Raghar
Arcane
- Joined
- Jul 16, 2009
- Messages
- 22,699
It suits him. Look at the beautiful depth and the size of the crater.fizzelopeguss said:Kaiden...
It suits him. Look at the beautiful depth and the size of the crater.fizzelopeguss said:Kaiden...
The problem I saw with the save game imported idea was that the choices you made barely affected anything. The majority of choices you did in the side quests were merely mentioned in the form of letters which did nothing to change the main game. Even some of the bigger choices did nothing. For example you can still complete Mordins loyalty mission the same way regardless if you killed Wrex or not. Your surviving squad mate will still berate you for joining Ceberus the same way regardless of who you spared. If Bioware can't do something like this right then they shouldn't bother with it.Jazper said:As much as it seemed like a cool idea at the time, carrying your choices over between the games actually lessons the gameplay experience. Why would people want to play a game knowning they are missing out on content? If you killed Wrex in the first game, you get to go through ME2 and ME3 knowning there is stuff regarding him you aren't seeing. As far as I've seen, there is no bonus or extra content if you do kill him. Same if you get legion or mordin killed in ME2. You know you are going to miss stuff in ME3.
It'd be great if it's the character you left to die that ends up returning and the one you saved is just killed off after one mission.Stereotypical Villain said:The follower who died in Mass Effect 1 was found by the reapers and put together again, so that they might kill the "hero".
AS A CYBORG KNEECAP YOU WILL SERVE SHODAN WELL
Jaesun said:Also, anyone who kept Kaiden alive from ME1 is a fag. And hate God. Sorry Mr. Horse....
Andyman Messiah said:It'd be great if it's the character you left to die that ends up returning and the one you saved is just killed off after one mission.
Maybe that's the Bioware Tweest for ME3...commie said:I still remember the trepidation I felt as I left him to die thinking that it probably was going to be a trick and he'd come back somehow.
Why now? You still don't know it it would be a shooter, or a shooter with RPG flavor.Black said:Hey, gay mod, maybe you should remove this thread from RPG Discussion?!
http://rpgcodex.net/phpBB/viewtopic.php?t=57232All squadmates can now use all weapons, but are limited by how many the can carry at a time
http://rpgcodex.net/phpBB/viewtopic.php?t=57232Deeper RPG elements are back, larger character skill trees with more than one power evolvement.
http://rpgcodex.net/phpBB/viewtopic.php?t=57232Weapons can now be upgraded again, with new barrels etc, changing both perfromance and Appearance.
http://rpgcodex.net/phpBB/viewtopic.php?t=57232No multiplayer.
That does not even begin to describe his awfulness.Crooked Bee said:Kaidan was awfully awful.
santino27 said:Killing off Kaidan was one of my happier moments of ME1. Fucker better not be coming back, unless it's to let me kill him again.
Befuddled Halfling said:santino27 said:Killing off Kaidan was one of my happier moments of ME1. Fucker better not be coming back, unless it's to let me kill him again.
Ah, yes, death as a problem. We have dismissed those claims already... Gaider recently said that for BioWare, killing people does not make them .... dead. It's just a metaphor for the consequence of doing something the devs didn't think was canon. Eg you killed Leliana and Zevran in Dragon Age, but neither are dead and come waltzing back into little cameos in DA2. So expect Wrex, Sarin and whichever squad mate you had die on you in the "suicide" mission to return, full of life.