I know I know, totally wilding out here), to like, connect and play together in these worlds? Wouldn't that be totally wizard?"
2013: "Hey guys, why are we using computers when we could use pen&paper! So what, even if it does take 30 minutes to calculate a single move? It will teach us the much-needed virtue of patience!"
You moron, Cleve is talking about bugs in the MSVC STL compared to STLPort and trying to ridicule me because "it is well known the MS STL corrupts memory". I'm still waiting for him to exhibit these "well-known bugs".
He speaks about bugs in vector insert and removes : it is about iterators invalidation. Even if you don't understand the terms.
You guys can't play it technical? I guessed that earlier. Even if I didn't ship several games (3d engines) and contributions to several open source projects, which is *not the point*, he'd still have to prove this.
That's how it works, it is called computer *science*.
I encounter codegen bugs in MSVC regularly but I've still to be shown a bug about their standard containers.
You don't see the difference?
And PJ Plauger/Dinkumware are the author of their STL, do your research.
Did I say that at some point? Nope, wrong again as always.So you don't use the MS STL but you have bugs with it?
Now I'm happy to know there are only 50 programmers like you in the whole world, bro.
I don't have to prove nothing, you're the ones making the unfounded claims about Dinkumware containers.
And I'm debunking your bullshit.
Wow, no sense of irony in you, is there. You can sit thousands of miles away and judge someone else's problems.By the way this is getting tiring, so if you can make a valid technical claim, make it or shut up, I probably won't answer anymore.
Sadly I have a strange OCD : when I see technical bullshit that might be believed by some people, I feel compelled to intervene.This is like watching the Special Olympics.
Snipped the whiny angst...
You DO remember that Cleve was claiming MSVC STL was buggy as hell and evrybody knew it, don't you? Which was the initial technical point.
Edit: Jaesun is right, let's cut it. See you in the development world, Moribund!
Sadly I have a strange OCD : when I see technical bullshit that might be believed by some people, I feel compelled to intervene.
Sorry for the fuss. Of course it wouldn't happen on a technical forum where one of the two contenders would be lynched by the mob.
This is like watching the Special Olympics.
I never really played any of these kind of video games, so forgive my blatant ignorance. I'm simply tying to decide if I should invest hours (and jew gold) on this game.
Good for you.
Of course you realize it will never make you win a technical argument, though. Which is my cross to bear presently.
To each his own.
Considering how long it takes to resolve a battle if you don't speed it up, I can see that being true.(except for size - Grimoire wins here, assuming Cleve's 600 hr promise is true).
Considering how long it takes to resolve a battle if you don't speed it up, I can see that being true.(except for size - Grimoire wins here, assuming Cleve's 600 hr promise is true).