Grunker said:
Darth Roxor said:
Risen's character system is not superperfect and best evar, but I can't really say many bad things about it. It works, seems thought out well with almost no useless stats, and offers enough replayability.
So it's good for that it is, huh?
You can say the exact same things about ME1's character system, and that system even unlocks powers on certain skill levels, which is a layer only semi-existent in Risen.
For the record, I think both systems are complete and utter shit. Saying one is alright and the other sucks complete donkey-balls and is totally next-gen is fucking inconsistent though.
I only played a few hours of Mass Effect, but from what I saw of the character builds, you appear to have a choice of either killing enemies up close or from afar. Either way, the game seemed incredibly easy and the choices I made when creating my character didn't seem to matter other then I had "hacking" or whatever the skill is that opens doors. I'm sure there's more to the game, but it didn't catch my attention.
As far as unlocking powers, you unlock "powers" nearly everytime you put a point into a skill in Risen. Each level of a particular weapon gives you more moves and abilities. That and playing a mage is drastically different (albeit, a matter of running backwards) but at least the paths you take as a character lead to different story outcomes.
I don't see how you think that it's not ok to like on but not the other. They're both very different, no?