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Eternity Pillars of Eternity II: Deadfire Pre-Release Thread [BETA RELEASED, GO TO NEW THREAD]

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,471
There's a dodging system (animation) now for when enemies miss you. Nice.
 

Arulan

Cipher
Joined
Feb 13, 2014
Messages
313
This interview is terrible. Though I suppose Josh must be used to answering these types of questions from most mainstream journalists.
 

Deleted member 7219

Guest
This interview is terrible. Though I suppose Josh must be used to answering these types of questions from most mainstream journalists.

It forces Obsidian devs to lower their game, though. I can understand the necessity for sites like IGN and Gamespot, but why is this random nutcase on Twitch so important?
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,672
Location
Ommadawn
There is an alchemy skill for potions or poisons (josh doesn't remember) - poison crafting is confirmed in though.

That's pretty much the only new thing revealed in the stream.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,672
Location
Ommadawn
More Multiclass names

Fighter/Ranger - Hunter
Fighter/Rogue - Swashbuckler (??? not sure tbh)
Wizard/Monk - Disciple of Scrolls
Wizard/Ranger - Arcane Scout
Rogue/Paladin - Holy Slayer
Paladin/Cipher - Illuminated Soul
Paladin/Chanter - Herald

I think?
 

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,471
More multi-class names, didn't catch them all:

Fighter/ranger- Hunter
Fighter/Rogue - Shawshbuckler
Wizard/Monk - Disciple of scrolls (Josh doesn't like this one :D )
Rogue/Paladin - Holy Slayer
Paladin/Cipher - Illuminated Soul
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,672
Location
Ommadawn
Priests are getting more reactivity related to their faith/background when compared to PoE1. Same for Godlikes.

No low INT dialogue options. There might be reactions for that once in a while though.
 

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,471
More class/race/religion/etc. reactivity confirmed. But we already knew it was probably going to be like this.

No low-int dialogue.

TheSentinel I'm going to let you do this, kind sir :D
 

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,471
Variant voiced lines based on how your companions feel about you.

Monsters from PoE1's Deadfire Arch. book - some, not all, of them will be in the game.
 

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,471
Inventory & weight limitations - still not a thing. The stash is better integrated into the inventory. Personal inventories of characters are a bit smaller.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
More multi-class names, didn't catch them all:

Fighter/ranger- Hunter
Fighter/Rogue - Shawshbuckler
Wizard/Monk - Disciple of scrolls (Josh doesn't like this one :D )
Rogue/Paladin - Holy Slayer
Paladin/Cipher - Illuminated Soul
lol those names suck! Most don't even seem descriptive of anything.
 

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,471
Less lore-dumps from characters. You'll only be able to ask the "Tell me about ____." questions from characters which make sense to know information like that.

There will probably no walking in the game - it's not high-priority. It wouldn't be difficult to do, but there's more important stuff to do.

That's it. Really not a lot of new info at all.

There will probably be more info on tonight's Obsidian Twitch stream with Josh and Carrie Patel.
 

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