Trashos
Arcane
- Joined
- Dec 28, 2015
- Messages
- 3,413
What about scrolls...? Can I use scrolls?
Make absolutely sure you buy the Protection from Magic scrolls and combine them with Simulacrum.
Or maybe not.
What about scrolls...? Can I use scrolls?
You can use what ever you like buddy . The important part is having fun. I wouldn't dream of telling other people how to play their games,we have enough such assholes here .What about scrolls...? Can I use scrolls?
Yeah, read that thread, and you are right, not much info to be found there.
I mean, with brushed aside I was expecting huge changes in culture and religion, maybe wars because of it, but hardly anything is mentioned about it. And sure, kith are taking control of their own faith, somewhat at least, but it still feels very religiously considering there is still the whole soul aspect, and well, an actual god had to give up his powers for the kith to be able to take control in the first place.
Btw, i'm 45 hours in, did almost all side content, all Neketaka, explored all map, there's only critical path and few side quests left.
I think that with all 3 DLCs to fill the map more this game will be great and on par with BG2.
Because he played it a hundred times during development.By the way this game is so great that you're on the Codex posting about how great it is, trying to convince everyone, instead of playing it.
Hi Mikey!
Only accurate things about deadfire in your post are city exploration,modern graphics and animations.Btw, i'm 45 hours in, did almost all side content, all Neketaka, explored all map, there's only critical path and few side quests left.
I think that with all 3 DLCs to fill the map more this game will be great and on par with BG2.
I'd like to hear from someone that isn't blinded by nolstalgia why Baldurs Gate II is on another level than Deadfire. To me it perfectly emulates the best elements (city exploration, encounter design, interesting sidequests, ect.) while adding positive elements in the form of reactivity, non-linear quest design, choice and consequence, and modern graphics and animations. It's actually funny watching people glorify Baldurs Gate II's writing and nitpick reasons why its combat is so much better, while conveniently leaving out all the ways AD&D was messed up.
For me it's already on the same level as Baldurs Gate II. I can't even imagine how great this game will be with more patches and content.
Don't persuade Aloth to become fully Iselmyr. We need Infinitron to post news,leave it be as it is .getting real tired of your shit sherry
where were you these last days even
you think you can ghost out and simply hop in the thread and spread bliss and positivity ? what now you'll disappear again for a month or two ?
you think we're just toys to be handled and tossed away at your convenience ? disposable drones whose only purpose is to help you harvest more friendly ratings than the rest of the codex united ?
you think you can break our hearts and not even sweep their shards and dust away ?
Only accurate things about deadfire in your post are city exploration,modern graphics and animations.
I never said anything contrary to this. The first 20 hours are pretty good mainly because of the island capital. The quests and the writing are meh,but the city is more than the sum of its parts. Anything connected with the gulag is pretty good.Only accurate things about deadfire in your post are city exploration,modern graphics and animations.
So we both agree that Neketaka is amazing?
Excellent story, Sherry. For myself, my character is Promethea, a female elven wizard who hails from Rauatai. She thirsts insatiably for knowledge (I found that this character trait dovetailed nicely with the first game's theme of the quest for knowledge invariably being frustrated) and I make a point of always selecting the dialogue option that is a question if one is available. She is more interested in the acquisition of knowledge than its dissemination, so at the end of the game she considers herself privileged to have the extremely rare knowledge of the true nature of the Gods, and felt no need to share it with anyone. In the first game she became close friends with Zahua, whose quest for enlightment via suffering mirrored her own suffering on the path to her own enlightenment. In the five years between games she studied the ways of the Nalpazca and is now closer to enlightment than ever thanks to her constant use of various drugs. I am maybe halfway through the game, judging by the play times given by other players who have completed the adventure, and I don't know yet what the Deadfire has in store for Promethea, but I know that even if a piece of her soul had not been stolen, and even had she not being charged by the gods with hunting down Eothas, she would be questing to find him all the same, for one simple reason: he is something she does not know.Ado!
gosh. Gosh. GOSH! What. A. Journey!
Holy! This has been something else entirely for all of us who are always on the lookout for games that provide hours of story and adventure across new lands, with new party members, with an awesome story. DEADFIRE delivers in waves.
I cannot say enough about how much fun it has been to dwell in this world of imagination as we delve into the vast archipelago made available to us. In the 23 hours I have had a chance to play, there have been lots of laughs and tonight I finally reached Nekata and all the detail I have come across is spectacular! Okay, so I imported a game from Pillars of Eternity into DEADFIRE before staring off but with all that happened in the events leading up to Pillars of Eternity my character's hair turned partial white, became hunched in her appearance, and nibbles her lower lip until it bleeds. Her dying in Caed Nua did not bode well with her soul, and it shifted her to fit the new role-playing we have been doing since washing up on shore!
So I lost Pumpkin my tabby cat from Pillars of Eternity when Caed Nua was destroyed, so that is a really big loss for my character but maybe she too has a life left and Pumpkin will surface during my new adventures across the archipelago. Nothing as of yet to share. With her death in Caed Nua and how it changed her, my character's mind became wild and confused being brought back, and because of this, and the nibbling of her lower lip to taste blood, she is now a Barbarian (Corpse Eater) / Cipher (Soul Blade). It really has shifted her personality too in the conversation options made available so she has become warped by the experience making role-playing her a lot more fun and with some background to make her become a Witch! She also has a painted face in memory of Sagani who taught her so much during her adventure in Pillars of Eternity so that changed too.
Leslie (Vela because I renamed my new Orlan daughter), is super cute and fun to have around. Guess if there is anything truly to complain about, it would be renaming my ship to Sherry and it not being flipped in conversations or the story drawings that mention its name. That stinks because the game should recognize the new name of my ship and change it during conversations and drawn story choices but instead it still reads as The Defiant so wtf is up with that right? Already during the game there is conversation that says where my character is from The White That Wends but does not say that during the voice over probably because it cost too much to determine all the different variables and voice lines required so then why do they have recorded voices saying The Defiant everywhere when you can rename your ship it should just be silent for the name but voiced for everything after it.
Would love to learn about your caharatcer transition from Pillars to DEADFIRE and how your experience made you multi-class or remain as a single class, and why?
Agracima,
Sherry
To cat?Heh, I bet a lot of insecure dwarven/orlan Watchers took the opportunity offered by Berath to switch races.
I'd like to hear from someone that isn't blinded
perfectly emulates the best elements
already on the same level as Baldurs Gate II.
I can't even imagine how great this game will be
So I thought the game is so full of pets that can be picked up. There's like at least one pet in every single map of the game. And now I went up to the queens place again and what do I find... there is a trader who sells EVEN MORE PETS. I think there are more pets in this game than NPCs you can talk to.
So I thought the game is so full of pets that can be picked up. There's like at least one pet in every single map of the game. And now I went up to the queens place again and what do I find... there is a trader who sells EVEN MORE PETS. I think there are more pets in this game than NPCs you can talk to.
I never said anything contrary to this. The first 20 hours are pretty good mainly because of the island capital. The quests and the writing are meh,but the city is more than the sum of its parts. Anything connected with the gulag is pretty good.