Lumpy said:KotOR 2 was written by MCA. NWN2 was written by some guy who went on to work on Bioware.skyway said:Anthony Davis said:skyway said:*snip*
KotOR2 wasn't successful.
*snip*
This is absolutely not true. The game sold over 1.5 million copies.
Heck, I think we might even be close to 1.75 or 2 million by now.
Seriously? In that case what was the point in the extremely generic boring NWN2 OC?
Matt7895 said:Why are they making this? Another character-focused RPG like MotB would be better.
Anthony Davis said:Matt7895 said:Why are they making this? Another character-focused RPG like MotB would be better.
Sometimes you feel like Sushi, sometimes you feel like Pizza, do you know what I mean?
We want this expansion to capture the 'old school' feeling of exploring and adventuring, which I think the party creation, overland map, and party conversation system helps accomplish.
Matt7895 said:Anthony Davis said:Matt7895 said:Why are they making this? Another character-focused RPG like MotB would be better.
Sometimes you feel like Sushi, sometimes you feel like Pizza, do you know what I mean?
We want this expansion to capture the 'old school' feeling of exploring and adventuring, which I think the party creation, overland map, and party conversation system helps accomplish.
So this won't be a hack/slash like the IWD games, right? Or tedious dungeon crawling? There will still be elements of roleplaying involved, I hope.
Matt7895 said:Fuck. It'll be the first Obsidian game I won't buy, then.
Anthony Davis said:Matt7895 said:Fuck. It'll be the first Obsidian game I won't buy, then.
Certainly no one would fault you for waiting for reviews from a trusted source.
Have only played a bit of MotB because video card is broken but from what I saw, Obsidian still didn't learn the lesson and forced players to go through inconsequential enemies and long crawls.
themadhatter114 said:Would you really consider BG2 a dungeon crawl, though? Shadows of Amn, in and of itself, had a pretty good plot and a few interesting companions.
You had me at full party creation.Anthony Davis said:Sometimes you feel like Sushi, sometimes you feel like Pizza, do you know what I mean?
We want this expansion to capture the 'old school' feeling of exploring and adventuring, which I think the party creation, overland map, and party conversation system helps accomplish.
Matt7895 said:'True' RPGs?
MotB is more of an RPG than any of the Wizardry/Might and Magic games.
Starwars said:Personally, what I'm hoping for is having an old-school flavoured D&D game but with fancy stuff like C&C attached to it. Kinda like mixing old-school D&D with Fallout. That'd be great.
I think it's a good thing they're doing something different from MotB. I rank MotB as one of my most fav games ever, but that doesn't mean that every game needs to follow in its footsteps.
Neither do I. I was just kidding about your shitty definition of RPGs. Doesn't mean I'm not interested in Storm of Zehir. NWN2's character creation system is pretty damn good, with feats grouped in categories and classes explained in detail. Toee's system was a bit overwhelming - you get a long list of feats arranged alphabetically with a minimalist description for each.Jasede said:Matt7895 said:'True' RPGs?
MotB is more of an RPG than any of the Wizardry/Might and Magic games.
Also, Lumpy. I don't really want to argue.
K, this is silly. An RPG needs C&C but a CRPG doesn't? Why not the other way around? CRPG = computer RPG.Jasede said:You can go believe that an RPG has to have choices and consequences. And you're right. But a CRPG doesn't. Give me a dungeon, a party, races, clases, items and a plot and I'm SO FUCKING SOLD.
No.Jasede said:Look, Matt, Lumpy - like I said: you can like other things in CRPGs than I do - but that does not make older CRPGs worse
I believe they do.Jasede said:or less of a CRPG.
Fix'd.Jasede said:Is Wizardry 7 suddenly awful because it has very few choices? Or 6? Or Might and Magic 3? No. They stay incredibly good games.