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New Vegas review from NMA, too good to be true???

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
Twinkle said:
So what I can't understand is this: why caravan?

Because Obsidian is so awesome at designing game mechanics. :smug:
Because whoever designed Pazaak for KOTOR2 just refused to believe the people telling him how fucking homogay and lame it was and how little it had to do with the SW universe, so he made the totally different and revolutionary Caravan game for NV, totally redeeming himself.

Sadly, it is even more faggoty and lame than Pazaak ever was.
 

Oesophagus

Arcane
Joined
Nov 19, 2010
Messages
2,330
Location
around
Well, in my book, the game gets a big :salute: for disregarding any f3 beth bullshit "canon". I think they even took the piss out of beth's giant retard robot thing.
Since I'm a total storyfag, the writing is as huge improvement. It never really reaches the level of f1/s writing, but it still puts f3 to shame. (Then again, a brain dead eunuch with a crayon tied to his hand could put f3 to shame.).
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,872
Divinity: Original Sin
Eyeball said:
Because whoever designed Pazaak for KOTOR2 just refused to believe the people telling him how fucking homogay and lame it was and how little it had to do with the SW universe, so he made the totally different and revolutionary Caravan game for NV, totally redeeming himself.
Pazaak was designed by Bioware for KOTOR1. I'd be mighty impressed (and very puzzled) if Obsidian decided to go hire the same person on a part time basis to design Caravan for NV.
 

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
9,225
Location
truck stops and toilet stalls
Wasteland 2
Finished the game just there with the Yes Man ending. Had to continuously quicksave through the ending because it kept fucking crashing, but other than that it was a pretty smooth ride.

Definitely enjoyed the ending slides. There were a few moments where I cringed at the results of quests I didn't bother doing (Nightkin treatment) and unexpected outcomes of quests I did (blowing up the REPCONN ghouls, the Followers getting fucked over). Surprised there was nothing about the NCR coming back or a follow-up on Yes Man's rather ominous last words... expecting a bit of DLC about the latter, at least. Sigh.

Also, throwing the General off the Dam was just too fun an option not to take.
 

flushfire

Augur
Joined
Jun 10, 2006
Messages
772
What did you think about the "final" conversation with Mr. House?

IMO the one-liners were p.fucking lame. The guy's practically the Jesus of New Vegas, he deserves at least a minute of dialog before (or after, seeing as he is dead anyway) you kill him.
 

Relay

Educated
Joined
Sep 6, 2010
Messages
444
flushfire said:
What did you think about the "final" conversation with Mr. House?

IMO the one-liners were p.fucking lame. The guy's practically the Jesus of New Vegas, he deserves at least a minute of dialog before (or after, seeing as he is dead anyway) you kill him.

He's more than the Jesus of Vegas. He's one of the only few people left who could rebuild modern civilization and help create new technology at an increasing pace. He had access to tech that extended his life far beyond the limits of a normal human being. I felt more evil and stupid killing House than genociding whole settlements. His life was worth more than a thousands wastelanders. If I ever replay New Vegas again, I know I have to take House's side.
 

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
9,225
Location
truck stops and toilet stalls
Wasteland 2
flushfire said:
What did you think about the "final" conversation with Mr. House?

IMO the one-liners were p.fucking lame. The guy's practically the Jesus of New Vegas, he deserves at least a minute of dialog before (or after, seeing as he is dead anyway) you kill him.

I had kind of mixed feelings about it. It's not like he was in the shape for a stimulating debate, it would've felt a bit stupid to have anything more than a short exchange. That said, I spent a while frowning at the screen after I picked another antagonizing line and then the conversation just... ended.

Morally, I felt pretty bad. The note you receive was amusing, but it had a ring of truth to it. That said, New Vegas might have been a beacon of pre-war civilisation, but for what? I didn't see any evidence of planned expansion or space flights... just a giant money sink where every cap wasted was poured into making it even more of a money sink. He was so obsessed with Vegas and the ideal of Vegas that everything he said about the future of humanity just came off as empty rhetoric mixed with a huge helping of only-I-can-save-mankind narcissism; he meant the future of Vegas, and fuck everything outside its walls.

Definitely a cool character, though. It's a testament to the game's writing that his motives and flaws remain as ambiguous as that, and I do still feel bad for killing him. I'd go House in my next playthrough if I didn't expect it to be almost identical to the Yes Man playthrough.

Also, my character had an intelligence of 10 and a science of 80 (+ magazines). As soon as he works out how to get that cryogenic chamber working and washes out the disgusting stink of desiccated corpse-man, the new altruistic overlord is here to stay.
 

flushfire

Augur
Joined
Jun 10, 2006
Messages
772
POOPOO MCBUMFACE said:
I had kind of mixed feelings about it
I felt the same way, and I wanted an option to say "You've already lived for too long" reasoning that it is unnatural, bound to eventually result in catastrophe for those he ruled over or something along those lines.
Anyway, I realized after finishing the game that it has been a while since I gave a damn what happened to a NPC.
 

Relay

Educated
Joined
Sep 6, 2010
Messages
444
POOPOO MCBUMFACE said:
Morally, I felt pretty bad. The note you receive was amusing, but it had a ring of truth to it. That said, New Vegas might have been a beacon of pre-war civilisation, but for what? I didn't see any evidence of planned expansion or space flights... just a giant money sink where every cap wasted was poured into making it even more of a money sink. He was so obsessed with Vegas and the ideal of Vegas that everything he said about the future of humanity just came off as empty rhetoric mixed with a huge helping of only-I-can-save-mankind narcissism; he meant the future of Vegas, and fuck everything outside its walls.

Vegas is a way for him to take advantage of the desperate and needy who are gambling because they think they can get rich even though all odds are rigged against them, accumulate the wealth and thus secure ways to trade for raw materials and workers. I don't think he feels much love for Vegas itself or the people who are working under his command. He's using them. He's using you too. That's collateral damage. He's not hurting people for evil's sake, he's hurting them if that's what it takes to accumulate the wealth and rebuild a part of the old world. Look at all the stupid NCR soldiers going to Vegas to get drunk and lose all of their hard-earned money.

He used to be the head of motherfucking RobCo FFS !! the pipboy is his company's creation.
I think it would be worth the lives of thousands if it meant for someone who has retained so much of the prewar knowledge to live and use his wealth to rebuild the tools and factories that would be needed to bring civilization back.
 

hal900x

Augur
Joined
Jul 2, 2009
Messages
573
Location
A good place to own a gun.
My ending slides conflicted quite a bit. I'd have one slide saying X NPC went on to do such and such (even though I'd killed them in cold blood), slides where only one could possibly happen, being mutually exclusive and so forth. I was pretty disappointed. Good idea, just flawed execution.
 

Broseidon

Educated
Joined
Jul 24, 2010
Messages
372
This game has a glaring flaw, gentlemen. The bug stomper perk is achieved after killing a certain number of 'insects', but radscorpion kills count towards the total. Radscorpions are not insects!

:x
 

CreamySpinach

Educated
Joined
Nov 10, 2010
Messages
237
Oesophagus said:
Well, in my book, the game gets a big :salute: for disregarding any f3 beth bullshit "canon". I think they even took the piss out of beth's giant retard robot thing.
Since I'm a total storyfag, the writing is as huge improvement. It never really reaches the level of f1/s writing, but it still puts f3 to shame. (Then again, a brain dead eunuch with a crayon tied to his hand could put f3 to shame.).

So we need to keep New Vegas writing and add in a Giant Robot to have best of two worlds?
 

baronjohn

Cipher
Joined
Nov 8, 2008
Messages
2,383
Location
USA
Sadly the combat is shit. I cleared out both the Legion camp and the BoS base.

With a realism mod installed.

Dressed in a grunt merc outfit and desperado cowboy hat.

With surplus ammo.

...
 

UserNamer

Cipher
Joined
Nov 6, 2010
Messages
692
I think house is way too intelligent and his knowledge way too precious to be assassinated.

Also, he is the less megalomaniac character you can side with in the game, as he only wants to take control of the mojave area, while both the ncr and the legion want to take over the whole world.
 

CreamySpinach

Educated
Joined
Nov 10, 2010
Messages
237
UserNamer said:
I think house is way too intelligent and his knowledge way too precious to be assassinated.

Also, he is the less megalomaniac character you can side with in the game, as he only wants to take control of the mojave area, while both the ncr and the legion want to take over the whole world.


NCR was Shady Sands 2.0. Shady Sands 1.0 was in Fallout 1. Before the Lone Wanderer passes on, Fallout 1 had become Fallout Official Patch 1.1. For sure Sandy was in Fallout 1 to Fallout 2. Sandy also knew the Lone Wanderer from Fallout 1. You can't have Shady Sands without Sand nor Sandy without Sand. The Wasteland was full of sand. For sure Sandy was in the NCR green circle, which is Shady Sands 2.0.

With all that knowledge and Fallout 2 1.02 Patch having passed. How can you look at New Vegas and think the NCR would forget Sandy, and her meetings with both Lone Wanderers for the NCR to just want to dominate Mojave like bad men?

Here let me lay out for you what the greatest scholars of the hidden wikia vault have speculated about the missing frames:

Fallout 1.0 - Lone Wanderer and Sandy
Fallout 1.1 - Lone Wanderer and Sandy + a reset in the wasteland matrix

Fallout 1.2 to Fallout 2.0 - The npcs become self aware causing a systematic reboot of the wasteland which explains why Sandy has the psychosexual feelings of loss when meeting the new Wanderer.
Fallout 2.1.2 - Height of Wasteland becomes until the real world inexplicably interferes in the simulation. Damned the civilization feels.
Fallout 2.1.2 to Fallout 3: Sandy is alone and confused, but feels a strange connection to an old npc friend Harold. Sandy then loses all connection to the source of existence.
Fallout New Vegas: NCR is reprogrammed, but intro to New Vegas sparks hope.
 

Derper

Prophet
Joined
Oct 22, 2009
Messages
1,144
Location
Aaaargh
CreamySpinach said:
UserNamer said:
I think house is way too intelligent and his knowledge way too precious to be assassinated.

Also, he is the less megalomaniac character you can side with in the game, as he only wants to take control of the mojave area, while both the ncr and the legion want to take over the whole world.


NCR was Shady Sands 2.0. Shady Sands 1.0 was in Fallout 1. Before the Lone Wanderer passes on, Fallout 1 had become Fallout Official Patch 1.1. For sure Sandy was in Fallout 1 to Fallout 2. Sandy also knew the Lone Wanderer from Fallout 1. You can't have Shady Sands without Sand nor Sandy without Sand. The Wasteland was full of sand. For sure Sandy was in the NCR green circle, which is Shady Sands 2.0.

With all that knowledge and Fallout 2 1.02 Patch having passed. How can you look at New Vegas and think the NCR would forget Sandy, and her meetings with both Lone Wanderers for the NCR to just want to dominate Mojave like bad men?

Here let me lay out for you what the greatest scholars of the hidden wikia vault have speculated about the missing frames:

Fallout 1.0 - Lone Wanderer and Sandy
Fallout 1.1 - Lone Wanderer and Sandy + a reset in the wasteland matrix

Fallout 1.2 to Fallout 2.0 - The npcs become self aware causing a systematic reboot of the wasteland which explains why Sandy has the psychosexual feelings of loss when meeting the new Wanderer.
Fallout 2.1.2 - Height of Wasteland becomes until the real world inexplicably interferes in the simulation. Damned the civilization feels.
Fallout 2.1.2 to Fallout 3: Sandy is alone and confused, but feels a strange connection to an old npc friend Harold. Sandy then loses all connection to the source of existence.
Fallout New Vegas: NCR is reprogrammed, but intro to New Vegas sparks hope.
Youa re a god among men
:salute:
 

20 Eyes

Liturgist
Joined
Nov 23, 2010
Messages
1,395
baronjohn said:
Sadly the combat is shit. I cleared out both the Legion camp and the BoS base.

I love the game overall, but the combat is pretty bad. I'm wearing leather armor and my dude is all but immune to bullets on hard/hardcore.

Just for the fun on it, I was testing out a pair of spiked knuckles on my character with 6 strength and <30 unarmed skill. To my dismay, my dude effortlessly wiped out the NCR station on the Strip. Then he wiped out all of House's brobots that were wandering around, and all citizens in sight. Then he wiped out a casino. Then he went over to Camp McCarran and destroyed everyone there. It only took a few stimpacks.

People with no armor were going down in one hit. NCR heads were exploding all over Clark county. It was madness and I didn't even take any of the unarmed/melee perks.

Up to this point I had been sneaking around enemies and carefully setting up headshots with my cowboy repeater.
 

hal900x

Augur
Joined
Jul 2, 2009
Messages
573
Location
A good place to own a gun.
20 Eyes said:
baronjohn said:
Sadly the combat is shit. I cleared out both the Legion camp and the BoS base.

I love the game overall, but the combat is pretty bad. I'm wearing leather armor and my dude is all but immune to bullets on hard/hardcore.

Just for the fun on it, I was testing out a pair of spiked knuckles on my character with 6 strength and <30 unarmed skill. To my dismay, my dude effortlessly wiped out the NCR station on the Strip. Then he wiped out all of House's brobots that were wandering around, and all citizens in sight. Then he wiped out a casino. Then he went over to Camp McCarran and destroyed everyone there. It only took a few stimpacks.

People with no armor were going down in one hit. NCR heads were exploding all over Clark county. It was madness and I didn't even take any of the unarmed/melee perks.

Up to this point I had been sneaking around enemies and carefully setting up headshots with my cowboy repeater.

You guys must not have played any previous Bethesda titles. This is standard, since at least Morrowind. Probably earlier, I can't recall whether it was the same in the Daggerfall era. These aren't really "sandbox games", you have to stay within the confines of the major quest lines or the game breaks (as you discovered). I don't know why the consequences are so minimal or the combat so easy in TES series, Fallout 3 series, etc. It's unfortunate. I was at least pleasantly surprised, though, that certain NPCs recognized that I had decided to stroll into Caesar's camp mid-game and murder him and everyone in it.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
25,053
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
baronjohn said:
Sadly the combat is shit. I cleared out both the Legion camp and the BoS base.

With a realism mod installed.

Dressed in a grunt merc outfit and desperado cowboy hat.

With surplus ammo.

...
I dunno, with Arwen's realism mod I'm having decent trouble. Then again, I also have the "true threshold" mod (in vanilla some damage goes through even if it's less than DT, or something like that) and also have harder Hardcore rates mod so I'm debuffed a lot more. Also I'm more melee-centric so gun-play isn't as easy.

I was also gonna call bullshit on the original game being easy, but then I remembered how I could kill almost anything with a flamer in the beginning.

Near the end, though, I had a really tough time if I didn't exploit VATS and cripple joints.
 

baronjohn

Cipher
Joined
Nov 8, 2008
Messages
2,383
Location
USA
Mangoose said:
I dunno, with Arwen's realism mod I'm having decent trouble.

That's the mod I'm using too. Trouble where? With groups? My game turns into a slideshow when there's more than 5 npcs on screen, but it doesn't really matter. I used the Avenger minigun (easily acquired) with large groups. You alert one and the rest come running right into the hail of bullets.

In caesar's tent I used two turbos. Caesar managed to take two steps before dying.
 

Radisshu

Prophet
Joined
Jul 16, 2007
Messages
5,623
When I couldn't kill something I just dumped a shitload of mines somewhere and led them into it.

It solved my first Deathclaw encounter. It killed Caesar and the entire Praetorian guard.
 

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