Rodent will follow Conker now
The area ahead is filled with
235. Danger
We face two threats here - bombs (GTFO when you see their shadow):
And
236. Mines
The path is long and dangerous, but you should do everything to keep your HP at max, since when you reach the top, you end up in real:
237. Shithole
One of the most dangerous and difficult parts of the game.
You have to jump onto a pontoon with a 'B' panel:
Equip bazooka, and shoot off four locks on big door ahead
FAQ claims that you should destroy all 4 locks ASAP and run in the direction of the door. But if you do...
238. This happens
Every time you destroy one of the locks, four new tediz parachute into the area. So...
dr Gonzo said:
As your attorney, I advise you to clear the area (first wave of tediz will parachute in right when you use the 'B' panel for the 1st time), jump onto the pontoon, destroy ONE FUCKING lock, leave the pontoon, reach the pier, kill all tediz from there, go back to the pontoon, repeat three times.
239. How it's done
Using bazooka to kill tediz is bad idea - reloading this baby takes too long, plus you're a sitting duck there. When you succeed, the huge lock will go down:
And the big door will open
You can either try to kill remaining tediz (bad idea), or simply
240. Run for it
There are three points of interest in this new area: small locked door, big locked gate and
241. A tank
First, we have to open the door somehow...
242. How to open a door using a tank
That was the sweetest door-opening I saw in a while...
Conker can move in now
There's a long corridor there, with pools of radioactive waste, guarded by mines
243. Dealing with it
Don't be too smug about this area, sine the final mine is a little bit
244. Different
Yeah, it's too fast to be avoided - you have to take this blow on your hairy chest.
And no, it can't be blown up using guns...
Once you reach the end of the corridor, you have to
245. Throw the switch
OMG, just look a the time!
246. GTFO time
The gate is now open. Another very difficult area ahead - we have to deal with the huge cannon in the middle, which guards the entire area:
Its bullets can't harm the tank, but the problem is, we can't stay inside all the time.
To deal with the cannon, we have to destroy four wedges that support the tower. But to do that, we have to circle around the tower (only 1st wedge is visible from our starting point):
And to do that, we have to lower four bridges. And that's impossible without leaving the tank.
Of course we have to operate while the cannon points away from our current location and the whole area is guarded by tediz who literally come from the ground.
If you leave the tank while the cannon faces it, or you fail at going back inside in time, you will die:
So, wait till the cannon turns away, jump over the gap
Operate the 'B' panel to bring the bridge down
Kill tediz (as long as the cannon is still facing away)
Go back to tank before the cannon rapes you
Drive in, blow up remaining tediz
Destroy next wedge
And BTW - since tediz operating in this area are armed with grenades, if you fail at dealing with them
247. Tank won't survive
As you can see, trying to drive them over is bad idea...
Anyway, this part led to some EPIC moments (and way too many reloads)
248. EPIC moment #1
Final bridge is a real nightmare, since the other bank is really slippery - it's hard to jump over it, let alone do this:
249. EPIC moment #2
We can now blow up the 4th wedge and
250. Deal with the cannon
Conker has to leave the tank now and jump into the hole, created by cannon's destruction
251. Going down
He ends up in gigantic underground cavern, filled with water, but with big island in the middle. It looks suspiciously like a boss arena...
But that's probably total coincidence...
There's some little creature in the middle of the island - Conker moves closer
252. Little Girl
Alright - we have to help the poor creature. And dealing with those submarines seems inevitable anyway...
See you next time...