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In Progress Let's Play: XCOM + Classic + Iron-Man OR: Reserve Your Corpse's Name!

Joined
Jan 7, 2012
Messages
14,284
I can't imagine Unreal preventing shots blocked by terrain. It's an FPS engine, it's made for what X-Com 1 does (Aim at target, shoot with random angle offset, watch where bullet goes). I'd say that this was definitely done to streamline cover to a yes/no 40%/20%/you're dead state.

As for TUs, I'd hope that now that the game is well-received they would start to introduce more complex features. The original system doesn't necessarily need to return in it's entirety to fix a lot of things.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,467
Incidentally, every time I get back into XCOM I look at what people think of it in random forums, and it's crazy how many people think the tactical combat is hard/unfair/RNG is fucking them, and it's never their strategy or tactics. Oh, cognitive dissonance, you will never get old.

I kind of feel bad for Firaxis, though. Their designers will always be boxed in by these people, and never able to make genuinely demanding stuff as a result of it.
 
Joined
Jan 7, 2012
Messages
14,284
Well, the tactical combat is rather unfair in some respects due to the limitations. Which is why I don't think bringing back the complexity of the original would really hurt much, because while the underlying rules are more complex the practical gameplay that comes from the rules is more understandable. If Xcom was a P&P game it would be fighting words to say that an enemy which was facing 89 degrees away from you received full cover bonus even though the map clearly showed he was fully exposed, and by the way moving one more step to correctly "flank" him would also end your turn. And I'm sure a lot less people would be complaining about the difficulty if there were 15 or so soldiers per mission, because at least then it doesn't feel like you lost just because a single sectoid rolled a hit and crit on an armored soldier behind full cover.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,467
Update 6: Live Subject Alpha + Operation Lone Stranger (End of May)


LIVE SUBJECT ALPHA
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Operation No Really, Tase Them, Bro! is one-step closer to reality.
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And with the Alien Containment facility complete, all that's left is to get out in the field and capture a live alien.
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It's a beautiful summer day, with sunlight gleaming off our Skyranger. Our mission is simple: approach the grounded UFO, eliminate all resistance, and try to capture a live enemy in the process. Somewhere along the way, though, things go all pear-shaped. A gravely wounded sectoid lures us back into an ambush...
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...and Whiskey Wolf pays the ultimate price.
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His face blasted off by a Thin Man no different than the dozens he effortlessly killed before. War really IS hell. We get our revenge, of course, but is that enough?
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Irony of ironies, Rookie TNO suffers not a scratch in apprehending the fugitive sectoid, and our highest-ranking officer is killed in action. This isn't how it's supposed to go! Still, at least we've got our live subject. I was concerned that sectoids might stop appearing soon, as we approach mid-game and they get replaced by spawns of tougher aliens. This is to blame for my insistence on capturing this one sectoid.
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I know it wasn't easy, but this could be a turning point in our research! Not only can we interrogate the subject, but bringing an alien back alive provides us with a much better understanding of their physiology. Impressive work indeed. Preparations in the containment facility are complete.
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This better be worth it, Doc. We lost one of our best men to get that sushi-eating gray into your labs.
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Just like autopsies, interrogations are instant for us, since we picked South America as our base.
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The little guy tries to use his psionics to escape. No dice!
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So... how'd it go, Doctor?
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Better than expected. Before the creature expired, I was able to extract some new information from it.
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You're saying that thing... spoke to you?
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Not precisely, but when you have access to a creature's brain, certain patterns can be discerned. Recent images and thoughts...
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And what exactly was our late friend thinking about?
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This particular image appeared in the creature's thought patterns several times throughout the procedure...
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This is the Sectoid Commander, a super-psi mind controller who appears briefly during the tutorial. Which we skipped. Oh, Firaxis!
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We've already met that thing, Doctor. This is hardly the kind of breakthrough we were--
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...and, there was a neural link in the creature's mind between this image...
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That's the thing that pulled a disappearing act when we shot down our first UFO. And let me guess, you want to poke around in its head, too.
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It is the next piece of the puzzle. And this time, instead of shooting it, I suggest we try to capture it alive.
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And get another officer killed?! Oh, sure, sounds dandy! Eggheads...
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New objective! Capture the pilot of one of the UFOs. They normally disintegrate into nothing upon "dying", so maybe tasing them will have a different result.
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Interrogation isn't just about exposition. It also gives us credit towards other research goals. The sectoid interrogation reduces the research time on beam weapons, which we're working on currently.
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Almost done!
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A Rancian DOHOHOHO! is in order. Laser Pistol is unexciting, but Laser Rifles will let us one-shot Floaters & Thin Men with regularity. We're still lacking the engineers to make them, though.
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And wouldn't you know it, an abduction mission pops up with an engineers reward. Finally!
OPERATION LONE STRANGER
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We wrangle our squad together--recent injuries and the death of Whiskey Wolf have us bringing along some new faces.
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A nameless street in Alexandria, slick with rain. It's really pouring down. No aliens in sight yet.
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...but we can hear them.
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Thin Men! They scatter into the darkness, as is their wont. But we're a patient sort, and hunker down in overwatch. Whiskey Wolf's recent passing isn't exactly making us eager to take on risks.
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Gahahaha! Idiots took the bait. Give 'em hell, men!
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Tigranes' reaction shot seals the Thin Man's fate.
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Another Thin Man vaults up onto the truck and moves to the other side. Thin Men are acrobatic, and can readily leap up onto roofs and other elevation without ladders or stairs.
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Flanking Shot. This guy is gone, if we hit.
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Slow and patient wins the foot-race of alien annihilation.
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I wouldn't stay there, buddy.
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Thin Man comes to his senses and tries to run for it.
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But BlitzKitchen can still see him.
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PROMOTIONS!
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Tigranes takes a pot shot at a floater.
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Floaters have a habit of jetting through the air right before they die...
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...and calling more of their friends! Notice the monocle. These chaps are prestigious.
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One goes into overwatch.
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The other uses a floater-only ability called 'Launch'. This lets them teleport (by using their rocket packs to shoot into the air) to any tile on the map. Since this uses the rest of their turn, it makes them vulnerable until the next turn. It can be quite powerful in multiplayer, but the AI generally doesn't use it in a threatening way.
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I'm happy to have the floater at such short range, since it's an opportunity to capture him. Our baseline arc thrower has a very low chance of success against enemies above 3 health, though, so first we need to get him low. A point-blank pistol crit does the trick.
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TNO gets ready to tase.
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And it's down! Another successful capture. Floaters use light plasma rifles, so in addition to getting to interrogate the floater, we'll be able to research that weapon. Alien weaponry is usually destroyed (or rather, converted into weapon fragments) if you kill them, but it is recovered whenever you capture them using the arc thrower.
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We spend a turn missing the shit out of the floaters still alive.
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...and they use Launch again.
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Launch is best used as a way to force your enemy to pick from one of two bad scenarios: either kill the newly flanking enemy who just launched behind your front lines, or cope with another threat. It can be absolutely deadly when combined with multiple squads in the area, but again, the AI isn't very good at using it like this.
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And people say XCOM is all about RNG.
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Meanwhile, Tigranes takes out another floater up by the truck.
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Sectoids! My fear that we'd stop seeing them soon turns out to be overblown. Sorry, Whiskey.
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This here's a gunslingin' sectoid, landing a long hit for 2 damage.
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We rush Tigranes up through a hail of plasma, Lightning Reflexes forcing the reaction shot to miss.
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99%? I'm cool with that.
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With our Assaults distracting the sectoids down below, we're okay with risking an in-the-open shot from rookie Redscum, hoping for some PROMOTIONS!!!. Doesn't pay off.
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But BlitzKitchen's Run & Gun takes care of business handily.
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There's one sectoid left, who misses the shot at BlitzKitchen. This could have been worse: the sectoid could have moved to the edge of the car and got a flanking shot on Tigranes.
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Eat it! No, really, eat it. We're having Sectoid MREs for dinner, gents. Dig in.
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Mission successful, but panic continues to escalate.
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BlitzKitchen and Tigranes gain Close Combat Specialist, which forces an automatic reaction shot any time an enemy moves too close to them. This will save our bacon against a particular melee alien that will appear later on...
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Say hello to Garfunkel...
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...and Doc Redscum, our newest heavies. You can never have too many soldiers with rocket launchers.
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As you can see, we can now research Light Plasma Rifles.
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Another live capture? Please give my thanks to the men, Commander. I know it can't be an easy task trying to bring them in alive. You can trust that the Research team will make it worth the trouble.
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Sure, I'll give your thanks to the team. They'll put that nice little note from you between the kevlar and their heart, and the next time RAW PLASMA BOILS THEIR FLESH OFF THEIR BONES, THAT'LL REALLY COMFORT THEM!
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The option to build a workshop opens up, after much misery and delay.
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We get to work on the workshop right away, but it'll take a while. It's still going to be some time before we can reverse this downward spiral of panic.
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The best part? We're exactly _1_ engineer short of the number required to build satellites.
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In times of war there is always a leader, a general... someone giving the orders. These aliens can be no different. The real question is, what sort of power or authority does it take to control such a vast range of alien species? What incentive do they have to follow through with the plan?
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Well, the aliens seem primarily interested in three things: killing humans, probing cow anuses, and sticking insect eggs in our faces. Combine the three and no doubt we'll discover their true motives.
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...a human zombie with the rectum of a cow that spews out Chrysallid eggs? Truly the holy grail of genetic engineering! Hmm, hmm. This bears more thought.
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Torture time, kids!
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Ohgodohgodohgod, GET ME OUT OF HERE!
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YOU WILL PAY FOR THIS INSOLENCE, MEATBAGS! (Spoiler alert: no, we won't.)
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Floater interrogation gives us research towards basic armor tech. We've already researched Carapace Armor, but this also applies to the Skeleton Suit (a form of Carapace Armor we can research that increases movement speed and has a grappling hook, at the cost of a little health).
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We also finish Precision Lasers, which gives us access to the Laser Sniper Rifle, and Scatter Lasers. Scatter Lasers are the Laser equivelant of the shotgun.
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Experimental Warfare! This'll let us build the Foundry, a special facility like the Officer Training School that will unlock various upgrades and improvements for our gear and gadgets in the Engineering Bay. It's very meta: you build it to be able to build other things that upgrade even more other things you build.
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Oh, dear.
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Hello, Commander.
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Hello, faceless multinational stalker!
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Much to our regret a number of council members have withdrawn their support...
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They're mostly brown people, though. India, South Africa... Who's going to miss them? Losing Japan scars my soul, admittedly. Still, have you seen Godzilla? All those guys do is panic.
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Not looking good. I'm usually a perfectionist and would have restarted the game upon losing the first country long before this, but it's an LP, damnit! We must persevere for the Codex. Every bitter setback only makes our raging hard-on for alien annihilation even more... raging?
Bradford's Log, #2:
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The Commander continues to be an indispensable asset on the battlefield. We have yet to have a single ground engagement that's gone wrong in any major way. If the aliens were a conventional state actor with a conventional army, I'd even say we're winning. But they're not. They strike everywhere in the world at once, and many countries are losing their nerve. I wish I could say I'm optimistic about our chances, but the main thing we've got going for us is we're it. The last hope. It feels like we're close to turning the tide, but still, we need something. Some flaw to exploit, some chink in the enemy's armada. Maybe capturing one of the alien pilots will give us a clue...
OPERATION LONE STRANGER ENDS
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,467
It's not especially relevant, but every time I typed out "promotions" I wanted to include this:


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Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Move that old corpse out, gentlemen. I be Best Soldier in the land now. :D

Having never played the old XCOM, this one actually looks... pretty fun.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,467
Ah, a death. :incline:

and as for Tigranes comment: in old[better] xcom we would se grandsons and grandgrandsons of codexers by now :salute: [such was the body bags flow that many a mortuary made great buck off xcom command alone...]

You could go through old XCOM without losing many people if you were a pro baller--and inversely, lots more people would die in new XCOM if I were playing like the average consumer does. I'm just being a devil's advocate, though. I don't really disagree, and I'm already contemplating an X-COM 1 playthrough once we're done here.
 
Joined
Jan 7, 2012
Messages
14,284
Engineers? Sounds like the rape train may be slo-
The best part? We're exactly _1_ engineer short of the number required to build satellites.

FULL SPEED AHEAD.

You could go through old XCOM without losing many people if you were a pro baller

That's a nice way of saying NUKE FUCKING EVERYTHING.
 

Cool name

Arcane
Joined
Oct 14, 2012
Messages
2,147
It may be a good time to learn the alien language well enough for our organization to switch sides.



@ Zeriel: Yay. I am in. :P Do try to focus her on healing support and buffs so that she does rarely need to be in the front lines. :oops:
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,467
Engineers? Sounds like the rape train may be slo-
The best part? We're exactly _1_ engineer short of the number required to build satellites.

FULL SPEED AHEAD.

You could go through old XCOM without losing many people if you were a pro baller

That's a nice way of saying NUKE FUCKING EVERYTHING.

'Nuke fucking everything' is always a good strategy. It's what the military always does in zombie movies, after all!

It may be a good time to learn the alien language well enough for our organization to switch sides.



@ Zeriel: Yay. I am in. :P Do try to focus her on healing support and buffs so that she does rarely need to be in the front lines. :oops:

Please forgive me for the next update.


Sweet! Laz0r sniper rifle! No more popamolescope for me! :D

You're going to laugh when you see the scope on the laser. It's just as huge as before, although the styling is more appealing.



@ Everyone,

What are our thoughts on people coming back? I know I brought back Tigranes, but that was really just so I could make retinal bleeding jokes. Should everyone get a second chance, or would that ruin the brutality of Iron Man, and everyone should just stay in their graves? I'm contemplating some sort of cloning thing where everyone can be brought back once from some DNA we have on file, but only once. (To maintain tension!) Thoughts?
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,058
@ Everyone,

What are our thoughts on people coming back? I know I brought back Tigranes, but that was really just so I could make retinal bleeding jokes. Should everyone get a second chance, or would that ruin the brutality of Iron Man, and everyone should just stay in their graves? I'm contemplating some sort of cloning thing where everyone can be brought back once from some DNA we have on file, but only once. (To maintain tension!) Thoughts?

I would say the one time cloning thing could actually be kind of hilarious in a mid-to late game setting especially considering your choice of marathon for second wave options. Die horribly > get thrown back at muton elites/berzerkers/sectopods at low level with marginal gear > die horribly again.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,467
@ Everyone,

What are our thoughts on people coming back? I know I brought back Tigranes, but that was really just so I could make retinal bleeding jokes. Should everyone get a second chance, or would that ruin the brutality of Iron Man, and everyone should just stay in their graves? I'm contemplating some sort of cloning thing where everyone can be brought back once from some DNA we have on file, but only once. (To maintain tension!) Thoughts?

I would say the one time cloning thing could actually be kind of hilarious in a mid-to late game setting especially considering your choice of marathon for second wave options. Die horribly > get thrown back at muton elites/berzerkers/sectopods at low level with marginal gear > die horribly again.

"HEY GUYS GUESS WHAT WE NEED TO CAPTURE SOME MORE LIVE ALIENS." :smug:
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,467
Update 7: June

JUNE
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This sounds ominous.
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Sure enough, it's more than a match for us.
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After sending both interceptors at it, we're forced to break off pursuit and let it get away.
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USA wants some of our alien alloys, no doubt to help them in their latest Middle Eastern Adventure. We're happy to oblige, since the price they're offering is better than the Gray Market.
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The Foundry is now available for construction, along with the Phoenix Cannon. The Phoenix Cannon is a weapon for interceptors. Like the Laser Cannon (which we'll get shortly), it has a short range and interceptors have to spend some time closing on the UFO before they can fire. Unlike the Laser Cannon, its damage isn't very impressive.
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Research begins on Heavy Lasers. This will provide us with Laser LMGs for our heavies, and the Laser Cannon for our interceptors.
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Our AO is a trainyard. Trying to maximize firing angles, we set up.
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It's a Draconian Conspiracy!
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The snakes scatter.
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Plasma lights up the trainyard but not our faces.
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Bingo! Agassi nails Snake #1.
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Some floaters cruise through a gentle mist of badly aimed overwatch gunfire.
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Crooked Bee, LMG marks(wo)man, hard at work.
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Overwatch fire clears out another floater.
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As you can see, in addition to whiffing more shots, we've moved an assault up into position to bring the painful molestation.
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When you're a few feet away from someone, primitive boomstock technology is just as lethal as plasma.
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We move Bee up into a better firing position...
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...and discover more floaters. Discovering more enemies near the end of your turn is bad, since they often use their free lets-find-cover move to get into a perfect spot to shoot you, then spend their turn blowing your face off.
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In this case, they've got Doc Redscum flanked, and a Thin Man is using suppressive fire on Crooked Bee. Suppression is an action some units can use in lieu of attacking that puts a -30 aim penalty on the suppressed target, and grants an automatic reaction shot if the suppressed target moves.
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Lovely.
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The floaters take a flanking shot on Doc Redscum, and the plasma eats right through his armor.
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With our Second Wave options, flanking hits are always crits.
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Bee uses a rocket to take out two floaters. The off-center screen capture is something that happens a lot when floaters die--they like to go shooting off across the map with their faulty rocket packs, and the camera follows them somewhat.
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Redscum's death is a setback, but it lured the aliens into several poor positions that let us take them out quickly.
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Tigranes rushes over and reminds the devious snakes that we can flank, too!
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Taking stock of the situation, we begin edging forward.
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Mutons. Everything about these guys is more serious than the others: heavier weaponry, the first alien to use grenades, and they've got the base health of one of our better-trained soldiers.
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We try to use only full cover against these brutes, reloading ammo and digging in while we've got the chance.
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Smoke grenades stack with cover bonuses, and make us even harder to hit. The AI is aware of this, though, and fires at the guy outside of the smoke.
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Not too surprising that TNO misses. That Muton is in full cover, too.
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Firing through a literal fog of war, Bee lands a hit.
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Another plasma blast misses TNO.
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Next one doesn't miss. TNO's down to 2 health.
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This stand-off isn't really going in our favor. I've got two assaults nearby, though, so I start to hatch a plan.
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BlitzKitchen dashes around with Run & Gun to point-blank one Muton. Rapid Fire will shoot twice, and at point blank range the aim penalty isn't quite as bad. Two crits oughta take this Muton down. 14% chance of failure ain't bad, right?
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It works. Double crit, only one muton left.
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Tigranes with the coup d'etat. Like taking candy from a baby. An interstellar baby with special forces training, 0% body fat, and power armor. You know.
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We're going to need the heavy-duty scalpels for this one.
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This is the most physically aggressive specimen we've discovered so far, which the troops fondly refer to as the "Muton". I can only assume there's a colorful backstory for such a designation.
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We can now produce Laser Cannons! I'm more excited about our interceptors beefing up than the Heavy Laser, since the real power of our heavies is their rocket launchers.
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The research team sets their sights on the Light Plasma Rifle, next. It's not much of a weapon on its own, but it will lead us into discovering the rest of the plasma weaponry, which is unequalled.
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Construction of the workshop is complete. We finally have enough engineers to start turning the tide against the alien menace.
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First order of business: power armor! Lacking the funds to make enough for the whole team, we'll have to prioritize its use for now.
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Way more alien materials than we can use with our current cashflow situation, so we decide to sell off what we can.
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The first laser rifle comes out of manufacturing. The eggheads get to test it out first. (Note the target dummy with a call-back to X-COM 1.)
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Oh, yes, yes, yes!
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Enough engineers to build a satellite uplink, now. That's top priority. It'll take an ass-long time to finish, so it goes up on the board first thing.
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Captain Ulminati is feeling smug as fuck about his new toy, the Laser Sniper Rifle. Scope is still popamole sized, but styling is improved.
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Agassi gets to try out the new Carapace Armor.
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It has an alternate skin you can use to diversify your troops' appearance, shown here.
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Next drop-site: Baltimore.
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The graveyard. Nice full cover nearby, but moving forward has a high chance of running into some aliens.
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Like, say, some mutons.
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I don't want to bunch up in full cover near the entrance, since the mutons could grenade my entire team. So I try to move around the side to flank them, but we make some new friends.
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Agassi puts up the smoke.
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BlitzKitchen trolls his way through some reaction shots, trying to get an angle on the floaters above the alleyway.
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No such luck.
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Tigranes delivers our first bit of good news. Rapid fire double-shot hits once...
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...twice! That muton is crispy-fried bacon.
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Muton throws an alien grenade, doing 5 damage to Varra & BlitzKitchen. Varra's cover is blown out.
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Oh, god. Why? WHY?!
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Ulminati quietly loses his shit over Varra getting his face blown off.
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Crooked Bee gets tired of these motherfucking aliens in this motherfucking graveyard, and unleashes a rocket. The floater was in the blast area and should have been totalled, but rocket blasts don't seem to like elevation differences, often doing no damage to units on a different elevation from the actaul impact.
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Eat shit and die, E.T.!
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Wretched creatures aim, mudcrabs supports.
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BlitzKitchen is pissed the fuck off, and runs through plasma to get a better position on the floater.
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Revenge is a dish best served at the temperature at which jetpacks explode.
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Oh, look. It's more Thin Men. *yawn*
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BlitzKitchen's maddening kenyan battle rage makes him flub the shot.
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Bee has no such problems.
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One more down.
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MORE?!
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Quoth the Raven, "Nevermore."
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Extra Conditioning is a neat Assault perk that gives extra health based on the type of armor you're wearing. As if Assaults weren't already tanky enough.
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Crooked Bee is officially a replacement for Whiskey Wolf, now, at Captain rank.
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Looks like a pretty safe map. Plenty of cover.
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Two Thin Men appear, then vanish into the darkness. We wait on them, but they don't come chasing. With a shrug, we send Agassi forward into the bus to full cover. She's got power armor, she'll be fine.
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Oop. Overwatch shot hits her on the way. Turns out, both Thin Men are on overwatch, and they both get shots at her...
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Mother of... Here's my reaction, in real-time:

This mission ends up being something of a clusterfuck.
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A rookie gets blown away...
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...and we clip the VIP with a rocket meant for a Thin Man. Council isn't going to be happy about this one.
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Fantastic work, gents.
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Consolation prize: Ulminati picks up Low Profile, which makes every tiny little bush and European car in the world count as full cover.
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Time to redeem ourselves, men.
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Casualties force us to bring along some newbies. Say hello to Rookies Azira & Awesome.
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Squad is cleared to engage hostiles. Watch your fire out there. We have civilians on the ground. Repeat, civilians are in the AO.
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Roger! (Terminates link to base.) SHOOT ANYTHING THAT MOVES.
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IT'S MOVING, IT'S MOVING!
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He's a firing his laser. A respectable 5 damage.
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A respectable NOW YOU'RE DEAD, SUCKAH!
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Burn 'em down, men.
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Rookie Azira fries a Chrysallid. Can you say promotion?
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Dodging a coherent beam of light is pretty impressive.
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Getting blasted by an LMG? Less impressive.
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There's... rather a lot of them, isn't there?
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ZAP!
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You may notice much of my team standing in the open like idiots. That's because we've yet to see an enemy who isn't a Chrysallid, so we might as well take advantage of the fact they don't have ranged weapons. If we were all in cover, we'd have much worse firing angles.
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One more Chrysallid down.
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Let me ask you something... when was the last time you saw a zombie ninja-flip off a rooftop?
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Majestic.
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Zombie: flammable.
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Prestigious enemies detected.
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ACTION: REMOVE KEBAB... failed.
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Tigranes was stuck in the open with his turn over, so we deployed some smoke, then LMG'd a Chrysallid for good measure.
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That's a hell of a lot of kebab.
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Instead of attacking us, they commit genocide against civilians. (Bonus points for catching the joke here.)
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Rocket launcher deployed, block levelled. NEXT.
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Zombie, meet laser crit. Laser crit, meet zombie.
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A car explodes behind us. Fucks given: 0.
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We move into the ruined building. I don't want to say anything, but I can't help but notice that this place was a lot better off when it was just the aliens terrorizing it, before we arrived and leveled half the fucking city.
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Hey, look. It's a prestigious chap, just chilling.
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E.T. GO HOME.
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Step 1: rescue civilian.
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Step 2: make friends with three flesh-eating insectoid aliens.
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Step 3: miss horribly.
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Step 4: lead them back into your friends, who vaporize Chrysallid with a frag grenade. Step 5: :smug:.
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A civilian gets french-kissed. By a Chrysallid. Me gusta?
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No me gusta! Chrysallid deposits eggs into the civilian. Zombie incoming.
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Another civilian bites the dust. As you can see, Chrysallids do quite a bit of damage with their melee attack.
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How you like me now?!
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The zombie rises from the dead.
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Azira goes for a reaction shot...
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Nailed it! Could've done more damage, though.
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The badly-wounded Chrysallid goes to the roof, and incubates another civilian-zombie-eggpod.
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As expected.
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Well done, young man. Well done.
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( •_•) Consider this mole...
( •_•)>⌐■-■
(⌐■_■) Popped.
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Look who decided to come back and play!
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Would you like to continue? Please insert 2 more quarters alien drop-ships.
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We set up an overwatch farm on the stairs, and the zombie blunders right into it.
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In this case, I think we were terrorizing the aliens, rather than the other way around.
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Bee should now be eminently safe as long as we don't let her cover get blasted out.
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Back in our base, we outfit our interceptors with the latest laser cannon. This'll let them shoot down all but the biggest ships.
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We deploy a satellite to Argentina, taking it from full panic to 3.
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Constructing the next satellite will require an absurd amount of cash and engineers. Thanks, Second Wave!
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With Australia gone, Asia is a wasteland of alien infiltration and ruinous destruction. While our engineering situation has improved a bit, we're on a razor's edge. We can't lose many more countries, and the costs of satellites will keep inflating with each one produced. Tracking down the alien base will be integral to managing the panic situation.
JUNE ENDS

 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,467
Please forgive me for the next update.

Did you already kill me?

You are so mean to me. (/□\*)・゜

(╯°□°)╯︵ ┻━┻

It was out of my control, damnit! Well, not strictly, but it was one of the least risky moves I've made through this entire game, and somehow ended horribly. But we've got your DNA on file, ma'am. We can rebuild you. We've got the technology. Faster, stronger! Bigger tits!
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,058
This shit is turning south about as fast as you would expect the game gets real fun when you get multiple abduction missions on the same continent. You need engies or some council mission stat.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,467
This shit is turning south about as fast as you would expect the game gets real fun when you get multiple abduction missions on the same continent. You need engies or some council mission stat.

It's mostly just the combination of Marathon taking forever to do things + Diminishing Returns exponentially increasing the costs of satellites, combined with the RNG clusterfuck we had on abduction missions early on. Any one of those things would be fine, but you put them all together and we've got an amusing disaster of an LP on our hands here.
 

Cool name

Arcane
Joined
Oct 14, 2012
Messages
2,147
But we've got your DNA on file, ma'am. We can rebuild you. We've got the technology. Faster, stronger! Bigger tits!

To die is a small price to get to look like an Idol. :3

Do consider yourself forgiven.

That aside it is nice to see the increase in casualties.
 

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