Kiste
Augur
- Joined
- Feb 4, 2013
- Messages
- 680
Yes, D&D 3E and 3.5E sold extremely well but a lot of the momentum came from the OGL, which really popularized D20, and from exposure D&D had gained from the license CRPGs. Just because something is popular doesn't mean it's not shit.There are always dumbfucks. More people liked 3e and 3.5e. Pathfinder only came to be because those same dumbfucks though 4e D&D was a good idea LOL
Ultimately, it became clear that the system had some real problems, particularly when it comes to high level gameplay. The whole "system mastery" thing was just shit and that one is probably on Monte. For some reason people also blame him for the the massively overpowered magic classes and the boring and underpowered non-magic classes. I'm not sure if it's true but his publication history certainly seemed to indicate a certain bias towards ridiculous magic classes.
D&D 4E was actually a well-designed system for what it was. The problem with D&D 4E was that WotC kinda misread the market. A lot of people think that the system was designed to appeal to the MMO crowd because it features some design elements found in MMOs (like the threat mechanic) but I really doubt that. No WoW tard will suddenly start playing a PnP RPG because of some superficial similarities in some game mechanics.
I think WotC wanted to design a system that did a better job at supporting organized play, which kinda became a thing during 3E. They were probably banking on organized play becoming much bigger than it eventually did. Another problem with 4E was that it came too early after 3.5E. There was about a decade between AD&D and AD&D 2nd and there was another decade between AD&D 2nd and D&D 3rd. D&D 4 was a mere 5 years after 3.5. I don't think people were ready to chuck away their expensive 3.5 books just yet, especially not for a new system that didn't really feel like D&D.
Pathfinder wasn't created because people didn't like D&D 4E, it was created for licensing reasons. The D&D 4E license was much more restrictive than the OGL and that became a real problem for Paizo, since publishing shit for D&D was basically their whole business. I think releasing Pathfinder was a make-it-or-break-it kinda thing for Paizo and it worked out for them because 4E missed the mark with its target audience and Pathfinder successfully stepped in with D&D 3.5 compatibility and promises of cleaning up some of the worst elements of Monte's shit design. Feats and character progression are very much improved in Pathfinder.
We don't know what Monte Cook wanted to do with 5E. He either wanted to turn it into another needlessly complex abomination or he wanted to change it into some ultra-lightweight hipster system that had nothing to do with D&D. D&D 5e turned out a really sweet system (for PnP play that is), even without your boy Monte being involved.And who did they call to fix the mess with 5e? Monte Cook. And then they didn't let him fix it enough so he left and made Numenera which is much superior to D&D.
Riiiiight. It was all the other guys. Not Monte! Not him!BTW, Monte was not only designer of 3e AND he was also not allowed to do how he wanted and that is why D&D 3e had flaws.