Jedi_Learner
Liturgist
- Joined
- Jun 11, 2007
- Messages
- 894
Well, that explains things.
And an RPG it is. There've been a few previews made that list examples of some c&c in AP. That said, it was made clear from the very beginning that this wouldn't be an rpg aimed at people like those here at the Codex. Doesn't make it a bad rpg though. Some of us don't require an rpg to be super deep in order to enjoy it.Edward_R_Murrow said:"Guys....all we're showing you is this console action game stuff....but remember...it's an RPG first and foremost. Now let's get more shots of guns, martial arts, and babes."
Lulz. Pretty much every action rpg has over-the-top attack abilities like that. It's not that surprising and it's no big deal. Bitching about that is just dumb nitpicking. Would Max Payne have been as fun without bullet time and its over-the-top maneuvers?"Oh this bullet time power and this unlimited ammo power is totally in the setting and not stupid. I mean, it's a spy movie setting and sometimes dumb spy movies have people shoot way more ammo than in the clip so it's totally fitting and not just us making a really dumb mechanic because we've never made an action game before."
That's pretty much the truth."We use the three JB archetypes to illustrate how totally different our game can be played."
You're kidding, right? No experience? It's a fucking RPG, which Obsidian (especially its former Black Isle members) have plenty experience. Third person action gameplay? Bioware didn't have much experience designing a similar system but their Mass Effect turned out alright. Combat ended up pretty fun, if a little rough around the edges."Even though this is our first foray into action gaming, it's going to be totally awesome. We know exactly what we're doing here with absolutely no experience. That's the power of concentrated hopechange!"
That's pretty much only happened with sega's first party games like Sonic or Shinobi. I haven't heard anything about sega running developers into the ground and such though I don't really pay much attention to what sega does."Sega is widely regarded as one of the worst publishers in the industry, pushing out terrible drek, cashing in on hype, and running established, storied franchises into the ground. We at Obsidian however know our way around publishers and would never be bullied, or have our game's content be slashed apart by a publisher's whims."
Let's all just quickly assume the game will suck. That makes perfect sense.Raapys said:Difference between Max Payne using bullet-time and AP using it is that MP did it well, while AP's will probably suck. We'll see, though.
sportforredneck said:Let's all just quickly assume the game will suck. That makes perfect sense.Raapys said:Difference between Max Payne using bullet-time and AP using it is that MP did it well, while AP's will probably suck. We'll see, though.
Because it's Obsidian doing it....Raapys said:I just can't see Bioware doing such an 'action game' feature well, considering the previous games they've made. Just like I can't see Bethesda doing a good shooter game, which is why I expect at least the action part of Fallout3 to suck.
Obsidian has also indicated that dialogue will not be repeatable, so that players will not be able to simply repeat dialogues over and over until the result is favorable to them.
No.Raapys said:Eww, combat in ME was horrible.
Completely missed my point.Difference between Max Payne using bullet-time and AP using it is that MP did it well, while AP's will probably suck. We'll see, though.
Fat Dragon said:And an RPG it is. There've been a few previews made that list examples of some c&c in AP. That said, it was made clear from the very beginning that this wouldn't be an rpg aimed at people like those here at the Codex. Doesn't make it a bad rpg though. Some of us don't require an rpg to be super deep in order to enjoy it.
Lulz. Pretty much every action rpg has over-the-top attack abilities like that. It's not that surprising and it's no big deal.
Would Max Payne have been as fun without bullet time and its over-the-top maneuvers?
That's pretty much the truth.
You're kidding, right? No experience? It's a fucking RPG, which Obsidian (especially its former Black Isle members) have plenty experience.
Third person action gameplay? Bioware didn't have much experience designing a similar system but their Mass Effect turned out alright.
And of course they're going to say their game is the shit.
That's pretty much only happened with sega's first party games like Sonic or Shinobi. I haven't heard anything about sega running developers into the ground and such though I don't really pay much attention to what sega does.
Not really. Bethesda's been hyping their game up like it's a hardcore role playing like like its predecessors though anybody with some ounce of intelligence can clearly see that it's not.Edward_R_Murrow said:But that's the same kind of rationalization made by many of the Bethesda apologists when Pete spouts something similar about Fallout 3, or like he did with Oblivion. I'm just a little disappointed when Obsidian pulls PR moves out of Bethesda's playbook.
I disagree. I haven't gotten that impression of AP at all. Goofy? Not really. It does have some over-the-top abilities apparently, but so did games like Max Payne or God of War which take themselves pretty seriously. Their just trying to add that Hollywood cinematic flair to their game, which if done right can be pretty cool. Adding just because they're uncreative? It seems to me they're just adding in some gameplay elements that can be pretty fun if done right to help enhance gameplay. Whether Obsidian does it right remains to be seen but I have faith in them.It seems silly, but worse yet, like a poorly designed mechanic. I can totally accept goofiness if it flows well with gameplay or seems to contribute interesting interactions, but this just seems dumb and uninspired. It seems like Obsidian made the choice to have a goofy-themed spy game as opposed to a gritty, serious one so they could throw in these cheap and generic elements instead of making something new and interesting because they don't have the ability to make anything better than generic, mediocre stuff. This isn't so much that they're incompetent, just not up to task on action games.
Not exactly the best analogies you could have used. Of course a chef couldn't handle hostages anywhere nearly as well as a trained peace keeper because he has absolutely no experience in that area. Now, AP is still an rpg. Whether or not the combat turns out good, who knows? But Obsidian does indeed have the talent to make some good role playing and dialog options. And last I checked a poor combat system doesn't stop an rpg for being really good. At least that's what Arcanum says. That said, I think the combat will turn out great. I'm personally looking forward to the stealth play.Would you expect a professional chef to deal with a hostage situation? Would you expect a LAPD negotiator to prepare puffer-fish perfectly? Why would anyone expect an RPG company to do anything but mediocre on an action game?
You misunderstood what I was implying. You stated as one of your reasons for AP being a crappy game was because of gameplay elements that don't really make sense in context of the sotry/setting/etc. I mentioned Max Payne bc that is a game that does the same thing, but it turned out great. It could be the same cas with AP.Uhhhh....this ones a bit out of left field as the situations are completely different. The developers of Max Payne had action game experience and brought a fresh, new gameplay element at the time with their game. Obsidian has no action game experience and seems to be drawing from a pool of generic action mechanics instead of creating interesting ones.
Handholding? Maybe I missed up on a preview or two where it mentions some sort of handholding? Unless you're referring to when the devs stated that the player won't be punished for his choices? I don't see how that's handholding since instead of being punished (such as a quest failure like a few of Fallout's quests for example) it would instead open up a completely different branch of content, increasing replay value.Exaggerated. We've heard a few examples of choices and multiple solutions and heard a whole lot about combat, sex scenes, bagging all the women, and a bunch of handholding things to soften consequences.
Understandable. Personally though, if Bioware can make a good action RPG (well, I thought ME was good at least) then I have a lot of faith that Obsidian could pull it off since I view them in higher regard than Bioware.Action-RPG. Big difference. And so far for all the Black Isle talent, we've gotten a decent game in KOTOR 2, a terrible borefest in NWN2 OC, and two good expansions. Sorry if I doubt their cred a little. They may be the "good ol' boys", but they have families and bills to pay just like Bethesda.
I don't really see how their experience with Jade Empire could have helped them with Mass Effect. Both were indeed real-time but the combat styles were very different. How does a game with a very simple beat-em-up system help you design a game with tactical TPS combat?Yes, but Bioware had previous experience in Jade Empire for action elements and used that title as their foray into things. It turned out the action elements were pretty awful because it was most of the team's first time doing something like that while they had traditionally just done D20 stuff. And I guess they learned from their mistakes.
Hmm. I had no idea Sega was that bad. Still, they're no EA so at least Obsidian has a chance.Eh, Shinobi and taking out Overworks afterwards is probably the biggest example next to Sonic and whoever they pawn it off on. FROM got shafted pretty hard working with them on Chromehounds. The Condemned sequel apparently went poorly due to publishing issues. Sega also loves shoving out crappy movie tie-ins now as well. They're just not all that great. They shovel lots of mediocrity out, and not nearly enough good stuff. And when something good happens, they take it all away and replace it with mind numbing drivel that spends no time on design and all the time animating some ninja chick's ass.
Yeah, that game was pretty terrible.Maybe I'm just butthurt about Nightshade.
BillyOgawa said:Raapys said:Wouldn't her tiny arms break from holding such a heavy item?
Not if she puts all her stat points in Strength.
Cry moar plz.skyway said:I mourn your 50$
Vault Dweller said:http://pc.ign.com/articles/901/901841p1.html
When enemies know you're around and start shooting, your combat skills can be useful for returning fire, especially if you have dual SMGs equipped. By using a bullet storm special ability, you'll briefly be awarded with unlimited ammunition to go on a limited tear, ideal for wiping out a larger group of foes.
It reminds me of Total Overdose, which automatically makes it a win.GlobalExplorer said:And that bullet storm ability is just plain idiotic.