Castanova
Prophet
Mark of the Ninja is a great stealth game.
Both Pandora and the original SC are too narrow in its scope. Chaos Theory broadens it by featuring more open-levels that can be approachable by more than 1 way*, beaides letting you ghost it or knockout everybody or killing everybody, and also allowing you to manage detection as you wish (no more "sound the alarm and the mission is over"). Also, the missions design by themselves are fucking good.So I've only played Pandora Tomorrow, how does it compare to Chaos Theory?
Perfectly put. The "wider corridors" is a good description.Yeah I don't know if I would say Chaos Theory has "open levels." It has wider corridors, for sure, but it's nowhere near as open as Thief. If Thief were Crysis, Chaos Theory is Crysis 2, as far as open levels.... Chaos Theory is great in other ways though. The look, voice acting, level design and gadgets are all great. Just little sound design and animation touches showed how much care went into the game. While the levels can feel like fat corridors they do offer choice on how to handle objectives and enemies. There is no alarm and done crap. It's a very good game.
The Dark Project or The Metal Age, depending on which one you put as number one.With all this talk of second best after Thief, it makes me wonder, what is the best stealth game after Thief?
Man, I honestly have my doubts about Thief. I remember playing it and rage quitting after a ZOMBIES stage.
ZOMBIES should never go with stealth games.
Thief 1/2 best stealth game,
Chaos Theory second place.
Dishonored + DLCs in third.
uhThat is actually pretty damn vital for a stealth game to not be shit.Third-person perspective also allows you to see around corners with no risk of exposing yourself, which kind of completely sucks in a stealth game.
uhThat is actually pretty damn vital for a stealth game to not be shit.Third-person perspective also allows you to see around corners with no risk of exposing yourself, which kind of completely sucks in a stealth game.
Oh, about the shadow drop question, thief 1 and 2 engines were made in a age when models weren't able to cast shadows, so the AI wouldn't notice something even we wouldn't see due to graphical limitations. thief thre came with stencil shadowing, and the game was advertised as having an AI capable of detecting garrett's shadows if he was in front of a torch. I never really bother to test it or notice if the AI detected the shadow or the fact that to cast a shadow, I had to be completely lit. But I thought the stencil shadows was one nice improvement in thief 3, and one thing i noticed is that you could hide in a shadow cast by the AI.
Man, I honestly have my doubts about Thief. I remember playing it and rage quitting after a ZOMBIES stage.
Ok, I will get Thief 2.
Any nice mods that make the game look a little bit better than this ?
Thanks!Infinitron said:
I hate fantasy. The game is already medieval. THen its zombies. WHats next, elfs and gnomes ?