Urist McLurker
Learned
I'll be honest, while playing Towns I seriously thought I had Dwarf Fortress playing in on the backround, the soundtracks are so alike eachother.
What is Towns? Simply put, it's Dwarf Fortress for people who can't into Dwarf Fortress.
Human Fortress, if you will. A less complex way of running a
To be fair, it has some of its own ideas.
FAQ TIME!
Aren't you already in a Dwarf Fortress LP sucession game? Why yes, I am. Thanks for asking. Go read it now. Besides this is Towns. Not Dwarf Fortress. Towns. (Shameless plug)
Aren't you already doing a LP? Why yes, I am. Thanks for asking. Go read it now. Besides, that's an AAR, not a LP. (Shameless plug)
Isn't that going to be too much to handle? No. Besides, I'm going to have a lot more free time than I already do in a week or so, so I might as well fill up that time with something.
Is there going to be this needless and annoying FAQ before every LP you do? I have no idea, I highly hope not. I suspect I won't make it past page 3 on anything I do here and I doubt I'll manage to finish a LP let alone start any more.
So, with all the boring shit out of the way.
Oh, and I ought to mention that Towns is in alpha, and you can buy it for like 10 euros on Desura(Steam for Indies), which is the cool fad for indie alphas to do right?
Here's the HUD (MS PAINT FOR THREE MINUTES FTW). For anyone who plays Dwarf Fortress, there's your quick guide.
For everyone else. It's not that difficult to get a grip of.
First thing first, chopping trees.
I've played the demo(which is a free demo of playing 20 of in-game days on Desura(shameless plug)) of this game a while ago, so I dunno how much has changed since I brought it today for this LP(my excuse for actually..buying..a...game). From what I remember, you burn through trees like you were a wood burner ( ) and they regrow like rabbits fuck or teenage boys wish they could fuck like.
And then we harvest food. This is important because Humans, unlike dwarves, have to eat constantly, like, two times a day rather than a season, and start starving painfully fast. There's fruit to be picked off trees, then there wild wheat and animals such as the bull featured above for food, farming comes slightly later.
Here's the townfolk moving into action.
The fruits of our labour(ha-ha-ha)
Stockpiles are made around the carpentery workshop(the wooden floor)
Aahh mining. I feel at home.
Here's an interesting thing. The stone hammer has stats. The crappy looking combat has a lot of stat use. Also the hammer is used to make a masonry, which we need to make.
So I start on the personal rooms, which takes two days, and in the end I paused the game as it was taking long to flat the land out.
About a quarter of the stockpile was full, by the time the masonry is done, we barely have enough for a couple more minutes.
So I start every to get _All_ of the pickable fruit on our side of the river.
And start tilling some land for farms.
Suddenly something happens that makes me pause.
A fight! Sadly most of the flavour text that makes Dwarf Fortress combat so awesome is lacking, they just sort of..wiggle in the air..at eachother.
With our first victory over nature, I think that's covered enough of the basics for me to properly start the LP, which'll be from the point of view of Gregory Cairon, one of the townfolk who looks like he's from a metal band that has a hard-on for viking history.
In case you haven't noticed, the thing at the top is the date, I think it goes Days/Months/Years(like it should), but I don't fully know because 20 days =/ month in the demo.
As always, if you've got any questions, complaints, suggestions, rants, insults, etc to give, by all means do so.