Lemunde
Scholar
- Joined
- Jan 16, 2006
- Messages
- 322
The Ninth Circle said:Those same goblins and zombies are placed in the world for nothing other than cannon-fodder anyway, so it kind of negates your point. In a game where combat wouldn't be the focus, I doubt any self respecting designer would place a bunch of meaningless monsters throughout the world.Lemunde said:The Ninth Circle said:I think that's a flaw in designers' logic more than anything. Combat is a focus due to tradition more than anything else.Jaime Lannister said:The Ninth Circle said:I'd prefer there be no forced combat at all. I never understood the need for combat to be such a focus.
It shouldn't be forced, but it should be good since it's the most common option.
Yeah, negotiating with the raging goblin and zombie hordes should definitely be an option. "I tell you what. You let us go on our merry way and you can have halfling Tomblebumble's brain." Great, I just made it sound interesting and totally blew my point.
But what would an RPG be without combat? Myst? Phantasmagoria? Sorry but I just can't fathom how that wouldn't be boring as fuck. Hippies. You wanna save the world with your charisma, go sleep with the president. Leave my games alone.