TemplarLord
Educated
What the hell are 'fantastic creatures'?
In essence, David Gaider look-alikes.
What the hell are 'fantastic creatures'?
I'd confirm, but once I booted NwN2 the camera would just turn around endlessly.It's too "heavy" and cinematic, and character progression isn't as steady as I would like it to be (too heavily focused on feats and new awesome button attacks). It's not complete shit but it's not quite passable either. I put NWN2 ahead of it, the shortcomings there are more forgivable.
Can you tell why this is so?And I'm still tempted to ragequit because the fight against the Broodmother is so fucking annoying.
EDIT : Okay, it's less of a pain in the ass once you devise an effective strategy. Still not entertaining, though. In fact, very few fights since the beginning of the game have been genuinely fun.
Can you tell why this is so?
No, I mean specifically that boss fight. I mean, what exactly keeps it from being fun if its one of the encounters in the game that aren't filler?
Move away from the tentacles and only engage in melee with your most resistant character. As for the HP bloat, your party is either underleveled or badly built (lacks god mode mages). Because you haven't seen anything in terms of HP bloat. Especially if you're playing on fucking easy.No, I mean specifically that boss fight. I mean, what exactly keeps it from being fun if its one of the encounters in the game that aren't filler?
The boss takes forever to kill, it constantly knocks down your characters, its tentacles disappear after taking enough damage but later reappear partially healed, it summons pointless reinforcements, you can't get to far away from the boss for no good reason, etc.
Using spells like Force Field to neutralize some of the tentacles, the fight was fairly easy, but it still felt more like a chore than a challenge.
That boss is a watered down version of a 40-man raid boss from WoW. When I fought her, I was constantly thinking "why is this so familiar" before it struck me.
BIOWARE: We can't even come up with our own boss fights!
DA:O fights don't last any longer than any other average rtwp thing. If you think a battle takes too long, it's because you're terrible.
Same deal with DA2 really, barring a few stupid exceptions.
you haven't seen anything in terms of HP bloat. Especially if you're playing on fucking easy.
Not my experience. All of 'em last minutes at most. If you're expecting them to last seconds, that's not going to happen, and that tends to happen in the IE games if you're using trap spam or those save-or-die thingies. DA:O also has trap spam and shattering completely negates HP. One could alpha strike loads of guys with three mages with cone of cold, stonefist, crushing prison, and a crit-heavy fourth person.Actually, no. Many DA:O fights last longer than many IE fights, simply because bosses and many enemies exist in a ruleset that isn't the same as that of the player.
Not at all. If anything, individual regular battles end much quicker in DA2.Personally, DA2 was considerably worse with the damage sponges, even if I only lasted until the beginning of Act 2.
If they had as much HP as you did, battles would be over in seconds. Don't look at aspects of system in a vacuum.I shifted the difficulty back to Hard once I reached the Anvil of the Void. Both Branka and Bhelen had a disporportionate amount of HP for no good reason, except that they're bosses. I don't like this. Making them powerful would have been okay, but making them so much more resistant than a PC could ever be feels absurd and WoW-like. The D&D games have shown that it's quite possible to have interesting enemies without giving the impression that they're playing by completely different rules than you are.
If they had as much HP as you did, battles would be over in seconds. Don't look at aspects of system in a vacuum.
The D&D games have shown that it's quite possible to have interesting enemies without giving the impression that they're playing by completely different rules than you are.
DA:O has some of those too. They don't last long.I disagree. It stands to reason that enemies designed the same way as normal PCs can be challenging to said PCs. Think of the parties of adventurers you got to fight in the BG series, for instance.
In the IE games instead of whittling down points, you're missing most of the time. Or having to take down a bunch of protections and lowering their magic resistance before you can smash them. Or waiting the 6 seconds for your character to actually do something. Time is what matters, not the numbers involved.Of course, such enemies should be reasonably more powerful than the PCs, to compensate for the fact that the computer isn't very smart. But they don't need to have 5 or 10 times as many HP. They can have and use healing potions. But if the player finds a smart way to defeat them quickly, then so be it. It strikes me as more satisfying than always having to slowly whittle down their hit points.
Time is what matters, not the numbers involved.
Which, IMHO, is infinitely more interesting than whittling down a gigantic HP bar.Or having to take down a bunch of protections and lowering their magic resistance before you can smash them. Or waiting the 6 seconds for your character to actually do something.