Sheeeit, you were right Fairfax. Level 1 it is. I hope you at least get to reach higher levels at the end, and faster.
Well, I understand the reasoning for the level reset. And am rather glad we won't be playing demi-gods from the start.
I think level 6-8 could have been a better starting point though. And the explanation sucks.
Another PC would work better in this case IMO.
It's not necessary that we play as The Watcher in a future game.Sheeeit, you were right Fairfax. Level 1 it is. I hope you at least get to reach higher levels at the end, and faster.
Jesus, this is simply retarded. So if one day we have PoE3, will Obsidian come up with another excuse to go back to Level 1?
Haven't seen much evidence that Josh is planning an extensive overhaul. I asked him about it in one of the recent streams and he downplayed the extent of the changes he was making.
Sheeeit, you were right Fairfax. Level 1 it is. I hope you at least get to reach higher levels at the end, and faster.
Sawyer is predictable. You'll see the reasoning when he gets asked to explain the decision in detail.
Oh, right, why are we downsizing the party again?
MotB syndrome. All the companions could be taken in the same play-through otherwise.Oh, right, why are we downsizing the party again?
MotB syndrome. All the companions could be taken in the same play-through otherwise.Oh, right, why are we downsizing the party again?
Also, 5 is an elegant number whereas 6 isn't.
It's because it wouldn't be newcomer friendly. New players would be forced to make several decisions while building the character without having enough experience and knowledge to know what they're doing. With multiclassing and sub-classes, even knowledgeable PoE1 players would need some kind of respec, otherwise they'd be punished for loading a save. They couldn't offer the option to start at level 1 or 8/16/whatever because then the game would need either level scaling or two different version of every single encounter in the game. People will rightfully complain and tell Sawyer that it worked just fine in BG2, and he'll proceed to criticize BG2 and the AD&D ruleset.Well, I understand the reasoning for the level reset. And am rather glad we won't be playing demi-gods from the start.
I think level 6-8 could have been a better starting point though. And the explanation sucks.
Another PC would work better in this case IMO.
The explanation is that the ruleset is getting an overhaul to the extent that starting at Level 6-8 wouldn't make any evolutionary sense to anyone.
Probably
There's one thing about Pillars 2 people asked about that's very hotly debated, which is the curve of what sort of enemies you might possibly face in the sequel to a game that has you destroying fragments of a god, dealing with Eothas, a Kraken, two archmages, a millennia-old entity, dragons, gods' assistants... that's a very high bar to raise if you go more epic. Is that your idea, to raise the bar?
I think we do have to a little bit, but we don't have to go up by the same distance that we did in the first game. I don't think we have to go way up into the stratosphere and be fighting like the gods themselves. You would expect to see more powerful creatures than you've seen before.
Something like epic level gnolls like in Mask of the Betrayer? It's a level 20 adventure.
I did some late-combat tuning for Mask of the Betrayer, and it's hard to balance around characters for that level. So we do have to be careful about how the power curve increases and about how crazy the enemies get, but we would want to go up, just not by the same proportion.
You already have something in mind?
Yeah.
So you have a plan now. I wanted to ask if you had a plan before Pillars, but...
No, I mean, we looked at Icewind Dale and Icewind Dale II, Baldur's Gate, Baldur's Gate II, so we had in mind that sense that where you go is going to go up even if the bottom end doesn't necessarily. In Icewind Dale II you started over at one, in Baldur's Gate II you started out somewhere around 7 and 8 and went up from there. There will be overlap I think, but I think everyone will expect the level of challenge to increase overall.
Do you believe there has to be some sort of power scaling for Pillars of Eternity 2 if you want to revisit enemies from the previous game?
Yeah, that's always a concern, but we're looking at making system changes. It's not like everything scaled perfectly in Pillars 1 anyway. Going back and looking at system overall can help, then looking at the content itself. Obviously you can run into things like "level 30 wolves, does this feel appropriate or should we have something else here?"
You have the advantage of not working with pen and paper, so you're not bound by those rules.
Yeah, we're not bound, but people will still sort of draw relative power balances, like "Okay, this baby dragon is this level and an elder bear is the same level, I don't like that, I don't think that natural creature should be on par with this supernatural creature." Some people will just look at the level as a way to gauge relative power level balance, it'll just feel weird, and even if it's not D&D, they'll say "I don't think a natural creature should be 20th level."
so we had in mind that sense that where you go is going to go up even if the bottom end doesn't necessarily.
Assuming that progression will still be expanded past WM's max level, I could see this working. Enfeebled by your broken soul, you retreat the first 10 or so levels with new companions. Once you are close to your old level of power you reunite with Eder/Aloth/Pallegina. Maybe one of them actually needs to recover from the attack of the irate 500 foot god of niceness. There, you don't need to design 10 more levels of power and the storytelling feels slightly less forced.
That makes absolutely no sense. Whatever bearing does your teamwork have on your ability to cast 8th level spells? Levels as a mechanic measures the individual's power. For what you propose to be true, we'd lose levels every time we work with someone else. And we wouldn't even need the story justification of losing part of your soul or whatever. Hell, presumably Eder, Pallegina and Aloth are still working with each other. Why would they lose levels then?If Levels/experience points represent anything, its learning how to work together as a group or learning how to apply your powers and abilities to the specific demands of a campaign/military endeavor.