Tigranes & Grunker said:
Sorry bros, as I clearly (?) wrote, I didn't get too far + some things I only read about (skill list, recruitment).
But... As a fag who completed original version twice (PS1 and Snes) I simply didn't feel inclined to continue playing the game.
So I may not be a "credible source", but
as always, you have to play the game to see if you like it.
It is but interesting, that both of you (Tigranes & Grunker) concentrated on analyzing only a small part of my post: whether using other classes than Warrior / Archer is a good idea. As I wrote, I have no idea if "later" classes are better, they certainly lack better "action skills":
https://www.neoseeker.com/tactics-ogre-reborn/guides/Skills
I sure hope that they compensate with good passives, etc.
I've decided to stop playing because I didn't like plenty other things in the game, except weird skill system + had much more fun with the original.
But I'm looking forward to you guys "questioning the validity of the rest of my post", considering things like: lack of requirements for job change (people who didn’t play vanilla or Knight of Lodis probably don’t even know what I’m talking about), only four skills per unit (borrowed only from current job's skills - PSP version says
hello fuck you), level cap, cards, etc.
As a fellow Codexer, I know that before writing ANY criticism, I should've spent at least 100 more hours playing the game I don't like to please fellow autists, but sadly I don't give a fuck, since I have better games to play.
Plus, if you take anything posted here as sth written with "staunch certainty of someone who is sure about what he is saying", you're too much of an optimist, methinks.
Yours sincerely,
The Dude