Dorateen
Arcane
Were there even any good NWN2 modules?
Yes.
Were there even any good NWN2 modules?
Were there even any good NWN2 modules? It's kinda sad how the game left no legacy to speak of unlike the first one.
Were there even any good NWN2 modules? It's kinda sad how the game left no legacy to speak of unlike the first one.
Were there even any good NWN2 modules? It's kinda sad how the game left no legacy to speak of unlike the first one.
And in a totally different taste from this poster is these recommendations of mine:Were there even any good NWN2 modules? It's kinda sad how the game left no legacy to speak of unlike the first one.
There are some good modules, but unfortunatly no perfect module.
Tomb of Horrors
is a great dungoen-crawler
Legacy of White Plume Mountain
is great on exploration
Tales from the Lake of Sorrows
is something for (mature) storyfags
I also liked the IWD and BG 1 total conversations and the roguelike "Endless Depths" as long as you have
Kaedrin's Classpack
installed.
Wulverheim
is also nice for the exploration, but unfortunatly it suffers from MMO-Gameplay.
The Top Modules at Neverwinter Vault are generally worth playing.
I remember playing it when it first came out. After BG2 I expected fun combat, interesting companions, C&C and B-grade but enjoyable story. Instead I got this:
Pretty much all elements which I listed above were shit, companions AI was retarded, as was the plot. I still remember Secretly Evil Clerics casting red-tinted "healing spells". Gah.
I can't hate the game completely though, the editor was awesome, and so it gave me literally more then a hundred hours of gameplay from various great mods.
Ah yes, the city of Neverwinter. Probably the only city in a high profile rpg that had the unique flavor like your character was in a room the whole time even when he was somewhere outisde roaming the streets. And then those fucking 4 quarters that conviently all had one out of 4 quest items and fuck all to do beside that, even the average Oblivion hub was less checklist-y than that. I'd say least convincing city ever in a major non action rpg but then there is also Val Royeax.The only thing I remember about that story (beyond the general plot points), was the ambiance of the first chapter. I think, at least in my honest opinion, they did some good audio and environmental work there, it really feels like the city is falling apart (of course contrasted with the noble quarters which are fine).