Unradscorpion
Arbiter
- Joined
- May 19, 2008
- Messages
- 1,488
Well, MCA sure knows how to embarrass himself in the face of the fans...
Wyrmlord said:Reading text is easy. It's done at your own pace, and it can be done quicker than listening to something. It just works. It's quick and easy.
Jaime Lannister said:Humans communicate with more than just words.
Look at Bloodlines, JarlFrank. It's completely possible for a game to be an active experience (the main quest only holds your hand a little, and the side quests do almost no handholding at all) and still have fully-voiced dialogue. I would have liked more body language, but it was still excellently done. Look at the talking heads in Fallout. Are you calling Fallout a passive experience?
Wyrmlord said:Chris Avellone is a smart man. His work on Torment was single-handed, if his RPGWatch interview is any indication. One can't just go on and say that he is being a moron. And it's not like I am only trying to rationalize or defend him just because he is Chris Avellone.
Yes VD, we know.Helton said:Seriously, Chris, god damn.
Radisshu said:People who prefer books over TV are just clinging to inferior technology. It's kind of sad when you think about it. Like walking around your apartment when you can buy a motor-driven wheelchair.
Jaime Lannister said:Radisshu said:People who prefer books over TV are just clinging to inferior technology. It's kind of sad when you think about it. Like walking around your apartment when you can buy a motor-driven wheelchair.
I prefer books over TV. In fact, the gameplay is PS:T is so terrible that I gave up halfway through and read the (online) novelization. It's a good book, I just didn't want to grind to get to the next chapter.
Wyrmlord said:His work on Torment was single-handed.
JarlFrank said:Jaime Lannister said:Humans communicate with more than just words.
Look at Bloodlines, JarlFrank. It's completely possible for a game to be an active experience (the main quest only holds your hand a little, and the side quests do almost no handholding at all) and still have fully-voiced dialogue. I would have liked more body language, but it was still excellently done. Look at the talking heads in Fallout. Are you calling Fallout a passive experience?
Alright, there are many things that can be done well with good voice-acting and good character animations. Bloodlines and Half Life 2 are the two only games where I think it has been done well. You know, the stuff with facial and body animations.
But stuff like the sensory stones in PST? No. Some things are just too otherworldly and fantastic to be shown by graphics. For such things, where the player's own imagination plays a big role too, text is the perfect way of showing things.
Ideally, modern RPGs should utilize voice-acting, graphics *and* text for storytelling. Sadly, most modern RPGs only utilize the former two, and they don't even do it professionally. Voice-acting, facial animations, even physics engines - they all seem just tacked on instead of being an elementary element of the gameplay experience.
szoreny said:In the aurora game I can clearly see her face and body, but wait, here's some text telling me about how she's all bent over and frothy and how her teeth are moving around inside her mouth. Wow ok, I can clearly see that's not happening, why i've got her here in full 3-D after all. And furthermore it *annoys* me a bit that this chick has the same face and clothes as those dozen other girls Ive seen so far, especially since the writers seem to want me to believe she's unique and bizarre.
Jaime Lannister said:"Show, don't tell" is a crucial rule of storytelling.