Clockwork Knight
Arcane
Hmm. I don't remember if they have a name for themselves, then.
Of course, all of this could've been fixed had we been shown some interesting footage of his interaction with sovereign. Maybe. Instead, we're presented with an excuse for all the shit he's done and then he shoots himself. Come on.
I think what Bioware was probably reaching for was the whole "galactic knight" standard. Face it, Shephard was about as covert as an elephant in a china shop. Instead of riding in on a white warhorse beneath a fluttering standard, he simply presented his Spectre ID at the nearest terminal and push aside pesky local norms.TNO said:Spectres
One thing that deserves a rant are the SPECTREs (Special whatever and Tactical Reconassaince, or whatever the backronym was.) Another part of Bioware's formula is having a leet crew of kewl people who have absolute power to protect the established order by any means necessary (see the Grey Wardens). This trope is rammed into the game with barely any justification. Intelligence services? Sure. Black ops? Fine. But mankind has never done this 'special dudes who are cool and answer to no one' as the best way of doing these things. Why would wider alien community (of multiple species) agree to this sort of thing? What if one of them discovers a plot device of doom and goes crazy?
They could (and should) be excised painlessly from the plot. Make Saren (the main bad guy) some other sort of rogue agent, and let Shepherd pursue him in a non-spectre capacity (perhaps the Human alliance just disobeys the council and lets Shepherd hunt him down 'off the record', or the council co-opts them into their intelligence apparatus). The only purpose of the SPECTREs seems to be being cool, but on close inspection implausible.
I have no idea why the council chose a human term to act as the acronym for an organization older than human civilization, but there it is.Clockwork Knight said:Also, I have no idea why do they call themselves reapers.
And the indoctrination thing isn't shown in game, but the villains tell you that they struggled a long time until succumbing to it. Maybe bio didn't know how to convey it properly.
Not quite. The Protheans termed them and it stuck thanks to Shephard's reported discovery of the term since he was the Chosen One. The squid machines don't actually call themselves that.root said:They don't call themselves reapers, the rest of the galaxy does. And it's because they harvest life in the galaxy every thursday. or sumthin like that. y'know. reap life? reapers? GRIM reapers?
Okay, sure. But, earlier you were complaining that Saren's reasoning was stupid. The indoctrination explains his lack of good reasoning.Sceptic said:The whole "indoctrination" bullshit is the most pathetically contrived...
Azael said:I just finished Mass Effect 2 as a renegade sentinel and while it's not much of a RPG, I had a lot of fun with the game. Is there any point in playing the first game, beyond filling in the story gaps? From what I've heard, the gameplay is almost universally improved in the sequel.
gothemasticator said:Invalid criticisms:
the aliens all speak English (includes SPECTRE is an English acronym)
ancient evil
other complaints about lack of realism
You can level the above criticisms at any sci-fi. If you like the game/movie, the above elements are acceptible conventions or explainable. If you hate the game/movie, the above elements are stupid and proof that it's bad.
Not really. As one example, Babylon 5 defied a lot of these conventions. Aliens all speak English? Many didn't. Ancient evil? Not from the Shadows' perspective. Lack of realism? There are varying degrees of liberty taken with every sci-fi series, notably to make things easier to deal with depending on their audience, like artificial gravity. There are many reasons why 2001 is not Star Trek. In games, I could go on in the same way.gothemasticator said:Invalid criticisms:
the aliens all speak English (includes SPECTRE is an English acronym)
ancient evil
other complaints about lack of realism
You can level the above criticisms at any sci-fi. If you like the game/movie, the above elements are acceptible conventions or explainable. If you hate the game/movie, the above elements are stupid and proof that it's bad.
Ancient Evil can be done right. Lovecraft built his entire mythos on nothing but Ancient Evils, and although the mythos is excessively cliche by now it wasn't back then and the clichedness comes from the countless (very poor) imitations. And just because you design an Ancient Evil doesn't mean you cannot add one or multiple twists to make it more interesting. See MotB, Arcanum, the Guardian pre-Ultima IX, the Creators/Kreegans from Might and Magic...root said:While villains who are in the fucking here and now and have their very own justifications for slaughtering you and stuffing your mouth with your genitalia are far more engaging, in whatever level you care to name.
It's shown a few times actually. Benezia tries to resist it, it's especially obvious if you have Liara at which point she even gets a good line. Unfortunately the whole thing comes across as closer to split personality disorder than mind control. Same happens with Saren, both on Virmire and at the end of the game. Getting him to kill himself at the end could've even been great, as that kind of setup with mind control makes suicide more justifiable and believable. But to pull it off you need good writers and a good director for VAs, and Bioware had neither.Clockwork Knight said:And the indoctrination thing isn't shown in game, but the villains tell you that they struggled a long time until succumbing to it.Maybe bio didn't know how to convey it properly.
Fantastic. We have a villain who's acting like a total idiot. Let's handwave it by introducing a totally contrived and utterly stupid mind control plot device. That suddenly makes our plot so much better!gothemasticator said:Okay, sure. But, earlier you were complaining that Saren's reasoning was stupid. The indoctrination explains his lack of good reasoning.
What the fuck? Have you even read anything in this entire thread? Most posts have gone into details on exactly why each cliche doesn't work. Hell the ENTIRE ORIGINAL POST IS NOTHING BUT THIS. Learn to read FFS.Plus, it is not enough to spot a plot device that has been done before and yell CLICHE! as if that ends all discussion.
No you idiot. Being able to spot stupidity has nothing to do with whether you like the game or not. I'm actually one of those nutcases who likes ME1 and thinks it's good for what it is (yeah I know -9000 KKK right there). That doesn't mean I'm going to gush and praise and suck Bioware cock and give it a 10/10 GAEM OF THE DECADE and be completely blind to everything the game does wrong. Proper critique means you can spot good things in something you don't like and the bad things in something you like. Your statement is the exact reason why gaming journalism sucks ass.If you like the game/movie, the above elements are acceptible conventions or explainable. If you hate the game/movie, the above elements are stupid and proof that it's bad.
I agree with you entirely. My point about invalid criticisms was that you can't just say "It has Ancient Evil as a plot device! Therefore it sucks!" All genres have their slice of the cliche pie, all that matters is whether it tastes good.phelot said:I disagree. All the aliens don't need to speak English, it's just easier that way
The Ancient Evil? I'll agree it's a matter of opinion. I happened to think Marathon pulled it off extremely well
I can't see how anyone can look at the ME universe and see anything new or even interesting
This. It's the laziness and amateurish implementation that hurts Mass Effect, not the simple inclusion of cliche elements.random_encounter said:Bioware's approach can be incredibly lazy in several respects to sci-fi that is already out there
I agree.Sceptic said:Ancient Evil can be done right.
All I'm saying is that you have to choose which thing to complaing about: the mind-control bit or the character's stupid choice. If it's mind control, then the character is not stupid, he's mind-controlled.Sceptic said:Fantastic. We have a villain who's acting like a total idiot. Let's handwave it by introducing a totally contrived and utterly stupid mind control plot device. That suddenly makes our plot so much better!gothemasticator said:Okay, sure. But, earlier you were complaining that Saren's reasoning was stupid. The indoctrination explains his lack of good reasoning.
Yeah. And if you'd read, you'd see that I praised the OP.Sceptic said:What the fuck? Have you even read anything in this entire thread? Most posts have gone into details on exactly why each cliche doesn't work. Hell the ENTIRE ORIGINAL POST IS NOTHING BUT THIS. Learn to read FFS.
Sceptic said:The whole "indoctrination" bullshit is the most pathetically contrived plot excuse to show up in space opera. It could've worked if the writers spent some time giving the villains some depth, if you could see them really being reluctant, hesitating, flipping back and forth trying to break free... but as TNO already pointed out in the article the villains are left with minimal characterization. As it is indoctrination is just the excuse that gets involved by the plot whenever it wants to justify Saren or Benezia doing something extremely stupid. Unfortunately that's what they're doing most of the time.
Sceptic said:Ancient Evil can be done right. Lovecraft built his entire mythos on nothing but Ancient Evils, and although the mythos is excessively cliche by now it wasn't back then and the clichedness comes from the countless (very poor) imitations. And just because you design an Ancient Evil doesn't mean you cannot add one or multiple twists to make it more interesting. See MotB, Arcanum, the Guardian pre-Ultima IX, the Creators/Kreegans from Might and Magic...
Sceptic said:It's shown a few times actually. Benezia tries to resist it, it's especially obvious if you have Liara at which point she even gets a good line. Unfortunately the whole thing comes across as closer to split personality disorder than mind control. Same happens with Saren, both on Virmire and at the end of the game. Getting him to kill himself at the end could've even been great, as that kind of setup with mind control makes suicide more justifiable and believable. But to pull it off you need good writers and a good director for VAs, and Bioware had neither.
You know, you'd have looked a lot more believable if you'd just said "tl;dr".gothemasticator said:Your posts pretty much amount to, "STUPID! CLICHE! ALSO STUPID! HATE! ANGER!"
Yes, which is what I and others have already said (including the OP).My point about invalid criticisms was that you can't just say "It has Ancient Evil as a plot device! Therefore it sucks!" All genres have their slice of the cliche pie, all that matters is whether it tastes good.
Yes, which is what I and others have already said...This. It's the laziness and amateurish implementation that hurts Mass Effect, not the simple inclusion of cliche elements.
No, because his reason for joining with Sovereign and coming in contact with indoctrination in the first place were stupid. That was what I was discussing earlier on.gothemasticator said:Okay, sure. But, earlier you were complaining that Saren's reasoning was stupid. The indoctrination explains his lack of good reasoning.
This is precisely the point I was trying to make: being mind-controlled does not give you a free ticket at being stupid. Though this may apply better to being Sovereign's stupidity rather than Saren's: if Sov is the one who's really in charge maybe he should ensure his minions act in a more sensible manner, or at least one that furthers Sov's agenda rather than sabotage it at every step.If it's mind control, then the character is not stupid, he's mind-controlled.
Sceptic said:It's shown a few times actually. Benezia tries to resist it, it's especially obvious if you have Liara at which point she even gets a good line. Unfortunately the whole thing comes across as closer to split personality disorder than mind control. Same happens with Saren, both on Virmire and at the end of the game. Getting him to kill himself at the end could've even been great, as that kind of setup with mind control makes suicide more justifiable and believable. But to pull it off you need good writers and a good director for VAs, and Bioware had neither.
I reloaded a save after reading your post to watch this again. It really works in this scene. I think part of the reason is that there is very little talking, part of it is the little touches in the cinematics that TNO pointed out in the article: the jerky movement, the expression of pain, using his other hand to point the gun away...Clockwork Knight said:That reminds me, the colonists' leader, who was under control of the Thorian plant, kills himself too. That one came out alright, I think.
Yeah that's why Lovecraft got away with so many things that his imitators can't IMO. Most of his Ancient Evils didn't actually talk to humans directly (not to any of the protagonists, that's for sure) and never, ever explained their plans or said anything like "you cannot comprehend". In the few cases where a human mind touched one of the Great Old Ones they don't just go "I'm not sure what this means", they go MAD. In some stories they go mad just from seeing something related to the Ancient Evil. I don't know know if it's possible to pull off an Ancient Evil that will talk to humans and still pull off a "you cant comprehend!!!!!" properly; I instinctively want to say "no" but in any case ME didn't pull it off with Sovereign's speech on Virmire. I think it could be doable if the AE does spout his plan and it's so beyond human understanding that it still doesn't make any sense, but while this can be done in book form (describe the whole thing in 3rd person, therefore the characters hear the speech but not the reader) I don't know how that'd work in cinematic form (movie or game) short of "you cannot comprehend" (which doesn't really work).phelot said:It's my opinion that an ancient evil shouldn't have a normal human reason for doing things that is it shouldn't be understood by humans. At the same time ancient evil probably shouldn't be talking to humans anyway saying shit like "you cant comprehend!!!!!"
Just imagine that you've been around since creation, you've watched worlds grow and die, you've drifted among the clouds of space and time understanding it all only to talk to some retarded humans and human-like "aliens?"
In ME1, it's just "you're a food source". It's explained more fully in ME2... unfortunately in the process of doing so they do several needless retcons/rewrites and in the end the explanation makes very little sense. I won't spoil it unless you want us to.DraQ said:So, I haven't played ME, nor do I think I ever will, is there any explanation for why does teh anshunt evuul periodically destroy sapient life in the galaxy?
I think that's what they were trying to do with Saren and they tried it again with Loghain in DAO. It didn't really work in either. I thought it worked a little better for Benezia actually: she knows from the start that Saren's wrong and she only joins him so she can show him that, then falls under the influence of Sovereign as well. It's a bit of a wasted opportunity though because she's too gleeful about going along with the reapers' plan. It may have worked better to do away with the mind control entirely and have her constantly reluctant to go with the plan and build a slightly different plot from there: make Saren's influence on her much more subtle, or have it so that she is only going along with him because she (wrongly) thinks that after the first objectives are met she'd be able to convince Saren to stop.One of the cool ways out is giving it a very good reason for doing what it does. To the point where you acknowledge doing the wrong thing, but persevere because you have to.
Yes. There was plenty of silliness in that plot but Anachronox gets a pass because the NPCs will gleefully point out how the silly bits before you even have the time to and they'll happily make fun of how cliche some it is. And frankly I never dug Anachronox for its main plot but for the gorgeous atmosphere and the extremely detailed character stories.As for the other examples of ancient evils - does anyone remember the main plot in Anachronox?
Sceptic said:I don't know know if it's possible to pull off an Ancient Evil that will talk to humans and still pull off a "you cant comprehend!!!!!" properly; I instinctively want to say "no" but in any case ME didn't pull it off with Sovereign's speech on Virmire.
Technically it should be. The problem with "you can't comprehend!!!!" is that in 999/1000 cases it's a lame cop-out.Sceptic said:I don't know know if it's possible to pull off an Ancient Evil that will talk to humans and still pull off a "you cant comprehend!!!!!" properly
I don't mind. Just use theIn ME1, it's just "you're a food source". It's explained more fully in ME2... unfortunately in the process of doing so they do several needless retcons/rewrites and in the end the explanation makes very little sense. I won't spoil it unless you want us to.
[spoiler]
Anachronox had a lot of sillines (if only due to how comical it often was), it also had archetypalYes. There was plenty of silliness in that plot but Anachronox gets a pass because the NPCs will gleefully point out how the silly bits before you even have the time to and they'll happily make fun of how cliche some it is. And frankly I never dug Anachronox for its main plot but for the gorgeous atmosphere and the extremely detailed character stories.As for the other examples of ancient evils - does anyone remember the main plot in Anachronox?
From your description it sounds interesting but does the Blight ever hint at what its goal is? Does anyone even ask it? What I was wondering was if it's possible to do a "you can't comprehend" line well. Avoiding it entirely is an obvious alternative and one that's easier to pull off I think.Freelance Henchman said:The only example of that I can think of, where it sort-of worked, was the "Blight" in A Fire Upon the Deep
Yeah exactly. The HPL's characters even speculated, came up with theories, sometimes discarded these theories... it made the whole thing much more believable.DraQ said:Technically it should be. The problem with "you can't comprehend!!!!" is that in 999/1000 cases it's a lame cop-out.
HPL's cantcomprehends always had something underneath, you could see glimpses of purpose, but not enough to even fathom it in its whole. The imitators, on the other hand almost universally fail to provide that and in consequence come off as "we did it for lulz".
A little unrelated, but I always marvel at Anachronox's ability to be at once a very serious game and an extremely silly and funny game. On the one hand you have the poignant moments like the entire backstory between Boots, Stiletto and Fatima (with some incredible cutscenes), on the other you have the pure lulz moments like the comic book evil guy's spaceship. Mixing things like this shouldn't work, yet somehow Anachronox makes it work.Anachronox had a lot of sillines (if only due to how comical it often was)
I think it does much better earlier on, though I guess for an unfinished game it fares much better than any other. I was a little disappointed when the evil guys' plan was revealed, as until then the way the plot was unfolding was incredible and it was such a good build up that the reveal was going to disappoint me no matter what. The escape sequence while the planet is being disintegrated below you and you have no idea what the hell is going on was incredibly well-done.but when the lulz or coolnes weren't in the way it did pretty awesome job at story construction and generally doing it right.
That scene was pure genius. Then again the game's full of these.the missiles not slowing and burning in the atmosphere
I'm lazy and can't be bothered writing a long exposition so I'll steal it from Shamus's 3-page critique of the ME2 plot. End result: this is how the reapers reproduce. The spoiler points out some problems with this plot, but there are others. Maybe ME3 will have a better explanation.I don't mind. Just use the tags.
Also, recurring theme in HPL's prose is that humanity is extremely insignificant and generally doomed to be written off in a backlash of immensely powerful beings just doing their stuff.Sceptic said:Yeah exactly. The HPL's characters even speculated, came up with theories, sometimes discarded these theories... it made the whole thing much more believable.DraQ said:Technically it should be. The problem with "you can't comprehend!!!!" is that in 999/1000 cases it's a lame cop-out.
HPL's cantcomprehends always had something underneath, you could see glimpses of purpose, but not enough to even fathom it in its whole. The imitators, on the other hand almost universally fail to provide that and in consequence come off as "we did it for lulz".
Yeah, it was just epic.A little unrelated, but I always marvel at Anachronox's ability to be at once a very serious game and an extremely silly and funny game. On the one hand you have the poignant moments like the entire backstory between Boots, Stiletto and Fatima (with some incredible cutscenes), on the other you have the pure lulz moments like the comic book evil guy's spaceship. Mixing things like this shouldn't work, yet somehow Anachronox makes it work.
I was somewhat disappointed by the whole good-evil stuff, though given the game's unfinished state, it might have taken a few turns and both, presumed "good" and presumed "evil" might have turned just lovecraftian.I was a little disappointed when the evil guys' plan was revealed, as until then the way the plot was unfolding was incredible and it was such a good build up that the reveal was going to disappoint me no matter what. The escape sequence while the planet is being disintegrated below you and you have no idea what the hell is going on was incredibly well-done.
It's almost made of it.That scene was pure genius. Then again the game's full of these.
:shock:I'm lazy and can't be bothered writing a long exposition so I'll steal it from Shamus's 3-page critique of the ME2 plot. End result: this is how the reapers reproduce. The spoiler points out some problems with this plot, but there are others. Maybe ME3 will have a better explanation.I don't mind. Just use the tags.
Your team arrives at the collector base to find out they have been kidnapping tens (or hundreds) of thousands of humans, liquefying them, and then using the organic ooze to build a giant humanoid robot. The robot isn’t complete (it’s just a head and torso) but it looks like the plan was to make the whole body.
1) Why use ORGANIC slush to make a METAL robot? Yes, the audience can speculate, but when something really crazy and jarring happens in a story you need to either explain it or acknowledge it as a mystery. But the only dialog we get is:
EDI: My readings indicate it’s a Reaper.
SHEPARD: A Human Reaper.
EDI: Precisely.
ME: Bwahahaha! WTF?
2) There is an excuse offered up that this is sort of how Reapers reproduce. But what is a robot-made-of-slurpee able to do that a straight-up engineered robot can’t? This system is actually more inefficient, convoluted, and time consuming than anything an organic species might go through to reproduce or build a warship. Why don’t they just build a ship and load it up with Reaper tech? It might not be a full-fledged Reaper, but it should come close enough to get the job done. Remember the goal: 1) Reach the Citadel and open the relay to let the other Reapers through. 2) Win! For all the effort they put into rounding up people and playing “will it blend?” with them, they could have gone a long way to making a pretty good ship. Or ships.
3) Okay, so it’s a Reaper… somehow. What is the utility of a kilometer-tall robotic space-faring biped? Walk around in space? Punch spaceships? Bite stuff? Embarrass the enemy with its massive space genitalia? This is the OPPOSITE of what a machine race would do. This is adding inefficient organic cruft to a machine.
The problem with the Reapers as they are portrayed in this game is that they’re terrible at using their resources to meet their stated goals.
I think anthropocentrism will undermine any AE plot but ME does take it too far in every aspect. Then again I can't think of many Space Opera that don't fall into this trap. At least ME tried to have people comment on it in-universe, such as the aliens being afraid of humans expanding too quickly while humans think that aliens are trying to hold them back. It could've made for a very interesting vicious circle driving some background threads but Bio didn't exploit it enough and instead it quickly degenerated into racism on both sides (Ashley was a terrible example of this) and some minor throaways (like that anti-aliens group you get on the citadel towards the end).DraQ said:Most of the imitators epically fail through anthropocentrism.
That would've been an awesome twist and would've made a lot of sense.I was somewhat disappointed by the whole good-evil stuff, though given the game's unfinished state, it might have taken a few turns and both, presumed "good" and presumed "evil" might have turned just lovecraftian.
I fell in love with the game straight away thanks to the atmosphere, graphic design and music, but I really got hooked on the plot on Sunder. Then the "drifting in space" scene just after made me realize just how funny the game was. When that NPC walked in the bar though I knew I'd never play anything like this again."The planet walks into a bar"
Definitely. Anyone who's played Rise of the Triad would know Tom Hall has a wacky mind, but he really outdid himself with Anachronox. I still rage when I think that Daikatana's hype overshadowed it so completely and the hype backlash on that game is what killed this one. What a shame.It's almost made of it.
Sorry, I should've warned you to have brain shields up beforehandI feel... mentally violated.
Dear Lord....Sceptic said:I'm lazy and can't be bothered writing a long exposition so I'll steal it from Shamus's 3-page critique of the ME2 plot.
Sceptic said:Yeah that's why Lovecraft got away with so many things that his imitators can't IMO. Most of his Ancient Evils didn't actually talk to humans directly (not to any of the protagonists, that's for sure) and never, ever explained their plans or said anything like "you cannot comprehend". In the few cases where a human mind touched one of the Great Old Ones they don't just go "I'm not sure what this means", they go MAD. In some stories they go mad just from seeing something related to the Ancient Evil. I don't know know if it's possible to pull off an Ancient Evil that will talk to humans and still pull off a "you cant comprehend!!!!!" properly; I instinctively want to say "no" but in any case ME didn't pull it off with Sovereign's speech on Virmire. I think it could be doable if the AE does spout his plan and it's so beyond human understanding that it still doesn't make any sense, but while this can be done in book form (describe the whole thing in 3rd person, therefore the characters hear the speech but not the reader) I don't know how that'd work in cinematic form (movie or game) short of "you cannot comprehend" (which doesn't really work).
Sceptic said:reaper stuff