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Mass Effect 2 is out?

Darth Roxor

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Grunker said:
Would you say Risen's character system was a big deal when compared to ME's? :smug:

Sorry, I have no idea about ME's character system, actually.

But I know that Risen's was definitely better.

:smug:

Also, last time I checked, Risen had more stats than just 6 skills, not to mention that it never claimed to be an actual RPG :smug:
 

Grunker

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Darth Roxor said:
Grunker said:
Would you say Risen's character system was a big deal when compared to ME's? :smug:

Sorry, I have no idea about ME's character system, actually.

But I know that Risen's was definitely better.

:smug:

Also, last time I checked, Risen had more stats than just 6 skills, not to mention that it never claimed to be an actual RPG :smug:

It didn't? :?

Anywho, both systems are equally worthless (I haven't tried ME2, so I'm speaking ME1 here).
 

Grunker

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Darth Roxor said:
Grunker said:
It didn't? :?

Risen is action/adventure, just like the Gothic series, and the dudes from PB keep using that phrase all the time :smug:

I did a search of the web page to make a counter-:smug:, but apparently, you're right. Damn.

Too bad every single review of the game says it's RPG.
 

bat_boro

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Hey guys, have you heard the news?

Mass Effect 2 is good for what it is

More at 11
 

Zlaja

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You nerds have the wrong idea. Mass Effect 2 is only meant to be played by awesome people. Are you awesome?
 

Gay-Lussac

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This is a kick ass game for the bros hearing you fags bitch about is just icing on the cake. Go lift some weights or sumthin'
 

Heresiarch

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Satori said:
dbx said:
Is the nigger the only option for a female PC?
Kelly, Liara, Thane, Garrus and Jacob.

OMG R U SIRIUS?! He's the hottest character in the whole ME1 and I was so sad that my female Shepard couldn't hit him...

Ok it's official now, ME2 is the BEST RPG EVAR
 

ghostdog

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Grunker said:
Darth Roxor said:
Grunker said:
It didn't? :?

Risen is action/adventure, just like the Gothic series, and the dudes from PB keep using that phrase all the time :smug:

I did a search of the web page to make a counter-:smug:, but apparently, you're right. Damn.

Too bad every single review of the game says it's RPG.


Apparently Darth also claimed the same in his Risen review :

Darth Roxor said:
Risen is a third-person action roleplaying game by Piranha Bytes, known mostly (and only) for their Gothic series.

Why do you lie, Darth ? :smug:


And truth is that I agree with this. I consider Risen and the Gothics to be cRPG's at heart, even if there are also other genre elements in these games. Definitions be damned.
 

Darth Roxor

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ghostdog said:
Why do you lie, Darth ? :smug:

Because:


And truth is that I agree with this. I consider Risen and the Gothics to be cRPG's at heart, even if there are also other genre elements in these games. Definitions be damned.

:smug:

And actually, this is a real damn big reason why I generally respect PB guys a lot: they don't come out with 'THIS WILL BE MOST SERIOUS RPG EVER!!!!!' - they basically say it'll be good for what it'll be at day 1 :lol:
 

Grunker

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Darth Roxor said:
ghostdog said:
Why do you lie, Darth ? :smug:

Because:


And truth is that I agree with this. I consider Risen and the Gothics to be cRPG's at heart, even if there are also other genre elements in these games. Definitions be damned.

:smug:

And actually, this is a real damn big reason why I generally respect PB guys a lot: they don't come out with 'THIS WILL BE MOST SERIOUS RPG EVER!!!!!' - they basically say it'll be good for what it'll be at day 1 :lol:

Apologist.

Hack away at ME all you want, but if you give credit to Risen's character system and criticize ME's for being "next-gen," it is, to quote a famous codexian, "bullshit" ;)

Bah, the opposite bias shows its ugly head once again.
 

Darth Roxor

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Risen's character system is not superperfect and best evar, but I can't really say many bad things about it. It works, seems thought out well with almost no useless stats, and offers enough replayability. And as I said, while not being really damn complex, it's still a whole damn lot better than having a total of SIX skills, or am I wrong? Even System Shock 2, which is supposed to be an fps/rpg hybrid, had more skills than six.
 

Grunker

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Darth Roxor said:
Risen's character system is not superperfect and best evar, but I can't really say many bad things about it. It works, seems thought out well with almost no useless stats, and offers enough replayability.

So it's good for that it is, huh? :smug:

You can say the exact same things about ME1's character system, and that system even unlocks powers on certain skill levels, which is a layer only semi-existent in Risen.

For the record, I think both systems are complete and utter shit. Saying one is alright and the other sucks complete donkey-balls and is totally next-gen is fucking inconsistent though.
 

Darth Roxor

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Grunker said:
You can say the exact same things about ME1's character system, and that system even unlocks powers on certain skill levels, which is a layer only semi-existent in Risen.

Again, I have no idea how ME1's system works, so I can't comment.
 
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ME1's system had enough depth if all you wanted out of a game was a shooter with some character customization. You got some powers, some permanent buffs, other random shit. It wasn't like P&P, it wasn't even like Deus Ex, but it gave you customization. RPG's are about the gameworld interaction, not the character customization.

That said, ME1 lets, nay, forces me to be a perfectly skilled sniper who can get headshots from 2 km while simultaneously barely knowing which way of a pistol the bullets come out of. It made sense in Deus Ex since your skill only affected how much time you had to take to line up the shot and get highly accurate, but in ME1 if you didn't invest points (or couldn't) then you were completely useless with the weapon. This really pissed me off, the game already only had 4 weapons available and unless you wanted to be piss weak you could only use 1 throughout the whole game.
 
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Overweight Manatee said:
That said, ME1 lets, nay, forces me to be a perfectly skilled sniper who can get headshots from 2 km while simultaneously barely knowing which way of a pistol the bullets come out of.

I don't think it forces you. I think I leveled sniper rifle and pistol more or less at the same time. Though I remember not investing in the sniper for a long time. Maybe I found the Pistol to be more useful, or there was some restriction.
 

Phelot

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Grunker said:
Darth Roxor said:
Risen's character system is not superperfect and best evar, but I can't really say many bad things about it. It works, seems thought out well with almost no useless stats, and offers enough replayability.

So it's good for that it is, huh? :smug:

You can say the exact same things about ME1's character system, and that system even unlocks powers on certain skill levels, which is a layer only semi-existent in Risen.

For the record, I think both systems are complete and utter shit. Saying one is alright and the other sucks complete donkey-balls and is totally next-gen is fucking inconsistent though.

I only played a few hours of Mass Effect, but from what I saw of the character builds, you appear to have a choice of either killing enemies up close or from afar. Either way, the game seemed incredibly easy and the choices I made when creating my character didn't seem to matter other then I had "hacking" or whatever the skill is that opens doors. I'm sure there's more to the game, but it didn't catch my attention.

As far as unlocking powers, you unlock "powers" nearly everytime you put a point into a skill in Risen. Each level of a particular weapon gives you more moves and abilities. That and playing a mage is drastically different (albeit, a matter of running backwards) but at least the paths you take as a character lead to different story outcomes.

I don't see how you think that it's not ok to like on but not the other. They're both very different, no?
 

Grunker

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phelot said:
Grunker said:
Darth Roxor said:
Risen's character system is not superperfect and best evar, but I can't really say many bad things about it. It works, seems thought out well with almost no useless stats, and offers enough replayability.

So it's good for that it is, huh? :smug:

You can say the exact same things about ME1's character system, and that system even unlocks powers on certain skill levels, which is a layer only semi-existent in Risen.

For the record, I think both systems are complete and utter shit. Saying one is alright and the other sucks complete donkey-balls and is totally next-gen is fucking inconsistent though.

I only played a few hours of Mass Effect, but from what I saw of the character builds, you appear to have a choice of either killing enemies up close or from afar. Either way, the game seemed incredibly easy and the choices I made when creating my character didn't seem to matter other then I had "hacking" or whatever the skill is that opens doors. I'm sure there's more to the game, but it didn't catch my attention.

As far as unlocking powers, you unlock "powers" nearly everytime you put a point into a skill in Risen. Each level of a particular weapon gives you more moves and abilities. That and playing a mage is drastically different (albeit, a matter of running backwards) but at least the paths you take as a character lead to different story outcomes.

I don't see how you think that it's not ok to like on but not the other. They're both very different, no?

Actually, they're almost identical. They're both extremely shallow rulesystem-wise. They both have a similar amount of "skills/stats", they both work by unlocking stuff at different level, and they both have either an up-close-and-personal vs. ranged vs. magic trees. Builds almost only differ from each other in terms of which you choose - two ranged characters will be more or less the same (actually this is less so in Mass Effect, moreso in Risen).

So I'd say both systems were pretty bad. They're both good for what they are, though, I guess.
 

TNO

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wtf. ME combat doesn't have tactics. If you level pistol or rifle, you shoot stuff when you see it. If you level shotgun you run up to them and shoot, and if you level up sniper rifle too bad because you can barely use it ever.

Also, you can fuck Garrus? Seriously? It's like Mass effect has skipped 4chan and is doing its own ridiculousporn.

But... can you shag Wrex? That would make him the only party character in the first game you couldn't shag.
 

Phelot

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Grunker said:
phelot said:
Grunker said:
Darth Roxor said:
Risen's character system is not superperfect and best evar, but I can't really say many bad things about it. It works, seems thought out well with almost no useless stats, and offers enough replayability.

So it's good for that it is, huh? :smug:

You can say the exact same things about ME1's character system, and that system even unlocks powers on certain skill levels, which is a layer only semi-existent in Risen.

For the record, I think both systems are complete and utter shit. Saying one is alright and the other sucks complete donkey-balls and is totally next-gen is fucking inconsistent though.

I only played a few hours of Mass Effect, but from what I saw of the character builds, you appear to have a choice of either killing enemies up close or from afar. Either way, the game seemed incredibly easy and the choices I made when creating my character didn't seem to matter other then I had "hacking" or whatever the skill is that opens doors. I'm sure there's more to the game, but it didn't catch my attention.

As far as unlocking powers, you unlock "powers" nearly everytime you put a point into a skill in Risen. Each level of a particular weapon gives you more moves and abilities. That and playing a mage is drastically different (albeit, a matter of running backwards) but at least the paths you take as a character lead to different story outcomes.

I don't see how you think that it's not ok to like on but not the other. They're both very different, no?

Actually, they're almost identical. They're both extremely shallow rulesystem-wise. They both have a similar amount of "skills/stats", they both work by unlocking stuff at different level, and they both have either an up-close-and-personal vs. ranged vs. magic trees. Builds almost only differ from each other in terms of which you choose - two ranged characters will be more or less the same (actually this is less so in Mass Effect, moreso in Risen).

So I'd say both systems were pretty bad. They're both good for what they are, though, I guess.

Mass Effect is suppose to be an RPG, Risen is, as already stated more of an action and adventure game which is precisely how it feels. You don't unlock ME style perks that give you percentage bonuses in Risen, you unlock combat moves that dramatically change the way you can fight. In ME leveling a weapons skill appears (and again, I didn't play much) to only increase damage and accuracy.

Mass Effect battles felt like typical slugfests: can my damage per minute and health outlast my enemies damage per minute and health? In Risen, the player's skill is tested. I'll admit that the best fights in Risen are typically with other humans since the animals are very predictable, though can still be challenging. Perhaps both systems are simple but it's the way in which they're used that is appealing. Besides, what exactly makes a simple rule system shallow and bad?
 

Grunker

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We're talking character system here, not gameplay, phelot.
 

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