Irenaeus
Self-Ejected
I had good use of Durance, why does priest "really sucks"?
Have you TRIED playing the game without a Wizard? Try it. You will never miss the "excellent" class ever again. I think people are too emotionally invested on the Wizard class to realize how irrelevant it actually is. I agree with the Priest assessment, however. Scrolls of defense, valor and whatnot provide BETTER versions of pretty much every single one of their buffs, the Druid has better heals and the ONE THING that would justify the priest class, RESSURECTION, can be done via cheap scrolls that are MUCH better than their Priest counterpart. OH and the nail on the coffin: priests are squishy.
I have TCS solo'd a wizard, played wizard in a party, played wizard not in a party. No single class is 'missed' if the party you have is a good one. However, take the wizard, or the ranger, who were both slated early on when people had a quick look and thought they sucked - I, and others, have made them killing machines. That's what matters. No single class should be indispensable, every class should be viable of becoming powerful. As I say, the only class that really sucks is the Priest (since Paladin at least has a 'kit' option that is excellent, and given all the useless kits in BG2..)
Paladins have better defenses than fighters and they have equal health. Moreover, paladins are weaker offensively than fighters, which means making them a tank means sacrificing less offensive power. Pallegina has a racial ability that grants her increases defense against certain attacks (ranged attacks among them, I believe) and her PER and RES (stats that increase deflection) are almost the same as Eder's.He has better stats. He is a fighter so he gets the most health. Due to fighter specific abilities he can achieve higher defense. He can get skills like Unbroken and Unbending. You get him before the auto-leveling spoils his build.Well, I don't understand why people think Eder is a particularly good tank (that is, actually good, not good because of the lack of difficulty). Even Pallegina probably makes for a better one.
I'm guessing the bug that inflated Eder's defenses to absurd heights is what made people think he made for a great tank (well that, and the game's lack of overall difficulty).
Btw, what? Priest is the only class that sucks?
They are much better than wizards, thats for sure
I never tried to tank with a non-fighter without engagement slots, so I can't comment but wouldn't surprise me if true, pretty lame though.The A.I. seems to make the enemies just cluster around the character at the front, regardless of their engagement slots.
Then it is in practical terms irrelevant to tanking. When you come with a party they will not target the tank but the party member with the least defense. I would see merit in the build if you could make yourself immune and thus could defeat the encounter, if you need a party for that... well, it's nice to be immune to charm, but since the enemies do not target the tank kinda pointless.Nope, just testing if you can make a character immune to mind control.
You can solo PotD with almost any class if you're so inclined and don't mind making a cheesy build and abusing poor predictable AI. From this point of view any class is irrelevant. But, if nothing else, Wizard is more interesting to play than any non-caster.Have you TRIED playing the game without a Wizard? Try it. You will never miss the "excellent" class ever again. I think people are too emotionally invested on the Wizard class to realize how irrelevant it actually is.
SCS is mainly an AI mod, not an attempt to bring, say, the wizard class back in line with the others. Surely you can understand the difference.
Straight from the SCS readme:SCS is chock full of balance changes.
Feel free to point out the class balance changes brought about by SCS, shouldn't be hard, since SCS is "chock full" of them.SCS is almost pure AI. SCS mucks around rather little with the core powers of creatures, and hardly at all with their abilities, resistances, saving throws and the like. Its main focus is on getting creatures to do as much as they possibly can with their existing abilities. In particular, its targeting is very careful - hopefully you'll almost never see a mage do something stupid like cast repeated spells at someone immune to that spell.
Feel free to point out the class balance changes brought about by SCS, shouldn't be hard, since SCS is "chock full" of them.
"chock full"'Reduce the power of Inquisitors' Dispel Magic'
A bigger nerf than anything the Cipher saw tbh.
Either today or tomorrow probably.Is there any info on when this patch will be done?
Yeah, pretty sure someone will figure out an OP build around this pretty soon.
Yeah, pretty sure someone will figure out an OP build around this pretty soon.
If you do, don't tell Josh. Otherwise it's another nerf patch incoming