ghostdog
Arcane
- Joined
- Dec 31, 2007
- Messages
- 11,087
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CONTENTS
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Gabriel Knight is one my favorite "serious" adventure games. That's not to say it doesn't have its share of humor, but since it deals with a horror mystery it has a darker tone than most Lucasarts and Sierra adventure games that came before it. Since I'm recently replaying many of the oldies and Jane Jensen is trying to kickstart a new adventure game in the vein of Gabriel Knight called Moebius, I thought it was fine opportunity to do a "Let's play" of GK1.
The Game was published in 1993 with classic point'n'click interface, offering beautiful hand-drawn graphics and --in the CD version-- excellent voice acting. You play the role of the titular character, Gabriel Knight, a wise-cracking bookstore owner and struggling mystery author in New Orleans. For his latest novel he is planning a horror story about voodoo. When a series of murders with voodoo trappings shocks the public, he sees an opportunity to spice up his novel and starts investigating them on his own. As he delves deeper into the origin of the murders, he will find more than he's bargained for.
The game was designed and written by Jane Jensen. What I really like about her is that she knows what she's talking about. Throughout the game it's obvious that she has thoroughly researched history, legends and locations and she manges to blend all that information seamlessly with the fiction (unlike many hacks in the writing business). Also, she can actually write with skill and design good puzzles. Apart from a couple of frustrating pixel-hunting moments, the puzzles are logical, if challenging.
CONTENTS
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- Day 1 : I dreamt of blood upon the shore.
- Day 1 : The lake was smooth and deep and black.
- Day 1 : Eyes that spoke of sin.
- Day 2 : A mask I wore as I approached.
- Day 2 : I was what I am not.
- Day 3 : In the city of the dead.
- Day 3 : My heart's desire.
- Day 4 : A veil of tears.
- Day 5 : The white flag had been waved.
- Day 6 : The face of fear looked back at me.
- Day 7 : Laid to waste.
- Day 8 : I found the wheel at last or, could it be, the wheel found me...
- Day 9 : And then the wheel turned round and round.
- Day 10 : A fight I could never win.
- Day 10 : Deep in the earth.
- Day 10 : All that might have been.
- Epilogue : Maleficarum Memorandum.
Gabriel Knight is one my favorite "serious" adventure games. That's not to say it doesn't have its share of humor, but since it deals with a horror mystery it has a darker tone than most Lucasarts and Sierra adventure games that came before it. Since I'm recently replaying many of the oldies and Jane Jensen is trying to kickstart a new adventure game in the vein of Gabriel Knight called Moebius, I thought it was fine opportunity to do a "Let's play" of GK1.
The Game was published in 1993 with classic point'n'click interface, offering beautiful hand-drawn graphics and --in the CD version-- excellent voice acting. You play the role of the titular character, Gabriel Knight, a wise-cracking bookstore owner and struggling mystery author in New Orleans. For his latest novel he is planning a horror story about voodoo. When a series of murders with voodoo trappings shocks the public, he sees an opportunity to spice up his novel and starts investigating them on his own. As he delves deeper into the origin of the murders, he will find more than he's bargained for.
The game was designed and written by Jane Jensen. What I really like about her is that she knows what she's talking about. Throughout the game it's obvious that she has thoroughly researched history, legends and locations and she manges to blend all that information seamlessly with the fiction (unlike many hacks in the writing business). Also, she can actually write with skill and design good puzzles. Apart from a couple of frustrating pixel-hunting moments, the puzzles are logical, if challenging.