Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Most important part of an RPG

What's the most important part of an RPG to you?

  • Combat

    Votes: 0 0.0%
  • Character Development

    Votes: 0 0.0%
  • Choice and Consequence

    Votes: 0 0.0%
  • Story and Dialogue

    Votes: 1 100.0%
  • Lore, World and Exploration

    Votes: 0 0.0%
  • Sandboxyness, "Freedom"

    Votes: 0 0.0%

  • Total voters
    1
Joined
Jan 11, 2009
Messages
735
Jaime Lannister said:
The Ninth Circle said:
I'd prefer there be no forced combat at all. I never understood the need for combat to be such a focus.

It shouldn't be forced, but it should be good since it's the most common option.
I think that's a flaw in designers' logic more than anything. Combat is a focus due to tradition more than anything else.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,495
Location
Djibouti
Let's remove the shooting from FPSes, it seems like a stupid tradition and nothing more.
 

Jaime Lannister

Arbiter
Joined
Jun 15, 2007
Messages
7,183
And because the majority of players take the combat route?

Take Arcanum. One of it's major problems was that there was a large amount of forced combat and combat wasn't fun. Sure, you can add alternative routes to combat, but that doesn't change the fact that many players will take the combat route anyway and be turned off by the shitty combat. I don't mind forced combat if the combat is fun.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I can't believe something like "story & dialogue" is winning. In old RPGs I grew up with those were nothing but excuses in your grind through the dungeon.

I honestly believe that if you care the most about story and dialogue, why not play adventurers? They are focused on that. No need to shift the focus of RPG to something that was traditionally never that important for the genre. I don't like it when genres mesh together; PS:T being a good exception, that's a JRPG/Adventure/RPG to me.

Darth Roxor said:
Let's remove the shooting from FPSes, it seems like a stupid tradition and nothing more.

Sheek also makes a good point. They are all part of what an RPG is, and when you take parts of that away you shift from the genre to a different genre.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,251
Location
Ingrija
Combat, character development and world exploration are all mandatory and equally necessary. Any of these missing -> not RPG.

The other three are largely irrelevant on their own, but at least one of them should be present for an RPG to be decent.

Since I had to pick one, I voted combat, just to make storyfags cry :lol:
 

Xaus

Novice
Joined
May 18, 2009
Messages
36
Not sure if you can really keep Choice & Consequence separate from Story & Dialogue. What's the point of making choices with real consequences down the road if the story/dialogue was written by a 2nd grader?
 

Jim Cojones

Prophet
Joined
Nov 2, 2008
Messages
2,102
Location
Przenajswietsza Rzeczpospolita
I love the feeling I get when I play an cRPG for the first time, start creating character and seeing how much possibilities there are, planning what kind of character I'd like to play and waiting for a chance to use chosen abilities in a game. And then I love the feel of achievement provided by levelling up and the fact that something ridiculously difficult before started to be easy from now.

Combat and C&C go right after.

sheek said:
Character optimization on it's own isn't an RPG, it's spreadsheet masturbation
And it's better than any porn! *eagerly awaiting for other Codexians making laugh of me*
 

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
Jim Cojones said:
sheek said:
Forget the poll, it's worthless.
Polls on the forums are almost always worthless. Is this one any worse than most?
No, and you're right. If it's a starting point for discussion that's good.
 

Spec

Novice
Joined
Nov 16, 2007
Messages
43
sheek said:
Forget the poll, it's worthless.

Any poll without a sh17 bon3rz option has skewed results. People who think the poll doesn't include thier answer or have no opinion need an easy place to click or they'll click randomly or halfheartedly.
 

Relayer71

Liturgist
Joined
Dec 23, 2006
Messages
538
Location
NYC
It's all necessary.
But I voted C & C since that's what's always lacking.
 

Joe Krow

Erudite
Joined
Feb 16, 2007
Messages
1,162
Location
Den of stinking evil.
Any game where the player's options are dictated by his character's stats.

I guess character development would be my choice but that assumes you get to see the developed character in action which would lead to just about every other option on the list.

Anything but choice and consequence, in the sense it's used here, which is not an rpg element and so cannot be the most important aspect of an rpg.
 

Lemunde

Scholar
Joined
Jan 16, 2006
Messages
322
The Ninth Circle said:
Jaime Lannister said:
The Ninth Circle said:
I'd prefer there be no forced combat at all. I never understood the need for combat to be such a focus.

It shouldn't be forced, but it should be good since it's the most common option.
I think that's a flaw in designers' logic more than anything. Combat is a focus due to tradition more than anything else.

Yeah, negotiating with the raging goblin and zombie hordes should definitely be an option. "I tell you what. You let us go on our merry way and you can have halfling Tomblebumble's brain." Great, I just made it sound interesting and totally blew my point.
 

Jaime Lannister

Arbiter
Joined
Jun 15, 2007
Messages
7,183
mondblut said:
Combat, character development and world exploration are all mandatory and equally necessary. Any of these missing -> not RPG.

World exploration? Sounds like LARPing to me. :P
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
35,461
Location
Merida, again
Combat, followed by lore and exploration. Story and all that crap are nice to have, but I don't really care for it (a little story doesn't hurt either). I much rather spend my time building up my character and experimenting with different builds, seeing what can survive different situations; mind you that I also consider the ability to avoid fights a part of this (mental combat if you like). I also like to read little bits of lore to learn more about the world and characters of the game, as well to explore the land and dungeons to earn fat loot.
C&C would be a nice third "must have". I don't mind "fake choices", but having good C&C once in a while is always a good thing.
 

Erzherzog

Magister
Joined
Jul 16, 2007
Messages
2,887
Location
Mid-Atlantic
Combat a million times over. I play these games for fun, not to have them reach the status of "art"

At any rate games are better suited towards stimulating my mind through problem solving through combat than they are through story and dialogue and all that shit.
 
Joined
Feb 19, 2008
Messages
6,992
Atmosphere a million times over. I play these games for an experience, not to have them reach the status of "klik da buttuns in a sertan ordur to win"

At any rate games are better suited towards stimulating my mind through evoking an an aura that is particular to that game alone with bonus points for maintaining that even through replays.
 
Joined
Jan 11, 2009
Messages
735
Lemunde said:
The Ninth Circle said:
Jaime Lannister said:
The Ninth Circle said:
I'd prefer there be no forced combat at all. I never understood the need for combat to be such a focus.

It shouldn't be forced, but it should be good since it's the most common option.
I think that's a flaw in designers' logic more than anything. Combat is a focus due to tradition more than anything else.

Yeah, negotiating with the raging goblin and zombie hordes should definitely be an option. "I tell you what. You let us go on our merry way and you can have halfling Tomblebumble's brain." Great, I just made it sound interesting and totally blew my point.
Those same goblins and zombies are placed in the world for nothing other than cannon-fodder anyway, so it kind of negates your point. In a game where combat wouldn't be the focus, I doubt any self respecting designer would place a bunch of meaningless monsters throughout the world.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom