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KickStarter Phoenix Point - the new game from X-COM creator Julian Gollop

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,067
It's a bit like Cyberpunk 2077, or even the PoE games, or maybe even you could say Wasteland 2. Not the game we were promised and/or expected, so there was a lot of nerdrage and disappointment on release, but it's turned out to be alright for what it is. Not stellar, but fun enough and worth playing.

All these things are a lesson in (from the dev side) overhyping and (from the player side) managing expectations.
At release it was pretty bad. Buggy, barely working, completely unbalanced.
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,911
Location
Frown Town
As someone who didn't follow a lick of the hype and didn't play on release either, I like the game overall, with no special negative feelings. A part of me might one day think of it as a modern classic, but I'm not sure ; with only about 50hours in it's hard to say (you need hundred of hours for these types of games, and I can't do them all), but anyway I can say that it's worth it for 50h (if not two thousand). What I do like a lot about it, as I think I might have said elsewhere, is the lore and the atmosphere. I just gobble that Lovecraftian shit up everytime, but yeah, it was very good at making the aliens feel alien.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,067
I went back after 6 months to try the TftV mod again, guys were busy and it looks more and more polished each time. Now it also has bigger changes to vehicles as part of it and some options to choose starting base or something like that is coming out very soon.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
2,581
Location
Mosqueow
So far i'm liking the game.

The enemies are pretty original in looks, i was kinda surprised how enemies that are infection in nature learned to use human weapons. I especially like the gangsta squid side gripping a pistol like a nigger.

Love the bodypart targeting.

Factions are pretty cool, i'm playing as Anu race traitor to produce some human squids later.

Soldier customization sucks but everybody is wearing helmet anyway.

What do i need to do to get an aircraft capable of carrying 8 soldiers? I used to have that at the start of the game then my transport got replaced with "The Gift" after crappy aerial combat tutorial.
 

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,024
Is it shit?
If you haven't played the Backer Builds, which had a lot more tactical & strategical depth to them, haven't followed the development, especially the interviews around it's Kickstarter, than I guess it is decent.

It could have been so much more, both in setting, as well in gameplay mechanics. But mid development they scrapped most of the original ideas and remade most assets to look more like NuXCOM and also streamlined the mechanics.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,881
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Got this from official snapshot games thing (they have my email since the ks)
bugfixes, and more.
We at Snapshot Games are honored that the PHOENIX RISING team has dedicated so much time and effort into customizing our game Phoenix Point. We believe that they have achieved an amazing re-imagining of our campaign, and we want the result of their hard work to be noticed and enjoyed by as many players as possible. Phoenix Point is also currently on sale to mark the release of the incredible mod - enjoy their great work! Now, let's give them some space to present their mod:
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PHOENIX RISING team announces 1.0 release of Terror from the Void, a complete overhaul mod for Snapshot Games’ iconic Phoenix Point.

TFTV Official Launch Trailer​

Mod Features​

A complete reworking of the Phoenix Point campaign, with new characters, story, events and reports, and integrated and rationalised in-game lore, including a revamped Oneiric Delirium from the original release. Written by and for sci-fi horror fans!
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Completely redesigned classes, focusing on sharply defined fighting roles and strong class identities, and on removing and rebalancing overpowered synergies from the vanilla classes.

Fight the nightmarish doubles and replicas of your deceased comrades! Revenants are special Pandoran combat forms invested with the mutilated consciousness of your fallen heroes – they will hunt you relentlessly over the course of your campaign!
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Modular campaign settings, with both very easy and nightmarishly difficult settings, and more than 20 toggles that allow you to fine tune your playthrough to your liking.

Total rework of Legacy of the Ancients; redesigned missions, automata, and ancient weapons, with unique mechanics and reworked lore integration.
Total rework of Kaos Engines; massively expanded marketplace that will now sell you faction research, rebalanced Kaos weaponry, and mercenary soldiers with unique gear and abilities! Vehicles and modules have undergone an extensive redesign, with a focus on expanding and specialising their roles over the course of a campaign.

All other DLCs have been rebalanced or reintegrated

A series of UI changes and QOL improvements - loadable soldier loadouts, helmet visibility toggles, and more!
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A reworked final mission, with new mechanics and access to unique support troops depending on your factional alliances.
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Void Omens! Semi-randomised modifiers to your strategic campaign, that represent humanity’s slide into a waking nightmare.
AI fixes, a stealth overhaul, over 50 vanilla bug fixes, and many, many more features. Terror from the Void is a true reimagining of the vanilla experience from the ground up, made by fans who love Phoenix Point.
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Mod Vision​

Phoenix Point was a visionary game from an acknowledged master in the genre. Terror from the Void takes that vision and runs with it, asking the question: what more could be done in terms of balancing and harmonizing the base game and the DLC content? How could the systems be adjusted with reference to experienced TBT players who value interesting tactical decision-making, while also making the game even more enjoyable for novice players? If the original horror setting was pushed into and explored more fully?

This is a total conversion, created by fans for fans, that seeks to realise the untapped potential in the original product, and elevate one of the hidden gems of the genre by polishing, streamlining, and, where necessary, re-imagining the original. The scope of the work cannot be overstated, and the points above are only a rough guide to the changes. Almost every system has been touched, chopped, and changed, with an insistence on maintaining the original feeling and identity of the product.
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Terror from the Void has been built in the grand tradition of fan reworks in the TBT space. Our community response during the open beta has been overwhelmingly positive, and we are enormously proud of our product. We invite you to once again pick up your Ares AR-1, stare into the abyss, and embrace entropy and madness in Terror from the Void, available now on Steam Workshop, and on GitHub for the Epic Games Store and GOG editions.

Soul-rending truths and black, indifferent cosmic vistas await you… Director.

Links​


If the original dev team is shilling for the mod, it's probably worth checking out.

(I played an earlier version and liked it more than the base game)


It's also pretty funny to see devs recommending a video which contains user written blurbs, one of which is "finally made phoenix point playable for me" :M
 

MrBuzzKill

Arcane
Joined
Aug 31, 2013
Messages
658
Also wondering whether it's worth a reinstall/ new playthrough
This seems to be PP's Long war but I'm kind of on the fence due to wildly inconsistent new graphics
After all I enjoyed PP for being a polished game 2 years after it game out
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,067
Also wondering whether it's worth a reinstall/ new playthrough
This seems to be PP's Long war but I'm kind of on the fence due to wildly inconsistent new graphics
After all I enjoyed PP for being a polished game 2 years after it game out
It is not Long War in sense that it takes longer to finish, it probably takes less if you compare it with vanilla with all DLC (because DLCs added a lot of new missions), but a lot of systems were overhauled or at least changed a bit.
Graphics were not changed but there are new UI elements so you can have info about newly added mechanics.
And have tutorial window option ON, tutorial info about all the new mechanics was added there so people understand how new stuff works.
 

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