The Nameless Pun
Unwanted
- Joined
- Aug 29, 2015
- Messages
- 224
So I'm making this thread to discuss about the terrible butthurt that has been tormenting me For quite a while. It has to do with AAA games and the apparently frequent behaviour of playing these games. Of Course, I'm talking about rpgs and in particular the witcher 3, but I don't want to focus only on this. Basically, I'm pretty sad about the fact that so many codex members play games Like fo4 or witcher3 despite the Great intellectual achievement the concept of decline represents. Basically, the question I ask you is: Can an AAA rpg be good?
In My opinion, no and I'll explain why. Now, according to many members witcher3 is a Great Experience, as can you can see in the ubiquitous polls about the 2015 gott, worthy of votes as high as a 7 or 8. I'm not Here to discuss the basis of such a claim (the game may be excellent) because I want to focus on the interaction between player base, rpg content and long term economic planning.
So you buy a big game, from a big company, and find out that the game is really Worth all the fuss: it has good Systems, enjoyable story, good writing and a big world to explore. Good, you say, finally a big developer making a good crpg. All is well.
I was on a train and a guy next to me said, to one of his friends: "hey buddy, I discovered this game, the witcher 3, you Know? one of those games where you can make choices and the story changes, that kind of stuff. Rpgs, that's hoe they're called". I was next to him and I thought that the guy would have loved the mass effect Series. See, he was after that kind of Experience where you think you can make choices that matter nothing, what he was really after was the cinematic Adventure and the superficial sense of freedom and control those games give you.
Now, the guys at the software House start looking at the sales figures and see that the game is a success, but the Point is, not because of its intrinsic incline characteristics. The game was a success becaus People who Know nothing about rpgs played it, and if you want to sell more you need to satisfy that audience and expand upon those elements that make the game accessible and fantastic. So, in the long run, the new games will bite you in the ass, becausr the very first and best ideas that made it good will be betrayed for other features. But this is obvious, and banal. You cannot trust them becausr by the very nature of their endevour, they're trying to expand as much as possible their customer target, that is exactly the Point of investing a lot of Money on things such as graphics and voice over in Order to cater to a large audience.
So we come to the next question: Can you forgive someone for not using the Money on rpg features? Obviously, every game is an economic Adventure, made to gain Money, but there is something else. See, in My opinion, the difference between old School rpgs and modern console rpgs is not some kind of dualistic interpratation of Gaming, but simply budget management. If you want to point on things such graphics, Action, cinematic dialogues, you get a popamole, and if you Point on dialogues, quest branching, skill implmentation, you get an old School. It's not automatic, but you can hire talented writers and game designers to create suchna product. Personally, this Simple idea makes me mad.
At this Point we arrive at the last question: Can true crpge be something more than a niche hobby? Personally, I think no. And it's obvious becauer in the very same moment the base audience becomes bigger, capitalism kicks in and something that was a form of art becomes an economic product with some aesthetics sprayed on top. When the products of incline start spredding, they become decline. The two things are two sides of the same medal: you cannot have incline without decline. And we must be grateful to the Great corruption For keeping this Little oasis lost and tight because it is the only way that it can exist. True crpgs must be directed to a small public, a niche public, otherwise they lose their soul.
Probably I had something else to say, but in My opinion, incline never ended, and maybe decline doesn't even exist. We call decline the shortage of good crpgs but this, by definition, is the incline we've been searching For. There is simply no reason to expect a new renaissance, it will never come. Look At big games such as poe and w2, they didn't deliver. And Know what? They were appreciated the most outside the codex. Angry joe (ANGRY JOE) liked poe, he found it delightful. And w2 was according to someone "the fallout 3 we never had". My 2 cents.
In My opinion, no and I'll explain why. Now, according to many members witcher3 is a Great Experience, as can you can see in the ubiquitous polls about the 2015 gott, worthy of votes as high as a 7 or 8. I'm not Here to discuss the basis of such a claim (the game may be excellent) because I want to focus on the interaction between player base, rpg content and long term economic planning.
So you buy a big game, from a big company, and find out that the game is really Worth all the fuss: it has good Systems, enjoyable story, good writing and a big world to explore. Good, you say, finally a big developer making a good crpg. All is well.
I was on a train and a guy next to me said, to one of his friends: "hey buddy, I discovered this game, the witcher 3, you Know? one of those games where you can make choices and the story changes, that kind of stuff. Rpgs, that's hoe they're called". I was next to him and I thought that the guy would have loved the mass effect Series. See, he was after that kind of Experience where you think you can make choices that matter nothing, what he was really after was the cinematic Adventure and the superficial sense of freedom and control those games give you.
Now, the guys at the software House start looking at the sales figures and see that the game is a success, but the Point is, not because of its intrinsic incline characteristics. The game was a success becaus People who Know nothing about rpgs played it, and if you want to sell more you need to satisfy that audience and expand upon those elements that make the game accessible and fantastic. So, in the long run, the new games will bite you in the ass, becausr the very first and best ideas that made it good will be betrayed for other features. But this is obvious, and banal. You cannot trust them becausr by the very nature of their endevour, they're trying to expand as much as possible their customer target, that is exactly the Point of investing a lot of Money on things such as graphics and voice over in Order to cater to a large audience.
So we come to the next question: Can you forgive someone for not using the Money on rpg features? Obviously, every game is an economic Adventure, made to gain Money, but there is something else. See, in My opinion, the difference between old School rpgs and modern console rpgs is not some kind of dualistic interpratation of Gaming, but simply budget management. If you want to point on things such graphics, Action, cinematic dialogues, you get a popamole, and if you Point on dialogues, quest branching, skill implmentation, you get an old School. It's not automatic, but you can hire talented writers and game designers to create suchna product. Personally, this Simple idea makes me mad.
At this Point we arrive at the last question: Can true crpge be something more than a niche hobby? Personally, I think no. And it's obvious becauer in the very same moment the base audience becomes bigger, capitalism kicks in and something that was a form of art becomes an economic product with some aesthetics sprayed on top. When the products of incline start spredding, they become decline. The two things are two sides of the same medal: you cannot have incline without decline. And we must be grateful to the Great corruption For keeping this Little oasis lost and tight because it is the only way that it can exist. True crpgs must be directed to a small public, a niche public, otherwise they lose their soul.
Probably I had something else to say, but in My opinion, incline never ended, and maybe decline doesn't even exist. We call decline the shortage of good crpgs but this, by definition, is the incline we've been searching For. There is simply no reason to expect a new renaissance, it will never come. Look At big games such as poe and w2, they didn't deliver. And Know what? They were appreciated the most outside the codex. Angry joe (ANGRY JOE) liked poe, he found it delightful. And w2 was according to someone "the fallout 3 we never had". My 2 cents.
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