Guido Fawkes
Defensor Fidei
- Joined
- May 15, 2012
- Messages
- 4,825
If you like the first updates and decide to play this instead of just following the LP(A sound choice!), I reccomend you check this thread from SCO about running the game faster on dosbox:
http://www.rpgcodex.net/forums/inde...d-mojo-for-the-first-time.46511/#post-1231929
And also this post by Iqzulk with a few pointers on how to emulate a roland soundboard for the midi soundtrack:
http://www.rpgcodex.net/forums/inde...-azraels-tear-redux.72888/page-7#post-2151656
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CONTENTS
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INTRO:
I'm gonna to try to LP(again) what is quite possibly the most underrated adventure game ever. An obscure gem from 1996 that wins the fandom of everyone that plays it to the end.
The game is as original as it gets when it comes to puzzle and gameplay design and its setting has everything, from Lovecraftian influences to Masonic conspiracies, going through lost ancient civilizations, science fiction and else. It does everything well and cohesively too. I'm not joking when I call it a gem.
The premise: The year is 2012(lol), and mankind is nearing destruction. The world is an overpopulated mess and a deadly plague is killing many and doing it considerably fast. Science has given up finding a cure. Things are so bad that people are once again materially pursuing myths and ancient legends. It is no surprise that the most popular theme is once again the holy grail... a potential salvation to the human race.
Luckily for the people, the world has recently suffered massive geological disturbances that unearthed ancient and unknown archaeological sites. A new profession is on the rise, the so called "Raptors", futuristic tomb raiders equipped with the best technology and specialized in stealing ancient treasures and religious relics that can be used to exploit the gullibility of the desperate people.
You play as one such Raptor that seems to get a lucky break. From the pages of the manual:
And
Guess now it is time to search for the grail.
http://www.rpgcodex.net/forums/inde...d-mojo-for-the-first-time.46511/#post-1231929
And also this post by Iqzulk with a few pointers on how to emulate a roland soundboard for the midi soundtrack:
http://www.rpgcodex.net/forums/inde...-azraels-tear-redux.72888/page-7#post-2151656
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CONTENTS
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- Update 1 - Ghouls'n Ghosts
- Update 2 - Puzzle Raptor/Killing Time
- Update 3 - The Bearded Face of the Lord
- Update 4 - Templar Insanity
- Update 5 - Making Water
- Update 6 - Alchemy
- Update 7 - Spies
- Update 8 - Babylonians
- Update 9 - In the Cathedral
- Update 10 - The Dead That Never Sleep
- Update 11 - The Passing of Colin
- Update 12 - Malik's Lab
- Update 13 - Le Gran Finale!
- Update 14 - Alternate path/Bad endings
- Planned sequel, trivia, ruminations, etc.
- Design documents released!
INTRO:
I'm gonna to try to LP(again) what is quite possibly the most underrated adventure game ever. An obscure gem from 1996 that wins the fandom of everyone that plays it to the end.
The game is as original as it gets when it comes to puzzle and gameplay design and its setting has everything, from Lovecraftian influences to Masonic conspiracies, going through lost ancient civilizations, science fiction and else. It does everything well and cohesively too. I'm not joking when I call it a gem.
The premise: The year is 2012(lol), and mankind is nearing destruction. The world is an overpopulated mess and a deadly plague is killing many and doing it considerably fast. Science has given up finding a cure. Things are so bad that people are once again materially pursuing myths and ancient legends. It is no surprise that the most popular theme is once again the holy grail... a potential salvation to the human race.
Luckily for the people, the world has recently suffered massive geological disturbances that unearthed ancient and unknown archaeological sites. A new profession is on the rise, the so called "Raptors", futuristic tomb raiders equipped with the best technology and specialized in stealing ancient treasures and religious relics that can be used to exploit the gullibility of the desperate people.
You play as one such Raptor that seems to get a lucky break. From the pages of the manual:
Friend!
May I call you friend?! OK! So we're rivals and you're wondering "why the hell is he writing to me?" Well, my friend, I am onto the big one, and I mean big with a capital B. The star prize. But, the fact that you've received this letter means it's proved way too big for me. You see I arranged to have this letter delivered to you if I hadn't returned in four days time. Obviously I haven't, so I'm stuck and need your help - but first let me backtrack and explain.
I swear I am writing this cold bloody sober. I've found the grail itself.(I said the big one). I spent a lot of last summer searching the journals of pilgrims travelling through the Holy Lands after the First Crusade, when I came across an account of a mysterious shipment leaving Jerusalem in 1146. The shipment was excorted by twelve templars, so I knew this was important! But there were no other records of its arrival or departure. It took me nine months of searching thorugh every library in Europe to find the next clue: it was the burnt fragment of a transfer order for twelve knights to Wick, in Northeast Scotland. But of course that just raised more questions. Why send so many Knights to such a barren place? And were these the selfsame Knights that left Jerusalem? I was sure they were, so I kept looking until I found the next clue in Paris - the original transfer order had been authorised by the Templar Grand Master himself - so this just had to be big!
Last week I travelled to Wick, and it was there that I found the final clues. In a graveyard I found a tombstone dated 1763 which reads "Here lies Sir Guy of Bramley, a Crusader now in God's Holy Army." Clearing the grass away from the base of the stone I found a line of Latin text, badly eroded but still legible, which translated to read "The answers you seek lie close to my heart." I was dumbfounded! Sir Guy of Bramley was the name of one of the twelve knights on the transfer list! But 1763? 600 years after first arriving on Scottish soil?
The reference to crusader was another tantalising clue, but the clincher for me was the latin text, the answers were buried with him. So, next morning - when it was, appropriately, still the dead of night - I dug down to Sir Guy's coffin. In the disintegrated remains I found a lead cylinder. Inside was his testament, which I've translated, copied out and enclosed with this letter. When you've finish this, read it for yourself - it's an amazing tale.I know the whereabouts of the grail. I came back here to sort things out, and tonight I'm driving back to get it out.So why am I telling you this? Because I'm getting fearful and superstitious, I suppose, and because I feel that nothing about this affair is quite as it seems. As you are now reading this letter, then it seems my sense of foreboding is not misplaced. I need your help. Come to Aeternis, help me and we'll split the profits 50/50 - that's fair, isn't it?
Goodbye and hurry! I wish you better luck than it seems I've had.
Colin Scott"
And
- The last Testament of Sir Guy of Bramley-
This is the solemn, true and final testament of Sir Guy of Bramley, Crusader and Templar Knight. Read well, for my death draws near and I have little time. I beseech you, what rests in darkness must, by God's grace, be brought back into light. In the year of our lord, 1146, I was to be found a young templar knight, fighting battles long and hard with my holy brothers.
One such battle with my mighty brother Tallum brought us to great renown. The fire and fury of our faith supported us both at the battle of Corinth. We two fought against the horde, laying waste to full fivescore Saracens and causing tenscore more to beat a hasty retreat.It was this renowm that led us to be amongst those twelve templars chosen to guard the holiest of relics. For in Jerusalem, that holiest city, a wondrous discovery had been made and thence kept secret by the leaders of our order. They had found the grail itself. Though strange it is, fashioned of a stone that lights and warms the darkness. A holy light that heals all wounds and denies the reaper his harvest.
In the cold winter of 1153 we left the world of ordinary men. We followed our leader and Lord Tobias de Treece deep beneath this Scottish soil to begin the long vigil that has wrecked and tortured our souls, breaking the spirit of more than one of us. My eyes grow dim and my hand falters. I must hurry; for believe me; the year is now 1763 and without the power of any grailstone to protect me, the long decades fall upon my flesh with the hunger of wolves.
Read on and mark my words well! Woe is the lot of men for a son of devils is among you. Malik the traitor has escaped with stolen grailstone and treads the lands of fragile humans feral and immortal.
Havoc is his true name and only in the power of the grail lies a hope of salvation for humanity. I charge you who have found this document of my shame and failure to enter the temple of Aeternis and retrieve it.
May the Lord forgive me for I have failed in preventing his evil to enter this world of youth and vigour.
Guess now it is time to search for the grail.