Multidirectional
Arcane
- Joined
- Mar 18, 2009
- Messages
- 7,351
Dishonored is a better stealth game than Splinter Cell.
Maybe you could also say Batman games have better stealth.
Dishonored is a better stealth game than Splinter Cell.
The fucking stealth missions in Rogue Spear...Guys, you are forgetting Rainbow Six. The first two titles, that is.
Well...that doesn't really answer my question. For instance, in MGS2, in the prologue Tanker chapter, the game lets you know that your shadow can be detected by enemies. I'm wondering if the supposedly better stealth games have this feature?
Did you like not read http://spring.me/JESawyer/q/235201156538704283 or http://spring.me/JESawyer/q/235284823680222305You were supposed to use your ears to tell if there was a guard around the corner in Thief. I think every single thing made some kind of noise if you were patient.
Thief also had leaning, so you didn't need to have 3rd person cheating.
ffffffffffffffffffffffhahahahahaunrealistic
Josh hates Double Agent because stealth became a binary switch (either you're detected or you're not) and they used red and green which made it impossible for him to play because he's colorblind.Ok not to popamole but can somebody concisely describe what made Chaos Theory better than original SC or Double Agent? The level design wasn't that much better, and DA implemented C&C in regards to the final mission.
puppet with Sawyer's hand up your ass?
Did you like not read http://spring.me/JESawyer/q/235201156538704283 or http://spring.me/JESawyer/q/235284823680222305Thief also had leaning, so you didn't need to have 3rd person cheating.
It didn't need "3rd person cheating" because you had "hide in the shadows" cheating.
He's actually wrong about this, or at least intentionally misleading. Thief has many instances without "darkened corners", where you can't see shit from any "safe" position, and need to either orient yourself based on sound, or meticulously piece together the patrol pattern by observing it from multiple vantage points. The first floor of the mansion in The Sword is an example that immediately comes to mind.Sawyer said:In Thief, their equivalent to being able to peer around corners was being able to observe from darkness. Most corners and approaches were darkened to allow players to move to a position from which they could observe guard patterns with effectively no fear of detection. Much like Deus Ex and Splinter Cell and various other games with good stealth mechanics, the guards follow extremely regular patrol patterns so players can patiently memorize them and either evade or stalk their way forward.
Defending? wut? The consensus is that Thief is better, so it is you who must defend SC:CT. For the record, i played the SC trilogy and Chaos Theory is p. good, on par with Metal Gear Solid seriesHonest question for the BROS defending the Thief games over SC:
Did you actually played Chaos Theory ?
Metal Gear merit to the stealth genre is the AI. MGS2 got one of the best AI around.Well...that doesn't really answer my question. For instance, in MGS2, in the prologue Tanker chapter, the game lets you know that your shadow can be detected by enemies. I'm wondering if the supposedly better stealth games have this feature?
I think it's funny you're focusing on that specific thing as the bearer of great stealth. Anyway no, I don't think Splinter Cell, Hitman or Dishonored for that matter have the AI notice shadow changes.
Also Metal Gear sucks.
This.Safely peeking around corners in third person usually provides a ton of information immediately, and is awfully boring from a gameplay standpoint. Having to reside in shadows to get a clear view of what's happening is much more interesting and fun, and forces the player to actually understand the level layout, as opposed to scooting from corner to corner like an idiot.
Josh is thinking like an RPG designer used to designing abstracted stealth systems.
"In a stealth game, the player should have a way to look around corners and see what's going on. Therefore, the stealth system should have a built-in way to do that. Therefore third person is teh great."
But finding out the best/safest way to look around the corner is part of the gameplay - it's not an automatic systemic benefit players are entitled to.
Thief's philosophy is a bit different from Human Revolution or Splinter Cell, though. In Thief the levels are more open and the guards move around more, so the challenge might come from exploring an entire floor of a building whereas in HR and SC the areas are often more isolated and each room basically offers a challenge of its own.But finding out the best/safest way to look around the corner is part of the gameplay - it's not an automatic systemic benefit players are entitled to.
Josh hates Double Agent because stealth became a binary switch (either you're detected or you're not) and they used red and green which made it impossible for him to play because he's colorblind.Ok not to popamole but can somebody concisely describe what made Chaos Theory better than original SC or Double Agent? The level design wasn't that much better, and DA implemented C&C in regards to the final mission.
You're still limited by the first person view point, and not every single corner was dark enough.Did you like not read http://spring.me/JESawyer/q/235201156538704283 or http://spring.me/JESawyer/q/235284823680222305You were supposed to use your ears to tell if there was a guard around the corner in Thief. I think every single thing made some kind of noise if you were patient.
Thief also had leaning, so you didn't need to have 3rd person cheating.
It didn't need "3rd person cheating" because you had "hide in the shadows" cheating.
Hotline Miami.What about Tenchu?
But, yeah... Second best to Thief is Thief II :D
Anyways, I don't feel like opening another stealth games thread but I was wondering, does anyone know of any top down stealth games (other than Metal Gear and Monaco) ?
@Roguey, do you have opinions of your own, or are you a puppet with Sawyer's hand up your ass?
The Tenchu games were pretty awesome from what I remember, regardless of how they'd rank against Thief or SC mechanically. Didn't the second game have a level editor too? I know one of them did and I had a blast with it back in the day.What about Tenchu?