Also i don't know what people were vaping on about skill checks because there aren't any. I only saw once background check.
I also want what they have on with that "peruation minigame is great". IT's literally tricked out Oblivion style persuasion game but instead of infinite time you have 3 turns. Guess it's better than nothing but i wouldn't call that any gamechanger. I'd rather see hard persuation check than this idiotic game.
What the fuck are you talking about?
There are the occasional background or skill option (not many though, and I've seen more background than skill ones), but their persuasion mechanic is nothing like the Oblivion conversation minigame.
The persuasion mechanic is like the Mount and Blade mechanic, but improved.
You have several rounds to try to convince them (usually 3 but sometimes more) and a certain number of points to reach by then. You can pick from a combination of easy to hard options with easier ones generally being less points and harder ones more points. Your persuasion skill (and other buffs) can increase your chances of succeeding any given check. How hard any given persuasion is is determined by the number of chances you have and the quality of the options.
Where it really shines, and where Bethesda unfortunately doesn't utilize it as much as it should, is that they can have other things provide effective persuasion choices. For example, they can be based on your starting background and more importantly they can be based on things you have learned from other characters, done, or even items/gifts you have purchased. So it is a really effective way to reward you for investigating and finding more about the situation without just making it an auto succeed button. It can really bump up your chances by giving you one high value guaranteed success option, but you still need to be able to pull off one or two easy ones to succeed at the overall persuasion.
And I don't have this skill, but there is a bribery skill and I can't tell if that is a separate dialog option or if it adds new persuasion options where you can spend money for persuasion points. If it is a case where multiple skills provide different options within the persuasion mechanic that would be even better designed.
What makes it a vast improvement over general dialog checks is that it is able to actually allow for some minor amount of gameplay decisions. You have to properly determine when you need to make riskier checks or when you can try to play it safe. Since there are multiple actions, it is no longer a case of pass/fail relying on a single check and you can try to recover from failures.
If a game were to come out that really heavily had things you learned through investigation, stats, reputation, inventory items, etc... all controlling what options you had for persuading, it would be the best dialog mechanic I have ever seen in a game.