Tramboi
Prophet
No, the game is NOT the source code.They sell services, not products... having a wrench at home doesn't stop people from calling a mechanic; having a free game does stop people from buying it.
No, the game is NOT the source code.They sell services, not products... having a wrench at home doesn't stop people from calling a mechanic; having a free game does stop people from buying it.
What's the point of hiding your sources besides basic programmer's fear of every douchebag in the world laughing at your code?.
And just what people will do with the source code, if not their own versions of Grimoire?No, the game is NOT the source code.They sell services, not products... having a wrench at home doesn't stop people from calling a mechanic; having a free game does stop people from buying it.
Without binary assets and scripts? For a niche game like Grimoire?
Go and get Arx Fatalis sources and make me a cool dungeon crawler then.
But if you don't release all the code, again it's pointless. You can't debug anything if you can't play it, and having my own open sores library that surprising number of people use I've never had one person fix one fucking bug for me in 5 years, not even once. It's a fantasy.Oh I get lots of iritating emails asking me to port to mac or linux, but no help of any kind..
and having my own open sores library that surprising number of people use I've never had one person fix one fucking bug for me in 5 years, not even once. It's a fantasy.Oh I get lots of iritating emails asking me to port to mac or linux, but no help of any kind.
Let's talk about Minecraft.And what about Radon Labs and their Nebula Engine? With a MIT license!
Who took the engine and made a Drakensang clone for free? And this is a really good engine.
Where is the "brand dilution and fragmentation, people releasing competing products and even their own "sequels" and stealing your customers"?
I hope you won't be a big enough troll to say they went bankrupt because of this. Sad because they made good games and had the balls to go open-source on their engine.
Making your non-commie point totally valid, I guess.
Or if you're popular enough, free ports to other platforms, new features, optimizations and bugfixes.
Cleve, weapon skill raises even when you miss?
No, the game is NOT the source code.They sell services, not products... having a wrench at home doesn't stop people from calling a mechanic; having a free game does stop people from buying it.
Stop the demagoguery. John Carmack didn't release sources of his games at least until 5+ years after the game is out. Same goes for 3D Realms. And most other sane commercial developers. Most of whom don't release the source at all.
There's an opposite end of that spectrum - for instance, a game as old as Fallout could benefit from a source code release - but that's clearly not what you're talking about. You're just being a commie.
Stop the demagoguery. John Carmack didn't release sources of his games at least until 5+ years after the game is out. Same goes for 3D Realms. And most other sane commercial developers. Most of whom don't release the source at all.
There's an opposite end of that spectrum - for instance, a game as old as Fallout could benefit from a source code release - but that's clearly not what you're talking about. You're just being a commie.
I promise to release complete source of Grimoire 1 when Grimoire 2 development begins in Unity.
I have gathered that these problems (which have never appeared on any of my development machines) may have a strong correlation with my switch from STLPort to the Visual Studio 10 STL implementation. There may be corrupted heap pointers (a famous feature of M$ STL) that do not trigger an exception on Win XP but do in the more controlled memory space of Win 7.
Are you serious? You really think you're hitting bugs in MS STL instead of doing undefined stuff?
Pretty sure joking. Not entirely sur--oh, fuck it, 2D developer doing Unity? Nopenopenope, joking.
Stop the demagoguery. John Carmack didn't release sources of his games at least until 5+ years after the game is out. Same goes for 3D Realms. And most other sane commercial developers. Most of whom don't release the source at all.
There's an opposite end of that spectrum - for instance, a game as old as Fallout could benefit from a source code release - but that's clearly not what you're talking about. You're just being a commie.
I promise to release complete source of Grimoire 1 when Grimoire 2 development begins in Unity.
Pretty sure joking. Not entirely sur--oh, fuck it, 2D developer doing Unity? Nopenopenope, joking.
What you are talking about - other people improving your library for free, is very rare, it is the stuff of pipe dreams.