It's equalizin' time!
Bee switches back to thief (she lacks Move+2)
DR learns HJump 5 and VJump 3.
Our team visits all cities and buys new items:
Platinum Dagger: Attack 6, Block 10, Speed +1
Coral Sword: Attack 8, Block 25, +Thundara
Mythril Helm: HP+65
Plate Mail: HP+80
Finally, we bump into some enemies in Fovoham Windflats
Unfortunately, this thing DR was talking about happens - we are barely able to deal with regular monsters!
To make things worse, the bird was almost impossible to hit due to his 'First Strike' ability - his preemptive attack was canceling our attacks (or killing the attacker...)
I was able to complete this mission only by pure luck and 2 restarts...
At least DR got a chance to kick more ass - he poached all enemies!
So another stupid thing about FFT 1.3 - you have to proceed through the campaign in a 'window of levels' of sorts - not too low (shitty units) but not too high (godlike enemies in random encounters).
Fucking modders!
Bee learns Move+2 and goes back to her samurai job, Guzu learns Esuna.
WC learns Purification, Poach and Torrent and switches to Geomancer
Steve learns Esuna and Sylph, switches back to his old staff (more useful in pure offense)
Sov switches to orator
There are only two units < Lv 20 (Steve and Sov), but since WC is 2 job levels from becoming a ninja, he should continue his equalizing further.
Our three brave men attack some dudes in the Siedge Weald:
It's the usual 2 orators, a goat and an evil eye team.
Steve casts Titan, which is useful this time
Sov's orator skills are totally useless (very low accuracy - I think we should switch him to some other secondary job - Bard or Calculator...)
Steve massacres enemies using Bahamut
Sov kicks ass using his Mystic Arts
He's one of the most useful units now, mainly thanks to his 'Hesitation' skill - taking an enemy out of a battle for a couple of turns is very good idea..
We continue plying with the remaining goat, until Sov has enough of it
This battle allowed WC to reach AND master a new job!
Mime
A warrior who has abandoned his/her own identity, instead mimicking actions of allies in battle
Innate abilities: Beastmaster, Concentration, Brawler
Requires: Lv2 in all jobs except Samurai, Ninja, Sage, Bard and Dancer
a) Action abilities (Mimic): none
b) Reaction abilities: none
c) Support abilities: none
d) Movement ability: none
Way too random to be of any real use, IMO...
Sov learns Preach and Stall. It's time for the final grinding session in Mandalia Plain:
Three fluffy kittens this time. Steve rapes two of them using Odin and Ifrit
We play with remaining kitty till WC reaches Geo Lv 3
And Sov and Steve reach Lv 20.
Due to many weak attacks from our soldiers, the kitty was able to reach Speed=13 (innate counter)
Sov kills him.
WC is finally ready to step onto the shadow path. He learns Tanglevine, Contortion and Shuriken and switches to ninja:
Ninja
Agile and stealthy warrior who can Throw
shit weapons at enemies
Innate abilities: Dual Wield
Requires: Archer Lv4, Thief Lv5, Geomancer Lv3
a) Action abilities (Throw):
1) Shuriken (50)
2) Bomb (70)
3) Knife (100)
4) Sword (100)
5) Flail (100)
6) Katana (100)
7) Ninja Blade (100)
8) Polearm (100)
9) Stick (100)
10) Knight's Sword (100)
11) Book (100)
b) Reaction abilities:
1) Vanish (200): Invisible at HP loss
2) Reflexes (300): Increases evade at physical / magickal attack
c) Support abilities:
1) Dual Wield (800): use weapons in both hands regardless of job
d) Movement ability:
1) Waterwalking (220): Walk across and stop on the surface of water
Sov learns Enlighten, switches back to mystic and grabs a pole.
Both mages go back to Equip Heavy Armor - they should put best helmets on during story battles.
Our gests prepare themselves just in case... (Agrias learns Northwain's Strike):
It's time to buy some shurikens for WC:
And kick more ass!
14. Zaland
We can see some blonde faggot, trying to run away from some other faggots:
We have a choice here:
1) Is easier - it gives us 'Kill all enemies' objective, and Mustadio will stay KOed when KOed
2) Is much more difficult, since we can't allow enemies to KO Mustadio - in such situation we will get Game Over
Oh well, let's try something difficult (2):
And protect they did!
Enemies: (a little bit damaged since I forgot to take screenshots at the beginning of the battle)
Only the beginning of the battle was interesting...
:/
Enemies concentrated on raping Mustadio:
Sov healed Mustadio just in time
Enemy mystic would rape him in next turn
Not long after that, Mustadio heals
And hides away, which allows us to rape the enemies without worrying about him
The late part of the battle was more about bringing units to Lv 22 (WC's level) than everything else...
After a long sadomasochistic session, Ramza ends the battle
a) What went well:
P. much everything actually. :D
b) What didn't go well
1) WC was kicking much ass both in offense and defense (see below). Unfortunately, at one point enemy's Aurablast was too much for him
Yeah - monks are fucking strong here...
I was worrying that Sov won't make it in time to revive WC (Ramza was too busy in other area), but Agrias inclined the situation:
2) Enemy monks could revive fallen enemies quickly
But that's only a problem of choosing next target. And Mustadio's gun is very useful here
d) Unit's performance
1) Ramza:
Made dealing with mages easier
Able to rape enemies both by jumping (esp. great idea when enemy targets him with magick)
And regular attacks
Learned some stuff by spiritual devouring
2) Sov:
Was able to disable enemy monk in perfect moment
That was the crucial point of the battle - with only one dangerous enemy left, we were able to deal with this mission easily.
Able to fuck enemy mages' plans too
3) DR
Due to his 'Aim', he was able to kill almost every enemy with 2 hits max
4) WC
Introducin'... ninjas!
Inhuman range and evade - probably the only unit that can ram into group of enemies, kill somebody in one attack, survive attacks from the rest and GTFO in next turn...
Huge chance that he actually hits something due to dual wielding - two attacks = >100 damage
He can also attack from a range with 'Throw'
Ninja + Equip Heavy Armor >>> Samurai IMO
Video 26. The Machinist
Our kills looks much more impressive now
New characters' profiles:
Mustadio Bunansa
Besrudio Bunansa
Ludovich Beart
Mustadio uses a special job - mechanist
a) Action abilities (Aimed Shot):
1) Leg Shot: +Immobilize
2) Arm Shot: +Disable
3) Seal Evil: Petrifies undead (+Stone)
Ramza learns VJump 8 and Beastmaster and switches to monk - making him a ninja is tempting...
Bee switches to geomancer for identical reasons
Other units keeps their jobs. We have two new items:
Mage's staff: Attack 4, Block 20, mAT+1
Romandan Pistol: Attack 6, Block 5, Range 8, Chemist&Orator only
It's time to equalize all units to Lv. 22!
But when we try moving from Zaland, we get a scene
Video 27. Ovelia's Misgivings
An EPIC lesbian romance? More likely than you think...
Well, let's kill some harmless animals!
Unfortunately, random encounters get worse and worse by the level!
It's like this thing DR and Betamin were talking about...
We tried our luck in Zeirchele Falls
Encountered 3 kittens and 3 derp ones
Which meant... rape.
Kittens can inflict Slow+Potion, break casters' charge and are faster and faster with each hit
No big deal, but Deep ones are much worse.
1) They will counterattack with strong geomancy (Nature's Wrath) when attacked
2) They will use a status-changing attack (Mind Blast) with high accuracy, that costs them 0 MP
It can hit up to 5 targets at once, BTW.
3) They can rape us with regular ranged attack (Aqua Breath), MP-free as well
4) They can also heal/speed up using their attacks (Speed Wave)
That's the main problem when dealing with animals in 1.3 - they not only get insane level bonuses, but most of the time you can't fight a battle of exhaustion against them, like you can against humans - fuckers simply won't run out of MP/items...
We were struggling using quickloads and different approaches, but eventually got
We skipped this location and tried our luck in Araguay Woods
Only to find 3 skeletons and 2 malBROs...
Skeletons are fast as fuck and can use Graviga, MP-free of course:
This spell not only damages us
But heals targeted skeletons as well
To make things more interesting, it can hit up to 5 units...
But skeletons are not that bad actually - multiheaded dicks are much worse. They can smack us up with physical attack, but most of the time they will use a status-changing attack with huge area of effect:
Yeah! It can inflict more than one negative status!
We were struggling a bit
But were owned moments later (two units petrified, two confused)
I tried Araguay Woods again, only to meet this:
Two allied ents, 4 bombs and 2 tiamats
We were finally lucky (same location again) - two skeletons and three marlBROs - that should be a piece of cake!
Ramza get Confused+Stoned, but Guzu was able to fix him with Esuna
In the meantime, Steve launched Bahamut
Thank god that the dicks counterattack only with Regenerate...
Steve died from tentacle rape
But DR was able to take his first multiheaded trophy!
Guzu got tentacle raped twice, survived and striked back, using Bahamut
The rest is formality
BTW, I'm curious what we're going to get when we FINALLY find a poach shop...
OMG, we were able to survive a random encounter!
Our not-so-brave now team continues to more civilized area.
Bee learns Wind Slash, Sov switches to White Mage - he's a perfect candidate for a Bard:
We meet some resistance in Lenalian Plateau
Rather shitty one
A straightforward battle, spent mostly on leveling-up and ended by Steve's new wand
It's time to go back on track - Steve and Guzu are still Lv. 21 but we can live with that I think...
Mustadio learns Arm Shot and Parry:
Other guest grab regular equipment
Bee learns Quicksand and Ignore Elevation. She can become a kunoichi now:
Steve learns Holy and switches to Black Mage. Guzu switches to Time Mage. Both of them are very close to reaching Calculator.
They can switch to mimes as well:
DR is ready to kick more ass (Squire skipped since he's close to mastering this job anyway):
Sov learns Esuna, Ignore Elevation, Corruption, Quiescence & Concentration and switches to... chemist. We need some chemist JP for new items that hopefully show up soon.
Just check out these mean motherfuckers!
Another new location awaits us:
We need 3 soldiers - who wants to go?