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Need to FINISH TOEE DAMNIT!

GarfunkeL

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I had Avira and it also quarantined ToEE but I got around it by disabling Avira every time I wanted to play ToEE and of course also when I installed it.
 

Tif

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Apr 13, 2011
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I would just uninstall McAfee and be done with it. Anti virus software as a whole isn't going to do a whole lot for you. By the time you've installed a bad .exe, there is nothing that anything can do for you on the real time end. Having some programs installed for clean up 'if' something happens is fine, but all McAfee is going to do is slow down your system in general, and create edge case problems like the one you are experiencing.

Tif
 

Cynic

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Feb 22, 2011
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Thought I would post this here since I finally got CoE working. I basically uninstalled McAfee and went with AVG Free. At first it was doing the same thing but AVG actually allowed me to exclude a directory from it's Resident Shield bs unlike stupid McAfee. So all working now. I haven't had a chance to actually play the game, but it's looking sweet. I'll have a go some time soon.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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Feb 24, 2007
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Going to try this out tonight. Planning on attempting with a party entirely of mages. Maybe a cleric as well.
 

Konjad

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Just expect a great combat system and good atmosphere and nothing else. If you play it for combat the game becomes awesome, if you play it for anything else (like quests, dialogues etc) it becomes shit. Also Homlet is rather dull either way, don't judge the game after the first village.

Playing non-standard party is also much more fun than playing with warrior+mage+cleric+thief. I had a lot of fun with my band of evil dwarf warriors. Combat is deeper than it standard cRPG, which makes playing even a warrior fun.
 

coldcrow

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I am not sure why you guys use realtime scanners. Basically everything you download can be checked manually with an on-demand scanner (clamwin or on-demand versions of the popular ones). In almost all cases infections happen through running infected executables.
 

circ

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DamnedRegistrations said:
Going to try this out tonight. Planning on attempting with a party entirely of mages. Maybe a cleric as well.
I did this a few years ago. Was perfectly playable. Tough going in the start in moathouse, but spamming magic missile took care of even the barbarian. Think I had fireball by the time I hit the lower levels and Lareth, or maybe I just got real lucky with color spray. Either way, once you get fireball and cone of cold, nothing can stop you. Unfortunately fucking saves got corrupted and didn't feel like remaking, so don't know how all mage would work with Zuggtmoy, but I hear it's doable with summons.
 

King Crispy

Too bad I have no queen.
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I'm with Jaesun in that I was never able to legitimately get past the Balor. The only way I did beat him was when the game bugged and he stopped responding.

I always play staight-up. No cheese, no powergaming, not even rest spamming if I can help it.

Can the thing be beaten in a fair fight by a classical party?
 

Mrowak

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Project: Eternity
Crispy said:
I'm with Jaesun in that I was never able to legitimately get past the Balor. The only way I did beat him was when the game bugged and he stopped responding.

I always play staight-up. No cheese, no powergaming, not even rest spamming if I can help it.

Can the thing be beaten in a fair fight by a classical party?

1). Use protection from evil - it can shield you from mass charm, and raises you AC. It's vital! Forget about Magic Circle of Protection Against Evil. It's bugged.
2). Use protection from fire
3). Use holy weapons
4). Summon high-level monsters to help you as meat shields - I would advise you to make a few scrolls of summon monster V.
5). Use break enchantment, if any of your party members gets dominated.
6). Use conjuration school offensive spells to bypass Balor's magic resistance - if he fails reflex roll on Glitterdust you almost won.
7). Haste on yourself and your monsters. Slow on the Balor (I managed to slow him only once in five of playthroughs).
8). Heroism and Greater heroism to boost your morale and attack.
9). If you find that gay prince somewhere in the temple, use him for that fight.
10). Forget about elemental spells and attacks. If anything, craft yourself a few wands of magic missile (9th level) and swarm the fucker with massive barrage, when your wizards run out of buff/debuffs.
11) Be at least at level 10.
12). Two Melee fighters with +3 weapons of EXTREME!!111 would be useful here.
 

Jaesun

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I never did any crafting, and that was probably why my party was sucking badly hmmm...

Nice tip on the Glitterdust though! :D
 

Sitra Achara

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Crispy said:
Mrowak said:
6). Use conjuration school offensive spells to bypass Balor's magic resistance - if he fails reflex roll on Glitterdust you almost won.

Never thought to try this. Almost seems too easy.

Not to mention Cloud Kill and Stinking Cloud. and cloud's sword
 

circ

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I've never used cheese to beat Balor. More often than not, it would crash though. Main thing to do is kill the summons he has first. Cone works nice on the efreet and pretty much everything else. Prayer from cleric helps a bit with saves vs fear too, and there was even some specific saves vs fear spell or commune but I forget wtf it was. Someone said you should buff the shit out of a thief, have melee tank the front and then thief would backstab the shit out of Balor, but that's bullshit as his AC is ridiculous and warriors hit a lot more often than a shitty thief with two super enhanced cleavers. Go figure. Most spells are completely wasted on him. His equally ridiculous saves make even magic missile spam pointless.
 

Ringhausen

Augur
Joined
Oct 12, 2010
Messages
252
How do these unconventional parties work?

How do you regenerate health without a cleric/druid, buy a ton of potions? Without a thief most chest will stay locked? And debuffing isn't improtant or what?
 

Mrowak

Arcane
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Project: Eternity
circ said:
I've never used cheese to beat Balor. More often than not, it would crash though. Main thing to do is kill the summons he has first. Cone works nice on the efreet and pretty much everything else. Prayer from cleric helps a bit with saves vs fear too, and there was even some specific saves vs fear spell or commune but I forget wtf it was. Someone said you should buff the shit out of a thief, have melee tank the front and then thief would backstab the shit out of Balor, but that's bullshit as his AC is ridiculous and warriors hit a lot more often than a shitty thief with two super enhanced cleavers. Go figure. Most spells are completely wasted on him. His equally ridiculous saves make even magic missile spam pointless.

Glitterdusting Balor is not really cheese. As you said - his saving throws are pretty ridiculous. However of you have a wizard with 20 + 6 intelligence specialised in conjuration it is possible to do that, but not easy or automatic.

It is good idea to magick-missile the bastard provided that you have two spell-penetration feats. You will have 50% chance of one missile hitting him.

Ringhausen said:
How do these unconventional parties work?

How do you regenerate health without a cleric/druid, buy a ton of potions? Without a thief most chest will stay locked? And debuffing isn't improtant or what?

Avoid two casting class duals. In fact, avoid dualling spell-casting class with any other - it doesn't pay in this game - you will lose spell levels and be completely unprotected against higher class spells. Also because of low level you magic will work like shit. However, what you can do make a dual-class warrior/rogue. This combination rocks in ToEE because the game let's you backstab not only when you are in shadows (like in Infinity Engine games) but also when you are flanking an opponent, or when your opponent is helpless (paralyzed, blinded, asleep etc.). Incidentally, partially for that reason Glitterdust is so cool.

A 4 level warrior / 6th level rogue will be marginally weaker than 10th level pure warrior, but will deal extra 3d6 damage on a successful strike against flanked foe. This is invaluable in certain fights. Furthemore, with this combo you land with a fully capable rogue that can disarm traps and open shit, and that actually means something on the battlefield.

Edit. Unlike BG2 and IcewindDale enchantment, illusion, transmutation and conjuration spell schools are fun to use in ToEE, and make a lot of battles easier. For example. fighting trolls is a pain in the arse - they receive only unleathal damage from normal weapons and regenerate it quickly. However, if you cast Deep Slumber on them, and they fail a saving throw you can one-shot-kill them - jsut approch them and pick Coup de Grace from your offensive attack options. Similarly, if you cast such spells like slow - they do make a difference.

Btw, anyone ever defeated Iuz in vanilla/modded ToEE? How much of cheese do you have to use to kill him?
 

sser

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Whoa, I had no idea this game was turn-based. I'll have to pick this up once I'm done with some others.
 

VentilatorOfDoom

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Btw, anyone ever defeated Iuz in vanilla/modded ToEE? How much of cheese do you have to use to kill him?
Yes once, accidentaly. It happened (bug) that Cuthbert appeared but no dialogue between him and Iuz triggered, so the fight went on. He killed all my party except the cleric with Scather and my sorc. I had the cleric under improved invis that's why Iuz ignored him. The sorc protected himself with mirror image and stoneskin. I always moved the sorc a bit, so that Iuz had to take a move action in the next round first. That way he only gets 1 attack instead of 8 or so. So while the the sorc ran in circles recasting mirror images, the scather wielding cleric chopped away at his HP. Without Scather you wouldn't even hit his AC.

I also heard you can beat Iuz by tripping him.
 

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,413
Is there a way to turn on the floor grid in battles? I like having a visible grid for some reason. Guess it helps me maintain order better.
 

sser

Arcane
Developer
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Mar 10, 2011
Messages
1,866,704
MicoSelva said:
sser said:
Whoa, I had no idea this game was turn-based.
Really?

I mean, REALLY?

I think I can explain myself. I never really reviewed TOEE that much, just saw it in pictures occasionally and the occasional discussion. It looked just like the Infinity Engine to me so I always just assumed it was like BG/IW with crappier quests. I also assumed that such RPG combat systems were completely dead thanks to BG/IW. Just never really considered it for TOEE. It's a nice surprise.
 

Cynic

Arcane
Joined
Feb 22, 2011
Messages
1,850
Uhh just a question. When exploring, obviously the black areas are meant to light up as you walk through them and show what's there. I am not able to walk through a lot of the unexplored areas though, if I click on them the game kind of bugs out a bit and freezes for 1 second and the movement is cancelled. Anyone else experience this?
 

Cynic

Arcane
Joined
Feb 22, 2011
Messages
1,850
Okay another question. This one's about murdering people as usual. So I walked into this house in Hommlet and there was this jeweler called Nira Melubb or something. Anyway he had a shiny sword and since he was a jeweler, I figured he would have a lot of money as well. So I did things in classic DnD form and murdered him and his guard. Murdered them good. I got a lot of nice loot from them, but is this going to kill some sort of essential quest? Since this game seems pretty old school hardcore I'm wondering if going around murdering everyone is going to leave me stuck somehow. I hope not because I truly enjoy a good murderous rampage now and then, especially for magical swords.
 

MicoSelva

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Why do You even ask that here? Either play on to see and face the consequences of Your actions, or read a goddamned guide!

I don't think it screws up anything important.
 

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