Jaesun
Fabulous Ex-Moderator
I downloaded SoZ from Direct2Drive the other night and had a fun play through so far.
Some initial thoughts so far:
TONY K'S MOTHER FUCKING AI!
Yes!! Now all your fucking companions are no longer fucking idiots, and you now have plethora of options so they are not so stupid.
If you purchase SoZ, (IIRC, not tested) this is now the DEFUALT Behavior/AI. Period.
Fancy shmancy new GUI!
The new GUI for dialogues is nice. Though once Purgatorio is released, you will want to replace them all with the Purg one. THEY ARE FUCKING SWEET!
Writing:
good...What little I have had so far is good. I'm not that far, so I'll see how this turns out.
Overland Map!
FUCKING AWESOME! The mod community are going to do some very cool shit with this. It is a fun and neat feature. You basically select one of your NPC's as a "leader" and based off of thier skills, you can spot creatures, hid from them, run from them, fight them. Find hidden items etc... really pretty cool.
Skill Checks:
JEBUS FUCKING CHRISTMAS! THE ENTIRE FUCKIN GAME (so far) REQUIRES THIS! This is a good thing! You need to think where you are putting all those skill points.
Here is a chart:
Storm of Zehir Skill Check's:
8==============================================================================================================D
Fallout 3 Skill Ckecks:
8=====D
Music
Very very very good.
In Game impressions(MILD SPOILER):
I initially though LOL! NWN2 combat! I'll just make a party of hafling fighters.
You Start the game, then get to add 3 more NPC's. Then are transported to the Beginning area. Guess what? You have NO FUCKING WEAPONS and (depending on your skills) need to search for some really fucking quick, as you are about to have a battle. You *can* gain some simple weapons in dialogue via skill checks. Depending on the party you make, this can be a bit difficult. Because you can no longer rest anytime you want, makes battles quite more challenging.
New chat system:
Basically when there is a conversation (With another person, or objects too), there is also small portraits of everyone in your party, in the dialogue GUI. When in conversation, if one of the other NPC possibly has a skill that will add to the conversation, a small "speech bubble" appears at the bottom right corner of their portrait. You then can click on that NPC's portrait and see the response they can add to the conversation, based on the skills they have.
For example (MILD SPOILER)
In the beginning area, there are plants, that you can examine. If you have an NPC with the heal skill, simply click on their portrait, and you will see a new dialogue option, using the Heal Skill, and are able to extract a healing kit from the plant.
Rest System:
FUCKING AWESOME. No more resting EVERYWHERE. Nope OEI says a big FUCK YOU to people wanting to rest. You can only rest in the local Inn and the Overland Map, and must pay 50 gold each time you rest, if you rest in the Inn. (I have not found anyplace yet where I could rest).
Death System:
NPC's now Bleed when under 0 HP, and can DIE. You need to heal them ASAP, otherwise you will need to resurrect them. The game features "Coins of Life" that allow you to resurrect any NPC when killed. at the beginning of the game, all NPC's start with 1. You can also buy them at the temple, for a cost of around... I think it was 300GP? (Not certain on that number).
Crafting
FINALLY, now you actually HAVE to physically own a "recipe" that you can find in encounters or at stores. In order to craft stuff now ANY of your NPC's just needs the skill, the recipe and then the required components. I hated the crafting in the OC and just never used it at all. And the MotB crafting was just too easy. Now it is perfect.
I'm really enjoying it so far. Playing a party with: Bard, Cleric, Rogue and Ranger. I have 1 NPC that I picked up in the first town. And there was another one, but so far I can only have 5 characters total. I believe there is a feat that unlocks it to 6 NPC total. I just gotta figure where that is.
Also, at Inn's, this is where you can get rid of your NPC's completely. Roll up new ones, or switch out NPC's. I am really liking that.
Anyways, that all I have to say for now. Just let me know if you have any more questions on this.
I need to get my fucking bard to level 7 ASAP, so he can fucking heal the party.
OLD SK00L BITCHES!!!!
Some initial thoughts so far:
TONY K'S MOTHER FUCKING AI!
Yes!! Now all your fucking companions are no longer fucking idiots, and you now have plethora of options so they are not so stupid.
If you purchase SoZ, (IIRC, not tested) this is now the DEFUALT Behavior/AI. Period.
Fancy shmancy new GUI!
The new GUI for dialogues is nice. Though once Purgatorio is released, you will want to replace them all with the Purg one. THEY ARE FUCKING SWEET!
Writing:
good...What little I have had so far is good. I'm not that far, so I'll see how this turns out.
Overland Map!
FUCKING AWESOME! The mod community are going to do some very cool shit with this. It is a fun and neat feature. You basically select one of your NPC's as a "leader" and based off of thier skills, you can spot creatures, hid from them, run from them, fight them. Find hidden items etc... really pretty cool.
Skill Checks:
JEBUS FUCKING CHRISTMAS! THE ENTIRE FUCKIN GAME (so far) REQUIRES THIS! This is a good thing! You need to think where you are putting all those skill points.
Here is a chart:
Storm of Zehir Skill Check's:
8==============================================================================================================D
Fallout 3 Skill Ckecks:
8=====D
Music
Very very very good.
In Game impressions(MILD SPOILER):
I initially though LOL! NWN2 combat! I'll just make a party of hafling fighters.
You Start the game, then get to add 3 more NPC's. Then are transported to the Beginning area. Guess what? You have NO FUCKING WEAPONS and (depending on your skills) need to search for some really fucking quick, as you are about to have a battle. You *can* gain some simple weapons in dialogue via skill checks. Depending on the party you make, this can be a bit difficult. Because you can no longer rest anytime you want, makes battles quite more challenging.
New chat system:
Basically when there is a conversation (With another person, or objects too), there is also small portraits of everyone in your party, in the dialogue GUI. When in conversation, if one of the other NPC possibly has a skill that will add to the conversation, a small "speech bubble" appears at the bottom right corner of their portrait. You then can click on that NPC's portrait and see the response they can add to the conversation, based on the skills they have.
For example (MILD SPOILER)
In the beginning area, there are plants, that you can examine. If you have an NPC with the heal skill, simply click on their portrait, and you will see a new dialogue option, using the Heal Skill, and are able to extract a healing kit from the plant.
Rest System:
FUCKING AWESOME. No more resting EVERYWHERE. Nope OEI says a big FUCK YOU to people wanting to rest. You can only rest in the local Inn and the Overland Map, and must pay 50 gold each time you rest, if you rest in the Inn. (I have not found anyplace yet where I could rest).
Death System:
NPC's now Bleed when under 0 HP, and can DIE. You need to heal them ASAP, otherwise you will need to resurrect them. The game features "Coins of Life" that allow you to resurrect any NPC when killed. at the beginning of the game, all NPC's start with 1. You can also buy them at the temple, for a cost of around... I think it was 300GP? (Not certain on that number).
Crafting
FINALLY, now you actually HAVE to physically own a "recipe" that you can find in encounters or at stores. In order to craft stuff now ANY of your NPC's just needs the skill, the recipe and then the required components. I hated the crafting in the OC and just never used it at all. And the MotB crafting was just too easy. Now it is perfect.
I'm really enjoying it so far. Playing a party with: Bard, Cleric, Rogue and Ranger. I have 1 NPC that I picked up in the first town. And there was another one, but so far I can only have 5 characters total. I believe there is a feat that unlocks it to 6 NPC total. I just gotta figure where that is.
Also, at Inn's, this is where you can get rid of your NPC's completely. Roll up new ones, or switch out NPC's. I am really liking that.
Anyways, that all I have to say for now. Just let me know if you have any more questions on this.
I need to get my fucking bard to level 7 ASAP, so he can fucking heal the party.
OLD SK00L BITCHES!!!!