Warden
Arbiter
Anthony Davis said:Well I guess the proverbial cat is out of the bag now.
How in the world is anything supposed to stay sekrit on the intart00b.
Hi Obsidian developer!
I'll ask you a few questions.. actually, I'll give you a few advices about this new expansion; or a mix of both? :p People from Obsidian seem much less mentally warped than the imbeciles they share the site with so a normal discussion will be possible I think. (Why do you have your forums there anyway? :/ )
1. Please, make the game start from level 1. Finally, a new story for a brand new character build..
2. Without forced party members! Not for a second!
3. With XP gain based on how many party members you have in your party. I.e. the XP would be SPLIT among party members. So no more same XP gain for my PC as a solo character and for my PC x 4. Eh, we should reward the hard work with more XP, don't you think?
4. Resting system.. oh, that was always a problem. Leave the spiritmeter alone - to enhance the challenge you must severly limit resting. Do it by introducing a pay-for-resting system - based on the level of your characters. For example; you can buy a rest-kit for level 1 characters in shops which heals level 1 characters together with replenishing spells completely when they rest. The kit is consumed in the process of course. If you rest without that kit - nothing happens. As you level up a new kit for your level becomes available (which would be more costly of course..). If you implement this I want a copyright payment.
5. No perma regeneration items. Because fighter classes would have a big advantage (if point 4. is implemented) - since they don't need spells but just HP to be effective in battles. They could just stand out of battles to replenish hp (thus the pay for resting system would be obsolete for them).
6. Loading system. OnModuleLoad ( ) gold lost based on your cumulative party level. So.. if you die.. and load. You lose some gold. Or if you don't solve a puzzle in the first try - and if you want to load to try to click the other 2 options you lose some gold. And that's fair, so you'd think twice if to load or not in such situations.
7. Dead characters standing up after battles. Please no! Make resurrection and raise dead have its function - but with the little difference that you can successfully use those 2 spells only after the battle is over! Also, I would implement the rule that if the PC is dead you lost.. but oh well.
8. No free healing from priests of Illmater, Helm, Torm, Florm etc.. This makes resting and your own healing capabilities trivial. So please don't include free healers under any circumstances!
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9. Make a button in the toolset so I can eliminate every reference to the Forgotten Realms world in my module (such as deities at character creation, names of certain classes -> Red Wizards of Thay to just Red Wizards, etc.) if I want my module to be set in a different universe. :D
I like the FR universe but I would like my work to be something unique.. I bought NWN 2 + MotB mainly for the toolset, (which I use so little - haven't even finished my first area ), since I knew I won't like forced party members and a linear progression through the game + starting at level 158 in MotB.
So much work to do.. must open the module. And expect all the things which I pointed out here to be included in it. :p