ArchAngel
Arcane
- Joined
- Mar 16, 2015
- Messages
- 20,300
Base damage is nerfed a bit (by 10 for acid attack that did 30 damage and maybe even 20) but nanotech no longer reduces all special damage by 10 but it is now a consumable that removes all negative effects including acid.What are the changes to Acid?Should be if you keep the difficulty on Veteran and do not go above. It makes some things harder, some things easier than vanilla. But it fixes some abuses that people playing vanilla first might learn to rely on and then it might make TFTV seem harder to them.As i got this game on humblebundle i am debating starting a playthrough to see what its about. Recent user ratings seem to be rising.
Is the TFTV mod good for a first playthrough?
But if you go into it first, you will never know about those things so you will just learn how to play properly.
Just note that TFTV is still being worked on and while updates should not break saves (but 1.0 version will) they do change some mechanics (like last bigger update changed how acid works and how counters to acid work).
Acid now does half damage to body parts once it has eaten through armor. There are Acid Vests now to equip on your dudes but you cannot equip them on Cybernetic body part (or any other vest). Technician AoE armor ability no longer prevents acid damage (this was #1 way to stop acid until now and it made it almost pointless once it ate through armor but if you didn't have Technician acid was super deadly).
Goal was to make acid harder to stop but make it less deadly vs our soldiers. It was big problem in end game and game didn't really have good tools for handling it. You were forced into Nanotech plus using Techs in all teams.