Kashmir Slippers
Magister
I know that I am posting this after a lot of the discussion has already passed, but I just don't understand why MMtG wanted to reinvent the wheel so much.
I look at For the Glory as an example of a mod-turned-game that Paradox has released. I don't think that FtG and MMtG are quite the same beast, but, from what I can tell, FtG took EU2's basics (map, sprites, mechanics) added a lot of events and a few pins and whistles and released a pretty enjoyable and moderately successful game. With MMtG, I couldn't help but wonder why they had to make everything different. I used to keep updated on the Dev. Diaries and always wondered why they felt the need to change the maps, menus, and buttons just enough that it looked different (and shittier) than EU3. I cannot help but think that all the new artwork and menus were just a waste of time that they could have spent on, I don't know, making the game work.
I'll admit. I don't know the second thing about modding or programming, and I might be horribly underestimating what the Devs had to do or what Paradox was expecting out of them, but I don't see why they didn't take a page from FtG and take the mod that they had already made and understood, take the general EU3 design, and develop a safe pseudo-new game that was basically EU3+/Hardcore mode, because that was all MMtG was ever going to be anyway. Now Paradox, the Devs, and the consumers have nothing to show but tears and hate.
Don't get me wrong. I love the mod. In fact, I can almost not make myself play vanilla EU3 because of the map-painting-ness and the incredibly stupid AI. The more I read about the (not) up-and-coming game, however, I lost a lot of faith and interest in it.
I look at For the Glory as an example of a mod-turned-game that Paradox has released. I don't think that FtG and MMtG are quite the same beast, but, from what I can tell, FtG took EU2's basics (map, sprites, mechanics) added a lot of events and a few pins and whistles and released a pretty enjoyable and moderately successful game. With MMtG, I couldn't help but wonder why they had to make everything different. I used to keep updated on the Dev. Diaries and always wondered why they felt the need to change the maps, menus, and buttons just enough that it looked different (and shittier) than EU3. I cannot help but think that all the new artwork and menus were just a waste of time that they could have spent on, I don't know, making the game work.
I'll admit. I don't know the second thing about modding or programming, and I might be horribly underestimating what the Devs had to do or what Paradox was expecting out of them, but I don't see why they didn't take a page from FtG and take the mod that they had already made and understood, take the general EU3 design, and develop a safe pseudo-new game that was basically EU3+/Hardcore mode, because that was all MMtG was ever going to be anyway. Now Paradox, the Devs, and the consumers have nothing to show but tears and hate.
Don't get me wrong. I love the mod. In fact, I can almost not make myself play vanilla EU3 because of the map-painting-ness and the incredibly stupid AI. The more I read about the (not) up-and-coming game, however, I lost a lot of faith and interest in it.