No question about it.
From where at, though, it'd work just about as well if they cut out what writing there is. Those intros didn't do anything for me, "here's a tree, somebody's attacking it, now go do what the druid guy says" would have worked just as well.
Consider the NPCs. Are there any in IWD that you find at all memorable? 'Cuz I don't. Most of them are paper-thin stereotypes. I had a tremendous time romping through all those dungeons but I honestly didn't give a shit about what happens to any of those villages whose names I don't even remember, and I'll have to search my memory hard to even remember any of the NPCs, let alone what they were all about.
Conversely, I do remember a fair few NPCs in P1, not counting the party members which obviously wasn't a thing in IWD. Raedric, Trygil the Tanner, Mestre Verzano, and Icantha to name a few off the top of my head.
So yeah, a very small amount of inoffensive writing is certainly preferable to a large amount of bad writing, but as far as I'm concerned that's about the measure of it when it comes to IWD. And while Pillars 1 writing was mediocre overall, it had some high points, some memorable moments, and some relatable characters; all of this IMO raises it above the IE series (again, excluding PS:T which is in a class of its own).
Chaotic_Heretic From where I'm at, that stuff is par for course in game writing, sadly. You get the same lore dumps, inconsistencies, and other such in your DA:I's, ME's, and what have yous.
Not having them is a lot rarer.