Vaarna_Aarne
Notorious Internet Vandal
I myself would say that calling TOEE combat engine "decent" is an understatement. It is one of the best combat engines, after all.Sodomy said:So, NWN2 combat engine is as good as TOEE combat engine?
I myself would say that calling TOEE combat engine "decent" is an understatement. It is one of the best combat engines, after all.Sodomy said:So, NWN2 combat engine is as good as TOEE combat engine?
janjetina said:Multiplayer games are for LARP MMOrons. Please go back to playing WOW.
I'll repeat it slowly and refrain from using the big words, so that even you can understand: words "multiplayer" and "cRPG" are mutually exclusive.
LeStryfe79 said:Although the Aurora Engine is poorly optimized, I do not think the combat in NWN2 is as bad as people say. Controlling an entire party in real time is a pretty tall order, and I've rarely seen it done perfectly. Most of the folks here would rather play single player RPGs, where a turn based system makes more sense. D&D uses a turn based system so there was no reason for ToEE's combat to be anything but great. NWN2, on the other hand, was meant to support multiplayer where taking turns would suck. Unfortunately the big FAIL here comes from the fact that there are ZERO official campaigns that do multiplayer any justice, and only a handful of mods for that matter. That leaves only a few thousand players roaming the persistent worlds who get anything at all out of that option. And to be honest, I've never seen a PW that felt like anything but a poor man's MMO. I for one would enjoy playing a really good campaign with my friends for a change, especially since 4th edition sucks dick.
Which is actually a good thing, since NWN was one of the worst games ever.felicity said:failed to become the spiritual successor of the original NWN.
Vaarna_Aarne said:Which is actually a good thing, since NWN was one of the worst games ever.felicity said:failed to become the spiritual successor of the original NWN.
felicity said:janjetina said:Multiplayer games are for LARP MMOrons. Please go back to playing WOW.
I'll repeat it slowly and refrain from using the big words, so that even you can understand: words "multiplayer" and "cRPG" are mutually exclusive.
I don't play WOW, but from what I've heard, WOW is vastly different from NWW1 multiplay (at least the RP part). I fail to see how big words will compensate your logic though, your LARP and WOW analogy is remotely intelligible.
Perhaps multiplay does not cater to your play-style, that's ok, everyone can have their own preference. There are good cRPG that are multiplay, NWN1 is a good example. There was a huge RP community that are devoted to multiplay. But whatever, you will just regard those players as morons anyway.
NWN was about endless adventure, first and foremost about the toolset, dm client and multiplay. Commercial SP module is seconday though still important. Obsidian is turning it over, first priority about commercial module for, then trickle down resources to toolset, clients and MP. They broke the promise and failed to become the spiritual successor of the original NWN. They should just develop a new title if their plan is to make a SP cRPG. The more XP a game has, the harder to pull off a decent MP playerbase, for obvious reason.
Yes, PS:T is linear. Try these examples:Qwinn said:Okay, so what game -doesn't- match this criteria? By that definition, PS:T is also completely linear. And pretty much every other game I can think of.
Qwinn
Someone has clearly never played JA2 or Silent Storm.I myself would say that calling TOEE combat engine "decent" is an understatement. It is one of the best combat engines, after all.
Vault Dweller said:My early impressions:
http://www.irontowerstudio.com/forum/in ... opic=680.0
Vault Dweller said:My early impressions:
http://www.irontowerstudio.com/forum/in ... opic=680.0
Vault Dweller said:My early impressions:
http://www.irontowerstudio.com/forum/in ... opic=680.0
Volourn said:Thankfully, VD is likely a better developer than his current taste in games suggest. FO3, and now SOZ. GET THE FUCK OUT! Seriously, there's no way a LEGIT and TRUE role-playing or dungeon crawling fan can like SOZ. The game is plain, old fashion SOZZY. Then again, SOZ is as horrible as POR2 and people here have actually had the gall to support that game too.
Damn morons.
Redding is teh hart?Gylfi.Fenriz.Conquests said:Volourn said:Thankfully, VD is likely a better developer than his current taste in games suggest. FO3, and now SOZ. GET THE FUCK OUT! Seriously, there's no way a LEGIT and TRUE role-playing or dungeon crawling fan can like SOZ. The game is plain, old fashion SOZZY. Then again, SOZ is as horrible as POR2 and people here have actually had the gall to support that game too.
Damn morons.
His walkthru opinions on SoZ don't suggest he likes the game, to me.
Vaarna_Aarne said:Redding is teh hart?Gylfi.Fenriz.Conquests said:Volourn said:Thankfully, VD is likely a better developer than his current taste in games suggest. FO3, and now SOZ. GET THE FUCK OUT! Seriously, there's no way a LEGIT and TRUE role-playing or dungeon crawling fan can like SOZ. The game is plain, old fashion SOZZY. Then again, SOZ is as horrible as POR2 and people here have actually had the gall to support that game too.
Damn morons.
His walkthru opinions on SoZ don't suggest he likes the game, to me.
Just read VD's second post.
As you can see, in most cases you get a lot of dialogue skill checks. Instead of unlocking meaningful options, they unlock meaningless options. Truly revolutionary. Think of Baldur's Gate dialogues with tons of meaningless things to say, but with skillchecks. If you want to chit-chat with people, you better have some skills. Better than nothing, but...