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Good story and dialogue. If they were so unimportant, why are they so rare?
That line of reasoning totally makes sense.Djadjamankh said:Good story and dialogue. If they were so unimportant, why are they so rare?
Djadjamankh said:Good story and dialogue. If they were so unimportant, why are they so rare?
nonsenseBlack_Willow said:Thats why chess = ultimate RPG.
Hobo Elf said:JarlFrank said:Of course the best of all cases is a game that does EVERYTHING right. Yet that's difficult to achieve, so this poll is about which of the individual features you like the most.
So, what game do you think does achieve everything in this list? I think Wiz8 would be the closest to such perfection.
So you prefer Oblivion, right?VentilatorOfDoom said:nonsenseBlack_Willow said:Thats why chess = ultimate RPG.
Black_Willow said:So you prefer Oblivion, right?
You really didn't get my "chess" joke, did you?VentilatorOfDoom said:Black_Willow said:So you prefer Oblivion, right?
Do you want to lecture me on chess or on Oblivion?
AndhairaX said:Great thread.
I will have to say combat, though I am torn between combat and char development ( I like tons of options when levelling up). However combat really is the meat and potatoes of an rpg.
You could have everything done really well but crappy combat, and the game will suck. The reason and goldox games are legends is their tactical combat. Same with realms of arkania. ToEE had fantastic combat too that made the gamea hit with rpg fans despite horrendus bugs and crappy story and dialogue.
The Ninth Circle said:I'd prefer there be no forced combat at all. I never understood the need for combat to be such a focus.
sheek said:The problem is this poll only caters to the story-fags, C&C-fags and "squad tactics"-fags. Yes, these people do make up most the Codex but none of them define RPGs.
How come there isn't an option for dungeoneering which is what RPGs are fundamentally about? Completing quests which test you on a mixture of using different party skills (traps, lock picking, stealth), solving puzzles, exploration/clue hunting and combat is what I like about RPGs. RPG = balanced variety of different types of gameplay, in an interesting environment, usually with a fantasy or sci-fi theme to it.
Combat on it's own isn't an RPG, it a strategy/action game
Solving puzzles on it's own isn't an RPG, it's an adventure game
Exploration on it's own isn't an RPG, it's Morrowind
Story on it's own isn't an RPG, it's a visual novel
Studying 'Lore' on it's own isn't an RPG, it's nerdy, derivative fan-fiction
Character optimization on it's own isn't an RPG, it's spreadsheet masturbation
Different/conflicting paths on it's own doesn't make an RPG, it's an interactive fiction game
'Sandboxiness' on it's own isn't an RPG, it makes a boring simulator, not even a game
Once separate them then you don't have a proper RPG.