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One of the shittiest things about Skyrim

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,251
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Ingrija
I don't miss NPC schedules. If the Overman, the Depopulator of Cities and the Toppler of Kingdoms wants a cup of coffee at 3 AM, they better open up.

Schedules are only allowed to exist with advanced AI options such as "Ask where mr. Wandering Dude is RIGHT NAO", "Tell to fetch Wandering Dude here RIGHT NOW or else", and "Command the shop owner to open, or you burn the place to the ground".
 

d1r

Busin 0 Wizardry Alternative Neo fanatic
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Joined
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3,661
Location
Germany
I don't miss NPC schedules. If the Overman, the Depopulator of Cities and the Toppler of Kingdoms wants a cup of coffee at 3 AM, they better open up.

Schedules are only allowed to exist with advanced AI options such as "Ask where mr. Wandering Dude is RIGHT NAO", "Tell to fetch Wandering Dude here RIGHT NOW or else", and "Command the shop owner to open, or you burn the place to the ground".
Ay, who needs schedules if you can't even create proper cities? Immersion is already sub zero as soon as you realize that the capital and all other cities of Skyrim consist of roundabout eleven houses. I take Morrowind's static NPC's but huge cities any time over Skyrim's capital fishing villages.
 

octavius

Arcane
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Bjørgvin
Every TES game has removed the best parts of it's predecessors to appeal to the masses.

I bet this, in so many words, is practically enshrined at Beth HQ.
What more could they possibly do at this point. Reduce it to three skill trees? Stamina/Magicka/Stealth? I think they've started to reach the absolute bottom on how much they can dumb it down for the masses. Any more and the game might as well play itself.
How many different genders/pronouns can you select for your character? Maybe there's reduction potential there too.
 

oblivionenjoyer

Educated
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Apr 7, 2023
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I don't miss NPC schedules. If the Overman, the Depopulator of Cities and the Toppler of Kingdoms wants a cup of coffee at 3 AM, they better open up.

Schedules are only allowed to exist with advanced AI options such as "Ask where mr. Wandering Dude is RIGHT NAO", "Tell to fetch Wandering Dude here RIGHT NOW or else", and "Command the shop owner to open, or you burn the place to the ground".
Ay, who needs schedules if you can't even create proper cities? Immersion is already sub zero as soon as you realize that the capital and all other cities of Skyrim consist of roundabout eleven houses. I take Morrowind's static NPC's but huge cities any time over Skyrim's capital fishing villages.
>Morrowind
>huge cities
???
What the fuck are you talking about? Vivec is the only somewhat big city in Morrowind and even that's smaller than the Imperial City.
 

wishbonetail

Learned
Joined
Oct 18, 2021
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671
It would've been better if NPC didn't have schedules. Nothing breaks your immersion faster than seeing a woman in the evening dress plunging into ice-cold pond and swimming all the way to her work.
 

oblivionenjoyer

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It would've been better if NPC didn't have schedules. Nothing breaks your immersion faster than seeing a woman in the evening dress plunging into ice-cold pond and swimming all the way to her work.
They could easily make them change for stuff like that with 0.05 seconds of scripting.

Their pathfinding directing her to go through the water rather than just following the road is a separate issue.
 

Ibn Sina

Arbiter
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Jul 12, 2017
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923
Strap Yourselves In
No amount of dressing can change a turd.

The people spending that much time modding skyrim in order to make it "playable" is equivelant to me of someone dining at a resturant, ordering a dish which turned out to be shit, and instead of just leaving or asking for refund he proceeds to go to the resturants kitchen in an attempt to fix the dish himself, by adding a variety of spices and garnish to hide the original flavor.

I never understood this mentality , regarding skyrim or any other game. If a game that you payed for requires copius amount of time to mod to make it "playable" then it is a shit game by default and always, and you are just mentally coping by trying to hide the dung with a generous application of sprinkles.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
5,553
The combat: It's even worse than morrowind (which was extremely shit btw) in some ways, you do have an option to block and parry but it's rather meaningless and play no significant role so you just spend the entire game clicking on the attack button or hold for the Super attack hold-click-to-win. Unlike Gothic you don't lean new combat moves as the game progresses.
The Quests: have no influence in the game whatever you do, nobody gives a shit and no C&C to be found whatsoever, it's just busywork.
The Main Quest: You are the Chosen One, yeah! go fetch some shit in some daugr cavern and dwemer caves, and kill some Skyrim's cliffracers. Boss is a giant cliffracer.
The perks: +25% this, half of the cost in magicka for tier X spells, Booooooooring, bland, uninspired, extremely lazy design
Enemies: Very weak enemy variety, in fact throughout the whole game you will mostly encounter the same type of enemy with different pronouns: Daugr/ Lord Daugr/ Studded Daugr/ etc...
Same with Falmer.
Cities: There is maximum 40 people total in these cities with hardly any interesting line to say, one would assume that they would prioritize quality with such low number of NPCs but nope, it hardly qualifies as a town or even a village. The game is empty of life.
Equipment: Terrible variety of equipement with few unique items that are truly game changing. few customization allowed, extremely simplified armor system, ridicule amount of spells with yet another removed spell school for no goddamn reason.
The game is yet again horribly level-scaled, the loot is level-scaled resulting in a pointless exploration, the enemies are also level-scaled to our great demise.
Fuck this game.
 
Last edited:

octavius

Arcane
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Joined
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19,227
Location
Bjørgvin
No amount of dressing can change a turd.

The people spending that much time modding skyrim in order to make it "playable" is equivelant to me of someone dining at a resturant, ordering a dish which turned out to be shit, and instead of just leaving or asking for refund he proceeds to go to the resturants kitchen in an attempt to fix the dish himself, by adding a variety of spices and garnish to hide the original flavor.

I never understood this mentality , regarding skyrim or any other game. If a game that you payed for requires copius amount of time to mod to make it "playable" then it is a shit game by default and always, and you are just mentally coping by trying to hide the dung with a generous application of sprinkles.

It's like a pick-your-own-topping pizza, man.
 

catfood

AGAIN
Joined
Aug 28, 2008
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9,352
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Nirvana for mice
Never even touched it. Gave up on the series after *blivion. All I know about it is that back when it came out a co-worker of mine took a whole week off just to play this turd, and that there are tons of porn mods for it.
 

wishbonetail

Learned
Joined
Oct 18, 2021
Messages
671
I heard some good things about Enderal and decided to try it. Too bad i also had World of Xeen installed. So far Xeen wins by a longshot. It is just quest markers and pointless dungeons all over again. It seems no amount of writing and skill rehashing can save this borefest.
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
is how lifeless and static all the NPCs are.

Everyone loves to shit on Oblivion's NPCs but at least they actually DID stuff. They worked a set number of hours, took breaks to eat their meals and clean, went to a bar in the evening, to church at the weekend. A lot even did stuff like visiting friends or family on certain days of the month. In Skyrim, on the other hand, a lot of them don't even SLEEP. Or move at all, for that matter. It's pathetic.

Skyrim's a fun game when you're out in the wilderness stumbling onto shit, but the moment you go to a town, fail to interact at all with half of the NPCs, realise the other half literally don't do anything, and then get a quest that amounts to "kill 3 mudcrabs. reward: join the guild's elite inner circle", it goes to absolute shit. Skyrim is at its best when you avoid all towns and NPCs. The only town that's any fun is Markarth, for that whole prison-rebellion questline. The rest of them are just a string of disappointments.
I have mentioned it in a thread about AI, maybe it will interest you
https://rpgcodex.net/forums/threads/artificial-intelligence-in-games.146485/
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
6,211
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Asp Hole
The best part though?

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IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,188
How NPC schedules work in the fantasies of immersionfags: bro, NPCs act like actual humans, it makes the world feel so real and vibrant

How NPC schedules work in actual gameplay: you keep pressing T and advance time 20 days forward until the NPC gets back to the location where you need him. So realistic.
 
Last edited:

Kalon

Scholar
Joined
Jan 21, 2016
Messages
191
You know guys, I think 90% of people who play Skyrim, especially on console, just want a no-brainer escapism game that let them free-roam in a vaguely-exotic-but-not- too-alien fantasy world.
 

oblivionenjoyer

Educated
Patron
Joined
Apr 7, 2023
Messages
125
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How NPC schedules work in the fantasies of immersionfags: bro, NPCs act like actual humans, it makes the world feel so real and vibrant

NPC schedules work in actual gameplay: you keep pressing T and advance time 20 days forward until the NPC gets back to the location where you need him. So realistic.
How it actually works: you just go to where he is or you press T to wait 3 hours, or 3 seconds real time.

Morrowtards will find any reason to justify why motionless encyclopaedias are ackshually peak NPCs.
 

LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
How NPC schedules work in the fantasies of immersionfags: bro, NPCs act like actual humans, it makes the world feel so real and vibrant

How NPC schedules work in actual gameplay: you keep pressing T and advance time 20 days forward until the NPC gets back to the location where you need him. So realistic.
This was a problem as early as Ultima 7, because NPC schedules led to your massive party of adventurers pulling out bedrolls and sleeping in the middle of the road all the time. Most games with NPC schedules try to get around this problem by either forcing you to sleep in specific locations or using a hunger system to disincentivize sleeping when there are other solutions that cost less in-game time. Oblivion and Skyrim do neither because you can loiter for as long as you want and sleeping is pretty much pointless outside of level-ups in Oblivion.

EDIT: Actually, now that I think about it, leveling up in Oblivion is also pointless because of scaling :lol:
 

qwertyuiop666

Literate
Joined
Aug 12, 2022
Messages
22
They dumb down their games so much that I wouldn't be surprised if TES VI turns out to be an idle game
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,514
Location
Swedish Empire
Every TES game has removed the best parts of it's predecessors to appeal to the masses.

I bet this, in so many words, is practically enshrined at Beth HQ.
What more could they possibly do at this point. Reduce it to three skill trees? Stamina/Magicka/Stealth? I think they've started to reach the absolute bottom on how much they can dumb it down for the masses. Any more and the game might as well play itself.

Bro Bethesda's main target are people who dont have much to game on their consoles ok so its gotta go fast and be easy capisce so their budlight doesnt get warm
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,251
Location
Ingrija
I don't miss NPC schedules. If the Overman, the Depopulator of Cities and the Toppler of Kingdoms wants a cup of coffee at 3 AM, they better open up.

Schedules are only allowed to exist with advanced AI options such as "Ask where mr. Wandering Dude is RIGHT NAO", "Tell to fetch Wandering Dude here RIGHT NOW or else", and "Command the shop owner to open, or you burn the place to the ground".
Ay, who needs schedules if you can't even create proper cities? Immersion is already sub zero as soon as you realize that the capital and all other cities of Skyrim consist of roundabout eleven houses. I take Morrowind's static NPC's but huge cities any time over Skyrim's capital fishing villages.
>Morrowind
>huge cities
???
What the fuck are you talking about? Vivec is the only somewhat big city in Morrowind and even that's smaller than the Imperial City.

He must have meant the last proper TES game, Daggerfall :smug:
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,251
Location
Ingrija
Most games with NPC schedules try to get around this problem by either forcing you to sleep in specific locations or using a hunger system to disincentivize sleeping when there are other solutions that cost less in-game time.

Great, curing a plague with HIV injections.
 

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