Roguey said:
I wouldn't say pure luck, he obviously had a long list of RPG-gripes and used Torment as a dump for all of them The problem being that he hasn't really come up with any more since then.
I think he has a lot of good ideas. A dev like him doesn't forget how to make interesting games. The problem is, that in this day and age, you can't take risks in the industry with an AAA game, because the publisher won't support your game. If I'd told Avellone, that "here is X milion dollars, make the RPG of your dreams, don't mind how much it will sell", I bet we would get a game as good as PST. This is true for a lot of good developer by the way. Brian Fargo himself said in a recent interview, that in a big studio, you can't make any game you want, you have to make something that is profitable.
Let me add that while PST is the biggest success of MCA, let's not forget that his studio made one of the best RPGs in the last decade, Mask of the Betrayer. They shouldn't be ashamed of New Vegas either. But it is true that they (he) could not surpass PST.