Take your nostalgia tinted glasses off man.
If anything the Reborn would be much better if it cut off more of remnants from both of versions(especially PSP but also Snes one too). Like random drops or filler grinding.
Anything you trow at reborn could be say about either PSP or Snes version(often of both) and often with much more weight to it.
> Snes didn't have builds
It have but based around stats growths per level based on class, like you trained your future Witch as a Archer becasue of Dex affecting accuracy of Status Spells(why Harborim was the best man to turn enemy into stone statutes) or train your terror Knights as Ninjas. Sure, I miss character/gender/stat restrictions but hell. It looks like you have severe cause of culture shock and didn't give game any real chances to defend itself. It sure have problems but you mostly missed them.
PSP versions go into total class homogenization because you just picked skills you wanted and in the end you ended with same builds and party compositions. Not even mentioning this terribly class leveling system.
Class in reborn at last have it specific functions. Fighter are first line combatants, Knights are tanks with movement reducing abilities, berzerkerz can be total beasts(and waste enemy or/and your team), Archers are good at picking enemy no armored units and putting statuses on them, Ninjas are status delivery machines etc. Sure there is some much better Unique classes but as far as it go each class have more or less specific niche.
And sure some skills have rather niche usage but still can be useful for the specific battle(like resist Petrify would be great to have in fight against flying Cockatrices - and Scout option exist for this sole reason).
The real MVP in this version are Rune fencers who have mobility, offensive capability, spears, support and healing spells and MEDITIATE to drown in MP.
they all get same amount of EXP after surviving the mission. So, after you hit the cap (grinding, story mission), all the gained EXP is lost.
Wrong. The exp go into underleveled characters. So if you get all outside one character at level cap - all exp would go directly to him, making leveling underleveled troops really fast, and in training mode they can be even taken out and still get it. Also spare exp get turned into EXP charms that can be used to level up Guests and Zombified units that normally don't get exp at all.
Level cap is also one of the best addition even if done in wonky way. It forces players to actually learn the game and use tools and not grind and overlevel enemy and brute force it. Its not a hard game tbh.
Mages can't dual-wield now
They can. They can dual wield one handed weapons. Maybe you tried dual wield two handed staffs.
- Neverending spoils from combat. Remember getting maybe a herb once in a long while in Snes version? Not this time - every killed fag gets you his/her full set of gear and items. After all, players love management and spoils...
BS. Sometimes they drop nothing(rarely), sometimes just some coins or shoes(or whatever) and tbh what even is this complain for? Did you bitch about this in PSP version too? I doubt it. If anything RNG drops are fucking cancer and I wish they actually drop everything.
- HP / MP bloat. Use cards or these two useful skills mentioned above to kill enemies quickly. Yawn.
The bloat thing is true(somewhat). They could cut it by factor of 5(both growth and damage too) and it would be fine. Still its not a real issue. Also you sure talk a lot for somebody who didn't even finish tutorial in Reborn.
There's a shitload of skills related to enemy recruitment now, so it's clear that devs wanted this mechanic to be an important one. Problems: it doesn't work ingame (very low chance of success) + why would you need
It work. You can get 40% in good conditions(CLOSE, enemy heavy wounded, no some statuses(like Charm or petrify) up close(important). I did recruit dozens of enemy characters just to strip them from their equipment(it also boost your Chaos Frame) also you can auction beasts and dragons for cash and stat boosting food.
- "Enhanced" character sprites look fucking horrible. Like they were resized using Eagle, xBR or other AIDS. Make filtering tweakable or GTFO, don't permanently "enhance" base sprites, FFS!
It looks fine on smaller monitors and Handhelds. also you get used to it pretty quick. In the end it don't really matter.
- To add insult to injury, you have to watch long "unit picks up a card" animation every time you move your unit onto the tile with a card. Even if you cancel your move eventually. Who develops shit like this?
Speed up and simple animations option exist - you know in OPTIONS and you can change it. Still you can just start Cheat Engine and it Speed Hack(double speed make it really fine). All Tactics game I played were fucking slow, Snes, PSP, PSX(my god), Kol on GBA all of them were better played on emulators with speed up option ON. If you want talk shit about reborn being not quick enough - its fine, could be much faster - its still the only one version with in build speed up and simplified animations.
Battlefield is now dotted with various cards: temporary bonuses / penalties to stats, permanent bonuses
Yep. It looks like shit. Not very immersive. Still it make for more interesting battle field situation that you need to react tho. Not a big fan of mechanics but its core mechanic and if you remove it in this stage you would probably gimp player too much(as enemy bosses often come preloaded with these cards). in the end its part of package and better to learn to use it as some later battles will give you run for its money.
In the end its fine game. Voice acting really add to the game and definitely make it more immersive(maybe outside Lancelot one). Class system could use more restrictions and less skills, levels could be squished, some classes could get some more love but overall its solid gamme. Much more better than PSP version with its grind, grind, grind attitude
Dunno why people get so angry about things that they are either wrong about or have no idea.