T. Reich
Arcane
"Crafted this bad boy on my lunch break, talk about lucky".
I don't remember that. Are you sure he meant it in earnest and not in jest?
Timestamped embed, 27:10.
But in this analogy PoE is the highest quality product compared to all other contenders in the genre. It is the most bang for buck, satiating and nutritious meal. The 5 Guys of ARPGs.Fast food like Mcdonalds is also popular, that doesn't mean that its a high quality product.
Weren't rares supposed to be the BiS for every slot anyway? Not sure which niche uniques you're talking about or why it is even so bad. IMO there are still plenty of desirable uniques that enable unique playstyles in the game. Fuck, Ben_/Darkee/Lightee made 5 of them for this league (and nobody likes them).great job at removing the niche of many unique items, which actually were popular and widely used, but then their mods got added to an influence pool instead of being unique to an item and now why would you use that item to begin with when you can just craft a rare that does the same thing better.
I wasn't putting any words in your mouth. I was asking whether or not you like min-maxing, not stating that you have something against it. That is what my sentence (with a question mark at the end of it) was meant to do.I have nothing against min maxing, so do not put words in my mouth, I simply said that I have no interest in doing it personally.
I have no idea how quick the gear progression in SC Trade was last league compared to this, so you'd have to educate me on it. My impression was that everybody was doing 2-3 upgrades per slot during the entire league at most anyway.What I do have an issue with is gear progression being as rapid as it is now.
PoE isn't the McD in your analogy. That would be Lost Ark. In fact PoE tried going more hardcore this league and also in 3.15. I'm not sure anyone actually liked that. Did you like those changes during their initial hit? What kind of hardcore are we talking about here. Because if you compare PoE to 90% of all popular games right now, I would say it's pretty fucking hardcore. You can even make it more hardcore on yourself, if you really need that for your personal enjoyment. Why does everybody else has to get nerfed though?Completely irrelevant, see my comment about popularity and Mcdonalds. Games are developed for specific demographics. When PoE was first made available to play, that demographic allegedly was me. Someone who wanted some hardcore action RPG with lots of character customization etc. The game has been moving further and further away from that with each upgrade and as it is now it is almost a mobile clicker game in terms of how it plays.
Recombinators are basically the opposite of Harvest in this regard. Harvest was the league that taught a lot of people about item weightings and crafting tags. It was also what made GGG realize that the lack of tags shown ingame was something they needed to rectify, which is why they added the tags to the information shown in advanced tooltips. They also put up more restrictions on crafting post-harvest, in particular when it comes to synthesized and influenced items.I would be very surprised if GGG decided to keep them, for the very simple reason that they bypass mod weightings on items entirely. GGG is very peculiar about the kind of abuses they allow inflicted on the itemization system and this is abuse of the highest order, even more so than what I understand Harvest used to be (I didn't play during Harvest's heyday).
I'm not an expert on uber bosses or min-maxed trade builds. I just don't understand your logic. You said that players shouldn't be able to trivialize the top end content so quickly, but you also show me your 500ex character that you farmed in week 1(2?) which also trivializes the encounter. You face-tank multiple of his abilities and kill him so fast, that he doesn't get to do much. Why even make another character that can face-tank more (but also not everything)?Because with that number most Uber bosses still live a good minute or two? I thought as an expert player with expert opinions you would know that. My bad.
9.5/10 for your mental gymnastics excusing RMT-ers. Are you one yourself?Because if some idiot is willing to spend their hard earned cash on easily earned currency, it'd be retarded to not benefit from that. I have no problem with people boosting or selling services, whether it is for ingame currency or real one. I have a problem with the people buying these services, not the ones selling them.
No. Prove it. Oh wait, you think a 500ex character is proof that you don't need recombinator gear to kill everything in the game? No fucking shit, Sherlock.Yes.
Dear god you're the most clueless and biggest fucking trashcan at this game that I've seen on the codex so far. You thrust your fingers into your ears to shout "LALALALA" so fucking hard you must've pierced your brain. Please explain to me how a build that only needs jewels and uniques is an example of needing recombinators? This exact build was possible last league. This exact gear (and much better ones) were possible last league.No. Prove it. Oh wait, you think a 500ex character is proof that you don't need recombinator gear to kill everything in the game? No fucking shit, Sherlock.
Just because it is the best available option (and that is not true across every single metric you could use to judge an aRPG, for example, NoX has much better PVP), doesn't mean that every decision that is made, regardless of how popular it is, is a good decision for the game.But in this analogy PoE is the highest quality product compared to all other contenders in the genre. It is the most bang for buck, satiating and nutritious meal. The 5 Guys of ARPGs.
Rares and uniques fulfill different purposes. For example, the unique modifier on Shavronne's Wrappings (or Coruscating Elixer) exists to make a certain playstyle significantly more convenient than it would otherwise be to play. Rare items should in theory exist to empower a character. Unique items should in theory exist to enable different styles of play. Moving modifiers off of unique items onto a rare item undermines that particular purpose. A bad unique item is a unique item which purely exists to function as a well rolled rare.Weren't rares supposed to be the BiS for every slot anyway? Not sure which niche uniques you're talking about or why it is even so bad. IMO there are still plenty of desirable uniques that enable unique playstyles in the game. Fuck, Ben_/Darkee/Lightee made 5 of them for this league (and nobody likes them).
The more of these crafting tools which are added, the faster the "lower tier" upgrades become obsolete on trade, simply because these items are far more common and people progress past them quicker. What constitutes as something you would even deign to use changes. Yes, you could argue people make "more" upgrades now (assuming they are trying to min max), but this is only because items that were previously considered an insurmountable challenge to create before (which is in my opinion a good thing) is now something which can be considered obtainable.I have no idea how quick the gear progression in SC Trade was last league compared to this, so you'd have to educate me on it. My impression was that everybody was doing 2-3 upgrades per slot during the entire league at most anyway.
I did, yes. I found it disappointing when they backed out on them because I felt they were moving the game in the correct direction.PoE isn't the McD in your analogy. That would be Lost Ark. In fact PoE tried going more hardcore this league and also in 3.15. I'm not sure anyone actually liked that. Did you like those changes during their initial hit? What kind of hardcore are we talking about here. Because if you compare PoE to 90% of all popular games right now, I would say it's pretty fucking hardcore. You can even make it more hardcore on yourself, if you really need that for your personal enjoyment. Why does everybody else has to get nerfed though?
See, I didn't like them myself, but I trusted GGG to do what's best for the game. And then they lost 30% of their revenue on 3.15 which is very bad for the game. And I would argue that the biggest factor in the retention problems this league had was the initial implementation of the Archnemesis Rares, not the recombinators. Therefor I argue that making the entire game more difficult baseline is a very risky approach as it could tank the entire business and that a more elegant solution is to introduce more difficult optional content instead. Stuff like Hardmode, the new ooba ooba bosses, simu30 and so on. I understand the sentiment of enjoying a more challenging game, having to struggle for longer and so on. What I don't understand is why not just play in SSF or in HC or in a private league with additional difficulty modifiers enabled, where you'll have the appropriate challenge which you seek?I did, yes. I found it disappointing when they backed out on them because I felt they were moving the game in the correct direction.
No disagreement there, as that also includes the very unpopular decisions as well. My main gripe is with the notions that: a) anyone in this thread knows what's absolutely good or bad for the game and b) because the game has evolved past its' early difficult feel, it is a worse game now.doesn't mean that every decision that is made, regardless of how popular it is, is a good decision for the game.
I understand the theory, what I wanted to know from you are the specifics. As in, how much sooner do people stop upgrading their gear? Or how many in-between steps of upgrading are lost?The more of these crafting tools which are added, the faster the "lower tier" upgrades become obsolete on trade, simply because these items are far more common and people progress past them quicker. What constitutes as something you would even deign to use changes. Yes, you could argue people make "more" upgrades now (assuming they are trying to min max), but this is only because items that were previously considered an insurmountable challenge to create before (which is in my opinion a good thing) is now something which can be considered obtainable.
I get that, but what I was asking were specific niche uniques which you are missing. I can't remember any specific unique that became obsolete off the top of my head. HoWA maybe?Rares and uniques fulfill different purposes. For example, the unique modifier on Shavronne's Wrappings (or Coruscating Elixer) exists to make a certain playstyle significantly more convenient than it would otherwise be to play. Rare items should in theory exist to empower a character. Unique items should in theory exist to enable different styles of play. Moving modifiers off of unique items onto a rare item undermines that particular purpose. A bad unique item is a unique item which purely exists to function as a well rolled rare.
I admit it. I'm so fucking bad, I don't even have a Squire or a Mageblood in SSF. At week 6 even! I feel so ashamed.Just because you're so fucking bad at this game that you cannot afford simple uniques
So why did you include it in your showcase then, if you knew I would comment on it? Could you not resist the urge to flex?mageblood isn't even required in this build either,
I merely put some argumentative pressure on sweeping, unqualified statements some people make. If you've had been more intellectually honest about your own statements from the beginning, we wouldn't have had any problem.stop putting words into peoples mouths like you've been doing all over this thread every single page since you appeared in here.
So the game HAS turned to shit? This is what I mean, when I say that you're putting the game down.you're the reason the game has turned to shit
So show it then. You keep saying this, but you have yet to prove it. Do you not trust your own abilities to do it on a budget?But you can kill and clear the Uber content on a much cheaper budget.
I have in the past played in private leagues and HC, I like to dick around with friends in PoE and I also like to mess around with specific niche uniques, so that does exclude SSF, but I have taken on optional difficulty modes. Yes, when hardmode comes I will probably be playing it. My main issue is that I feel the game should have a base line difficulty which it is balanced around and that base line should be higher, because when you are balancing around a game designed around speedclear meta, everything else is indirectly (and sometimes directly) affected as a result.What I don't understand is why not just play in SSF or in HC or in a private league with additional difficulty modifiers enabled, where you'll have the appropriate challenge which you seek?
I can only talk for my experience (I stopped playing earlier and made fewer upgrades), I cannot provide definitive data for the entire of trade as a whole. This was why I gave an explanation of the theory, instead of trying to put figures to it, because providing my personal experience is very much like you explaining how you enjoy being able to min max with recombinators - yes, it talks to your personal experience, but it tells no story about the system as a whole. Only GGG can provide an authoratative take on this, because they are the only ones with data on the entire population.I understand the theory, what I wanted to know from you are the specifics. As in, how much sooner do people stop upgrading their gear? Or how many in-between steps of upgrading are lost?
Without specific data available what I see are two situations. Situation 1 (last league): people upgrade their gear an unspecified amount of times, before they reach a power level needed to clear all content and stop upgrading their gear. The amount of upgrades total in Situation 1 is "x". Situation 2 (this league): people upgrade their gear an unspecified, but smaller amount, before they reach the power level needed to clear all content, but also continue to upgrade further because insane items are within their reach. The amount of upgrade in Situation 2 is "y". If y > x, wouldn't that make Situation 2 preferrable? I'm not saying y is in fact greater x. I don't have any specific data on how many people stopped playing earlier than last league, because they reached a certain power level sooner or how many people continue to play for longer than last league, because they are motivated to craft insane items. All I'm asking is whether you think that more upgrades total, even if they aren't necessary, is a positive or not.
An easy example would be Lightning Coil, which had its conversion modifier stuck on so many items that at this point I doubt many people would realize that it was a unique modifier at all. Something very recent would be the Jinxed Juju amulet, which was useful for only a brief period from scourge until aura effect was added as a possible modifier on rare amulets. They have however, to be fair, added a lot of interesting new uniques, Impossible Escape being a great example.I get that, but what I was asking were specific niche uniques which you are missing. I can't remember any specific unique that became obsolete off the top of my head. HoWA maybe?
Its obvious that recombinators make reaching certain gear thresholds easier and make some things possible which were not possible before. Its also obvious that some people can clear uber content without them. A combination of the first fact and the second tells us that there are some people (we don't know how many) that can only clear uber content because of recombinators. It furthermore tells us that there are more people who can clear uber content with them, than people who can clear uber content without them. The question then becomes, should those people be able to clear uber content and furthermore, how many people should be able to clear it at all. I am perfectly fine with content existing which I cannot personally complete. I am, in fact, fine with contact which exists that takes months before even a single player completes it. I think having content which exists to serve as "content to aspire towards" is healthy. I do not feel that aspirational content should necessarily be accessible to many people at all.I merely challenged your own claim, that recombinator gear isn't necessary to kill uber ubers for anybody but the most talented of players. I guess I should have stipulated that characters almost completely decked out in BiS uniques which are "broken for killing bosses", as you say, are also disqualified. My bad.
Would you argue that people played less because of the difficulty increase or because GGG half-assed it's implementation and couldn't be bothered to test it before shitting it out to the general playerbase?And I would argue that the biggest factor in the retention problems this league had was the initial implementation of the Archnemesis Rares, not the recombinators. Therefor I argue that making the entire game more difficult baseline is a very risky approach as it could tank the entire business and that a more elegant solution is to introduce more difficult optional content instead.
I would argue that you should go back to reddit with mid-wit takes like these. Testing was fine for the most part. Launch was smooth. None of the Archnem mods crashed anything. The only thing they let slip was the extreme difficulty of Blighted maps. What they didn't test is how much more death the 4-mod rares would cause during all stages of the game and how it would feel to play the game for many different kinds of players. Testing something like "how does it feel to play" on a meaningful scale can only be realistically done via a PTR.Would you argue that people played less because of the difficulty increase or because GGG half-assed it's implementation and couldn't be bothered to test it before shitting it out to the general playerbase?
You're absolutely retarded.I would argue that you should go back to reddit with mid-wit takes like these. Testing was fine for the most part. Launch was smooth. None of the Archnem mods crashed anything. The only thing they let slip was the extreme difficulty of Blighted maps. What they didn't test is how much more death the 4-mod rares would cause during all stages of the game and how it would feel to play the game for many different kinds of players. Testing something like "how does it feel to play" on a meaningful scale can only be realistically done via a PTR.
Don't bother, he's the biggest GGG apologist this side of Ziggy. He put me on ignore in Discord because he couldn't handle me saying they have put in precisely 0 good content since Labyrinth, and then proceeded to shit all over it to make sure the autistic spastics who can't throttle their movespeed can beat it without switching out a single piece of gear.You're absolutely retarded.I would argue that you should go back to reddit with mid-wit takes like these. Testing was fine for the most part. Launch was smooth. None of the Archnem mods crashed anything. The only thing they let slip was the extreme difficulty of Blighted maps. What they didn't test is how much more death the 4-mod rares would cause during all stages of the game and how it would feel to play the game for many different kinds of players. Testing something like "how does it feel to play" on a meaningful scale can only be realistically done via a PTR.
You mean monologuing your loot drops because you're the only person who plays. You also said yourself you're an easily entertained lemming who likes the brainlet state of the game, so you're essentially capitulating that you know the gamenis dogshit but like a heroin addict you just can't kick the habit. Whose opinion is worthless again?I can't handle your criticism.
I've put you on ignore, because you're an insufferable cunt. Every time I would try to talk about PoE with the other degens on discord
I played for 3 days in 3.16. It accomplished nothing. The state of the game is exactly the same, while Labyrinth is nerfed to the ground, and will be removed from the game. But hey, let's keep adding new ways to craft gear instead of providing thoughtful content that expands itself beyond excuses for loot piñatas.>GGG designs their game for autistic clear speed demons
Wrong. 3.15 they cucked them hard at the expense of 30% of their revenue.
When I was discussing poe on discord, there were a bunch of people still playing it back then. Except you, who was also the most vocal.You mean monologuing your loot drops because you're the only person who plays.
wot? stfu niggerou also said yourself you're an easily entertained lemming who likes the brainlet state of the game, so you're essentially capitulating that you know the gamenis dogshit but like a heroin addict you just can't kick the habit. Whose opinion is worthless again?
Wrong again. I played 2 melee skills this league. Boneshatter can be fun and Lightning Strike is absolutely bonkers. I'm sure somebody can make a decent Slams build with the new Shaper helmet next league.Melee has been somewhere between irrelevant and nonexisten
Internet issues is also one of the major reasons I never got into HC. Then they enabled SSF and I never looked back.
Yeah, you just check the SSF box on character creation and you're playing completely alone from there on. It's still online only, but all trade and grouping is disabled. You can still join the guild hideout, if you're in a guild.Internet issues is also one of the major reasons I never got into HC. Then they enabled SSF and I never looked back.
SSF?
I haven't played POE for a while, can you enlighten me?
I know they have predictive network mode (as opposed to lockstep), but that's not exactly amazing.
I think they should have a mechanism where, maybe 3 times per month per character, if they detect high ping on your character and as a result of inaction they die, you should get a "takesies backsies" and simply respawn. I can see how that would be super prone to abuse, though, so the design would probably need to be changed to counter lag switches and other abuses. Maybe I should just bite the bullet and get good internet.