karoliner
Arcane
Izuna coming back after almost 18 years feels like an unrecognized child finding you as an adult to exact revenge.
TODOKERO! TATAKAE! CALAMITY ANGELS
Todokero! Tatakae! Calamity Angels is a delivery-themed RPG for PlayStation 5, PlayStation 4, Switch, and PC. It will launch for consoles in Japan in summer 2024, followed by PC via Steam a little later.
This slapstick-style game will feature voluptuous, cute, and comical characters designed by Kei Nanameda, and story and gameplay that revolves around various personality types like moe and airheads.
Compile Heart also conducted interviews with the Japan Post during development.
TOUHOU SPELL CARNIVAL
Touhou Spell Carnival is a tactical RPG developed in cooperation with Sting for multiple platforms. It will launch in spring 2024 in Japan.
The game features character illustrations from Touhou Project reborn with a Compile Heart-like aura by Katsuyuki Hirano.
The story revolves around a 30-day Spell Card Battle in which many characters participate, with battle and story parts alternating.
The game itself will combine the bullet hell of shoot ’em ups with tactical battles. This includes incorporating familiar elements from shoot ’em up games, such as high-powered bombs. Battles are real-time.
UNTITLED SHOOT ‘EM UP GAME
A genuine shoot ’em up game developed in cooperation with M2. It will launch for unannounced platforms in late summer 2024 in Japan.
Character designs for the pilot and company have a Compile Heart-like aura.
This will be a brand-new title with some never before seen challenge elements.
MADOU MONOGATARI 4
Madou Monogatari 4 is the first new numbered entry in the RPG series Madou Monogatari after several decades, developed by Sting in cooperation with intellectual property holder D4 Enterprise. It will launch for unannounced platforms in summer 2024 in Japan.
Many former Compile staff are involved in the game’s development, including Sting’s president. SEGA is also cooperating, allowing the use of familiar characters such as those from its Puyo Puyo series.
DEATH END RE;QUEST CODE: ZION
Death end re;Quest Code: Zion is a spin-off entry in the Death end re;Quest series due out for unannounced platforms in summer 2024 in Japan.
The story is connected to Death end re;Quest and Death end re;Quest 2, and will feature new elements that Compile Heart is able to challenge due to the fact that this game is a spin-off.
UNANNOUNCED NUMBERED DEATH END RE;QUEST TITLE
A new, numbered entry in the Death end re;Quest series is currently in planning alongside Death end re;Quest Code: Zion. However, since a numbered entry requires more time, the spin-off will release first.
UNANNOUNCED NUMBERED NEPTUNIA TITLE
A new, numbered entry in the Neptunia series is currently in development for unannounced platforms.
As Compile Heart’s flagship series, the company is taking its time on development. For about two years, key staff members such as producer Naoko Mizuno and illustrator Tsunako have been shaping the game’s content, and a direction has finally been determined.
so how was this game? dont see threads about it here, unless its not considered an JRPG
so how was this game? dont see threads about it here, unless its not considered an JRPG
so I don't think it will be very popular in the Dex
Something .hack is cooking.
https://dothack.com/
I played I think the first two games in the original tetralogy. I remember enjoying the media-spanning consistency in the storytelling, but remember the gameplay being extremely dull - which I guess makes sense because it was supposed to be a representation of MMO gameplay.
Am I misremembering, or was I just missing something back then? This was literally right when they came out, so a long time ago. I'd probably be willing to give them another go.
When you want to please everyone and you mix sexy cowgirls with Muslim girls.
Since it doesn't have its own thread, I guess I'll post this here. Got QUESTER since it was on sale for half off, but am sadly going to have to refund it. I didn't realize the dungeon was randomly generated, and that's just a big no-no for a dungeon crawler in my eyes. Shame, because enjoyed most everything else about it.
I tested it myself, though not extensively. Would love to be proven wrong.Really? My map appears to be the same one shown on the store page, and I haven't seen this mentioned anywhere else. I guess I could try starting a new game and seeing if it changes. If true, it's a bit unfortunate on the dev's part.