Jaime Lannister
Arbiter
- Joined
- Jun 15, 2007
- Messages
- 7,183
James: You worked on the groundbreaking Planescape: Torment, one of the most critically acclaimed games for writing in history. How would you say that it holds up against or compares to modern games that receive praise for their writing, like Bioshock or Half-Life 2?
Chris: Probably not as well, because Bioshock and HL2 took a better route with story presentation, and integrated the story more into the environment and scripted event placing, which I feel works much better for games than reading text.
Full voice acting and facial animations makes games better. "Show, don't tell" is a crucial rule of storytelling.
Chris: Probably not as well, because Bioshock and HL2 took a better route with story presentation, and integrated the story more into the environment and scripted event placing, which I feel works much better for games than reading text.
Full voice acting and facial animations makes games better. "Show, don't tell" is a crucial rule of storytelling.