Ok, this is going far too long now. I can't work out who is trolling who anymore. If the topic creator is still following the thread, I can only advise you to READ THE OTHER THREADS, and you'll see that people are just posting to mock you. Here's a quick summary: the general view here is that Fallout 1, Planescape: Torment, Arcanum, Vampire: Bloodlines, Ultima 5-7 and Wizardry 8 were great RPGs, with Deus Ex and System Shock 2 being great FPS-RPG hybrids. Fable, Oblivion and FO3 are considered some of the worst games ever made, are hated for dumbing down rpgs - which were once a tactical stat-driven game akin to table-top roleplaying games - into consolised shite with no challenge, meaningless stats, no real consequences for bad choices and (most of all) no tactical skill required. Knights of the Old Republic is hated because it started that downwards trend - e.g. reducing the size of the standard party from 6-8 characters down to 3 characters, making classes so generalised that you didn't need to strategically map out a party build, having 90% of the combat winnable by simply using autoattack and a couple of special abilities (compare that to Wizardry 8, or Jagged Alliance, where almost every fight presents a tactical challenge where you are pushed to carefully consider each and every move by your characters), being mostly filler combat and being much more linear than the PC rpgs that preceeded it.
They were just throwing in names like Crysis and Daikatana to mock the absurd industry trend of calling any shooter with token stats, or a choice of abilities, an RPG.
Trust me, the pathetic little choice about the dog in Fable does not mean the game had significant 'choices and consequences' - try playing the first Fallout to see what that means.
The problem is that they are now trying to design rpgs for people who don't like rpgs - so sure, most of the Bethesda tards would call Fallout 1 boring, or Vampire: bloodlines and Planescape: Torment too wordy (omg! I have to READ in a game???), but that's because they aren't the right target market for those games. It's as though they suddenly made all FPS games into sidescrolling platformers - sure that would attract a new market of platformer fans, and when the old FPS fans complained that there wasn't any shooting any more, the new fans would say 'but why does a FPS need to have shooting? That's boring and outdated'.
Hell, maybe I just fell for a not very elaborate troll account - I'm counting that as a 90% probability. But the 10% possibility that you were fucking serious is going to make me explode if I don't burst the topic:=(