Tacticular Cancer: We'll have your balls

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Completed Let's play Azrael's Tear - Redux

Discussion in 'Codex Playground' started by Guido Fawkes, Jun 4, 2012.

  1. Guido Fawkesgender: ⚧ Defensor Fidei

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    Project: Eternity
    Click here and disable ads!
    If you like the first updates and decide to play this instead of just following the LP(A sound choice!), I reccomend you check this thread from SCO about running the game faster on dosbox:

    http://www.rpgcodex.net/forums/inde...d-mojo-for-the-first-time.46511/#post-1231929

    And also this post by Iqzulk with a few pointers on how to emulate a roland soundboard for the midi soundtrack:

    http://www.rpgcodex.net/forums/inde...-azraels-tear-redux.72888/page-7#post-2151656


    ==============================================================================
    CONTENTS
    ==============================================================================
    ==============================================================================

    INTRO:

    I'm gonna to try to LP(again) what is quite possibly the most underrated adventure game ever. An obscure gem from 1996 that wins the fandom of everyone that plays it to the end.

    The game is as original as it gets when it comes to puzzle and gameplay design and its setting has everything, from Lovecraftian influences to Masonic conspiracies, going through lost ancient civilizations, science fiction and else. It does everything well and cohesively too. I'm not joking when I call it a gem.

    [​IMG]

    The premise: The year is 2012(lol), and mankind is nearing destruction. The world is an overpopulated mess and a deadly plague is killing many and doing it considerably fast. Science has given up finding a cure. Things are so bad that people are once again materially pursuing myths and ancient legends. It is no surprise that the most popular theme is once again the holy grail... a potential salvation to the human race.

    Luckily for the people, the world has recently suffered massive geological disturbances that unearthed ancient and unknown archaeological sites. A new profession is on the rise, the so called "Raptors", futuristic tomb raiders equipped with the best technology and specialized in stealing ancient treasures and religious relics that can be used to exploit the gullibility of the desperate people.

    You play as one such Raptor that seems to get a lucky break. From the pages of the manual:

    And


    Guess now it is time to search for the grail.
     
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  2. Guido Fawkesgender: ⚧ Defensor Fidei

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    Just one thing you must know before we start: The dialogue system in this game is quite unforgiving. There is aways at least a dozen topics to choose from, and they oftenly lead to more related topics that are not shown initially. You can always just pick 4 or 5 before the character you are talking to gets irritated or moves on for some other reason and you can't start the conversation again.

    In an attempt to give a little extra to people who already played the game and are following this, I will be saving the game before conversations and reloading at least a couple times so that I can transcribe the more interesting bits of conversation that most people miss. I will not be able to get all the possible conversations(it is pretty much impossible without playing the game several times I guess), but I will get most of them. There is no other complete LP of this game in the web, so this will serve as a reference I guess.

    Hence, this will be a slightly conversation heavy playthrough.

    ---------------------------------------------------------------------------------------------


    The atmospheric intro:



    We start the game by crashing into an old underground stone corridor with two doors, one facing southwest and the other northeast. As you can see the game has a detailed hud with a lot of text parsing. It is supposed to represent the "MS2" computer, the most valuable tool of the raptor trade and a fundamental part of the Raptor suit. It will constantly give detailed descriptions and analysis of the enviroments and everything else the raptor comes across. And its is not just for show, you can't solve half of the puzzles if you don't pay attention to what is written on it.

    [​IMG]


    Movement is pretty much standard FPS. You start of with a high caliber "handrifle" with 20 shots and you can "solve" a few situations with it, but you can also actually finish the game without using it. The raptor suit looks a lot like Halo's combat suit.

    [​IMG]


    Not much to see on this area. There are two small dinosaur like creatures roaming around, but they won't attack you. The MS2 computer claims they are similar to jurassic fossils found in germany in the 19th century. On the ground we find a document for the first time. It is a diary page(hope it is readable by the screeenshot. If it isn't give me a shout)

    [​IMG]


    [​IMG] Creepy...

    Moving on to the NE door. The MS2 always gives somewhat detailed analysis of the room ahead. useful when there are enemies or traps ahead.

    [​IMG]

    This room seems to be part of some kind of water pressure/steam system. We walk through the walkways careful not to fall into the boiling water and on the way turn the valve that is in the middle of the room. It diverts water to room to the right, and that is where we go next.
    [​IMG]

    [​IMG]

    A mutated human eh?

    [​IMG]

    Seems to be an old construction/mining site. Right away you can see big doors to your left (locked), a funny looking metal car in the centre of the room, blocks of granite here and there, and the ramp along the far wall. There are many passages and controls around to explore, but we will leave that for later. As soon as the raptor walks a bit he is greeted by annoying cries for help. It must be the mutant MS2 detected in the room.

    [​IMG]Help me! Someone help me and I will tell you about the test! You! Get me out of here!

    He is located behind the mine car. Seems he got stuck into a chasm. The raptor questions him before deciding to help him or not.

    [​IMG]

    [​IMG]


    [​IMG]who are you? And what is this 'test'I heard you shouting about?

    [​IMG]Ah... Tricks and traps, challenges thought up by the ancient guardians, puzzles, locks and the like that a mewling infant such as you cannot hope to pass. As for me, I am called Lurka. But what matters who I am... can't you see I'm trapped here?

    [​IMG]I will help you if you answer some questions first.

    [​IMG]Very well, but hurry!

    [​IMG] Tell me more of yourself. How did you get down here? Where are you from?

    [​IMG]I am a galician, from Spain. My family were enslaved by the templars, but since slaves are always considered to be inferior I managed to fool them and I'm therefore still alive, while many of the knights are scattered throughout the temple in the droppings of foul beasts.
    [​IMG]Tell me about the guardians, who are they?

    [​IMG]They were the best my world had to offer, to guard the holliest of the holies. What else would you expect?
    [​IMG]I heard mention of someone called Geffrye. What can you tell me about him?

    [​IMG]Geffrye... beware of him. He is proud and will think himself far above the likes of you.


    [​IMG]What can you tell me about Sir Guy?

    [​IMG]He was a fine knight, one of the few men I have ever truly trusted and the only one of the knights that has treated me as a fellow human being! I was devastated by the news of his death.

    [​IMG] What can you tell me about this place?

    [​IMG](sounding extremely bored) The Temple of Aeternis is holy to God and guards the holliest of the holy relics, (sighs), as I am sure you know.

    [​IMG] There are some strange animals here, what are they? How did they get here?

    [​IMG]Few things are allowed to die here, and the souls of those that do are tortured. I suspect they are the last of the monsters wise enought not to be swallowed by the waters.

    [​IMG] Can you help me get to the grail?

    [​IMG](evil laughter)

    [​IMG] Have you seem others like me around here?

    [​IMG] (ironically sounding) I'm sure your type would gather like maggots around rotting meat now that the time has come! (laughs maniacally)

    [​IMG] What exactly is grailstone?

    [​IMG](sounding disappointed) Hah! Grailstone is the most precious material made by the hand of God. The holy cup you seek is formed by it.

    [​IMG] (more questions)

    [​IMG]What am I, a king of slaves and fools?!?! Damn you! I will talk to you no more, I will wait for a true samaritan!

    The converstations with Lurka and Niamh are the only ones you can truly exhaust on one playthrough since their content does not depend on previous conversations. Helping Lurka or not has no consequence and I will save this playthrough the time. The player can lower a rail so that the little critter can pass to to the other side, but if this is not done he somehow escapes from his little predicament anyway.

    Time to explore this area fully. MS2 displays that one of the large stone blocks littering around has a metal key.

    [​IMG]

    This area has a complex crane system and some kind of saw/crush system on the second floor. The controls are up a large set of open stairs.Next to the controls there are rusty metal tongs. The raptor takes them:

    [​IMG]

    Puzzle time. Operating the levers you can catch the block, dropt into the stone grinder and activate so that you can destroy the block and get the key inside it. YOu have to mess with valve controls in the water room again to make it work, I will save you the details:

    [​IMG]

    [​IMG]

    Great success :smug: The raptor moves onto the unlocked wooden door right next to open stairs. It lead him to an ancient and very puzzling well where we will find the second character we can interact with.

    [​IMG]

    Humm, there is a pipe system here and controls but we won't mess with it right now. Let's check the well.

    [​IMG]

    [​IMG] Whoa!

    [​IMG]

    We are greeted by a ghost. Seems Lurka was making sense when he mentioned souls being "tortured forever" in this place.

    [​IMG]Oisin? Is that you at last?

    [​IMG]No, I am not Oisin. Who are you?

    [​IMG]Oh no... I'm Niahm, my tribe offered my sister Sasha and I to the Gods many years ago when the sun closed its eye. It was the greatest honor, people came from a hundred miles! We entered the caves hoping to meet the God sun himself, but instead we wandered, avoiding the guardians for years. We couldn't go down to the deeper realms for fear of them. I though Oisin was the sun come at last when he walked through the cave of blossoms. Perhaps you have seem him? He is tall and beautiful, has long dark hair and beard and a cape bound fast by a shiny broach.

    [​IMG] What is the cave of blossoms?

    [​IMG] But you have seem it! It is just outside this room! A large cavern filled with the flowers I have wound in my hair. The guards had one of their largest guardians chase us into this place. It would not follow us into the scent of the blossoms.

    Of note, outside this room there is no "cave of blossoms", just the large, cold and barren mine area we have seem before and that was built by the templars hundreds of years ago. Niahm has been here for a LONG time. Also, whoever she names "guardians" are not the templars. She probably means the monsters Lurka mentioned and that we will meet later on.

    [​IMG] Tell me about the guardians

    [​IMG] They are placed in the caves to prevent sacrifice from reaching the deeper realms!

    [​IMG] Tell me about Oisin

    [​IMG] He is from 'erren'. He is wondrous! He taught me to read and write and the history and language of his land! We spent peaceful years together. Then my sister returned. She wanted him! She tried to confound his mind, I know it! Then he left, to return to his people. I would have followed him! But the light burned my eyes. How much longer will I have to wait here?!?!

    [​IMG] Tell me more about your sister

    [​IMG] Sasha? She was always wilfull. She hated me when we were infants. But later she was as willing to sacrifice as I. Until that is, she went down into the deeper realms of the Gods. And she grew so enamored of that place that she spent longer and longer away from me.

    [​IMG] Tell me about the deeper realms.

    [​IMG] Wondrous places! The shaping of stone was nothing like I have ever seem! But Sasha was changed by it. ... She wanted Oisin! And the Gods punished by making her ugly and mad! Oisin would have nothing to do with her! (sobs) But why does he not come back?

    [​IMG] What can you tell me about the rooms beyond this one?

    [​IMG] Rooms? This is the only room above the deeper realm!

    [​IMG] There are strange animals down here. What are they? How did they get here?

    [​IMG] They are creatures sent by the Gods to prevent any mortal from entering the depper realms of the Gods!

    [​IMG] This well is very ancient, do you know who might have built it?

    [​IMG] It is a watering place made to clean waiting sacrifice. It was made by the Gods.

    [​IMG] There is a key besides the body in the well, do you know what it might open?

    [​IMG] That is my key! To the chest where I keep Oisin's gift... But that body looks like, would that mean... a ghost? Can't be... wait, there was some kind of creature in the well. Who is that in the water? No... can't be... No... Oisin!!!

    Conversation ends if you point out that she is dead or if you ask her too much about things that confuse her. There is a key in the well next to the corpse and we use the rusty thongs to get them(the water is boiling).

    [​IMG]


    Time to move on to a passage that was left of where Lurka stood and that the Raptor has not explored. In the next update.
     
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  3. ghostdoggender: ⚧ Prestigious Gentleman Arcane Patron

    ghostdog
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    Weclome back, raptor !

    I wouldn't mind if the screenshots where slightly bigger since in a 1920x1080 desktop the text is kinda hard to read.
     
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  4. Guido Fawkesgender: ⚧ Defensor Fidei

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    I had a feeling it would be so. Is there anyway to change the resolution of Dosbox captures? Printscreening the shit out of it would be much more time consuming.
     
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  5. Crooked Beegender: ⚧ wide-wandering bee Patron

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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Cool. Let's hope you don't get nuked before you finish this. ;)

    As far as resizing goes, the best option is to resize the original pngs 2x using the nearest neighbor filter. The resulting images will be pretty big in your case, but that's the only way to not distort the image's proportions. Personally I'd just leave them the way they are, honestly - 640x480 is an ideal resolution for an LP in my view (so that those on laptops can read it too), but I definitely see how it can be a problem at 1920x1080. So it's up to you.

    In any case, I'm just going to reproduce the tutorial I already posted in other threads that asked for the same advice.

    1. Install Imagemagick (Windows binary download page here)
    2. Create a separate folder for an update (say, Update01) and copy all the relevant screens you took with DosBox there.
    3. Open Command Prompt (you know, that MS-DOS style thingy) in that folder (described here for Vista and here for Windows 7)
    4. In the command line, type

    mogrify -filter point -resize 200% *.png

    and all the png images in that folder will be resized in no time! (mogrify is Imagemagick's batch convert command, -filter point resizes the images using Nearest neighbor)
    5. Profit!

    Hope that helps. It's really easy and intuitive once you try it.
     
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  6. ghostdoggender: ⚧ Prestigious Gentleman Arcane Patron

    ghostdog
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    As Bee said the easiest way to to resize them. There is a shitload of image tools you could use. I'm usually using acdsee or photoshop, but there are many free tools, some of them even online.

    Another idea would be to use FRAPS for screenshot capture since it captures exactly what you see on the screen.
     
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  7. dextermorgangender: ⚧ Magister

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    Irfanview is probably the best lightweight app with a good range of functions for batch processing and ease of use. It's also free.
     
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  8. Guido Fawkesgender: ⚧ Defensor Fidei

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    Actually, I guess I will just transcribe the documents you find in the game. They are never too big and never come about too often in the playthrough. I also type fast. It should be the less time consuming option and images will remain laptop friendly. ITT, people will still have a hard time reading the content of the text parser/hud, but I don't think that is vital or even important for following the LP. The MS2 is mostly about giving info of your surroundings and providing tips for puzzles.

    Here is the text of the first document:

     
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  9. Wyrmlordgender: ⚧ Self-Ejected

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    FreeImageConverter is also okay.

    One of your talking head pictures is broken.
     
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  10. Guido Fawkesgender: ⚧ Defensor Fidei

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    Which one? All are showing up okay in my browser.
     
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  11. Wyrmlordgender: ⚧ Self-Ejected

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    The Zombie Tower Defense one.
     
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  12. Guido Fawkesgender: ⚧ Defensor Fidei

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    Alright, I will change it for another zombie like image later.
     
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  13. CappenVarragender: ⚧ Phantasmist

    CappenVarra
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    Codex 2012 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    I approve of this LP, now just keep it going :)
     
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  14. SerratedBizgender: ⚧ Magister

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    Bump, even though this page is not nearly as bloated with images as it should be.
     
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  15. Guido Fawkesgender: ⚧ Defensor Fidei

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    No need to bump bro, there is plenty of space here and I will post a new update tomorrow. I think two bits per page is alright. The sizing on these dosbox screenshots is ideal.
     
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  16. SerratedBizgender: ⚧ Magister

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    Bump also serves the purpose of making my interest known, but :bro: for update.
     
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  17. Guido Fawkesgender: ⚧ Defensor Fidei

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    Trivia time: The awesome sountrack for this game was composed and performed by members of the 70's prog-rock band "Gentle Giant". This is the song that plays in the baptistry area. Enjoy:




    Now for an image heavy and puzzle heavy update. There will be a lot of talking and reading in the next update, I assure you, but not in this one. This section of the game is much more puzzle/action oriented than I remembered, hence this update is coming so soon(didn't have no conversation to transcribe). Anyway, back to the game, the raptor heads to that passage I was talking about:

    [​IMG]

    [​IMG]

    It is a baptistry, and MS2 points out that there is a complex optics system in here.

    Anyway, going through the broken glass windows, we find this carved piece of stone in the next room.

    [​IMG]

    It contains the arrangement of pipes that we must set up in the well room. There is also some kind of control system in the carved stone Bible set in the middle of the room, but nothing can be done with it now. The raptor trecks back and messes with the well controls(I will save you the details), which makes water flow to the babptistry:

    [​IMG]

    The flowing water made a stone block from the well get loose. We pick it up and the MS2 analysis shows that it is actually a glass block that conforms with optical system designs from the 16th century, a prism if you will. It matches the slot on the stone Bible.

    [​IMG]

    [​IMG] Whoa, something clicked!

    [​IMG]

    The raptor can now see a hidden stone passage behind the stone Bible, but it is still locked. Humm... something is missing. Upstairs there are 4 pannels and 2 pieces of tapestry lying around(one of the pieces of tapestry is missing and one of the pannels already has one fixed).

    [​IMG]

    The raptor picks up the 2 pieces of tapestry:

    [​IMG]

    [​IMG]

    The 3rd pannel(the one with the fixed piece of tapestry) can be turned to reveal a cryptic message:

    [​IMG]

    [​IMG]

    Humm... we set up the 2 pieces of tapestry in their proper places:
    [​IMG]

    We can already see that the image displays a procession of plague bearers a battle in the crusades. But nothing happens. Guess the raptor must find the missing piece of tapestry before figuring out what this room is all about. One of the doors in the first room is unlocked, the raptor heads through it:

    [​IMG]

    [​IMG]

    That is some orrery. According to the MS2 it is a 13th century design and seems deactivated. Puzzle time again: in order to activate it we must solve this puzzle involving the controls:

    [​IMG]

    [​IMG]

    Alright then, the central post is raised and now the mechanism is turning. The thing is not up to speed yet though, so the raptor heads to the next door:

    [​IMG]

    This is certainly much bigger than the previous mutated dinos we saw. Seems it is a velociraptor and luckily it is caged. You can shoot it down, but it is better to save the ammo and mess with the cage controls and get him smashed(careful though, pressing the wrong buttons releases him).

    [​IMG]

    [​IMG]Raptor 1 X Velociraptor 0

    Messing with the controls inside what was previously the cage opens a door an activates the orrery. We will check the movement later, now it is time to check the door we just unlocked.

    [​IMG]

    Remember the second door on the initial stone corridor? The one I didn't go through? There is a poison trap here that you can't escape if you go through that door. Now that we opened this passage we can fix it. Entering we hear a dinosaur roaring and shots being fired in the distance. There is someone nearby for sure.

    [​IMG]

    [​IMG]
    So there is a mirror, sunlight and a metal plague covered by algae. Turning the mirror to reflect the plaque kills it and allows us to get what is in it. Problem is that doing so releases poison gas and locks the room. Lucky for us, with the door we just unlocked it is a matter of just going out of the room and waiting for the gas to dissipate:

    [​IMG]

    Success! This little thing can be opened with the key that was inside that granite block and gives the raptor a neat little shield.

    [​IMG]

    Aham... the raptor tries to move to the northeast passage but the ground collapses beneath his feet and he drops to some lower caves. MS2 detects the presence of a fellow raptor. One named "Lincoln". It also detects that he is armed and dangerous, with a "Record of violence". Better be cautious and get that rifle in hand.

    [​IMG]

    Moving through the right we can get him from behind and shoot him in the back.

    [​IMG]

    [​IMG]

    :smug:

    [​IMG]Ever heard of honor among thieves? There is no such thing among raptors.

    [​IMG]

    Great success! No remorse from shooting him in the back, this is a character that you can't pacify. Maybe he went crazy down here or maybe he is just a murderer psycho as MS2 seemed to imply, but better to shoot him in the back than to face him and let him shoot me. The raptor picks up 20 round of ammo from his corpse and moves on. Of note, MS2 detects faint life signs on Lincoln even though it also states that he is dead. Humm...

    Exploring the cave further we find the missing piece of tapestry:

    [​IMG]

    [​IMG]

    Further ahead we find another curious piece of scenery:

    [​IMG]

    Eaten human remains from 15 years ago, a loaded elephant gun and a chest. Your guess is as good as mine... probably some poor scottish bastard that saw a dinosaur when exploring a cave, picked up his rifle and made the poor choice of trying to hunt it in the depths. He ended up dead in this forsaken place, that is for sure. The raptor picks up the rifle and upon realizing that the chest is very old, tries the well key from Niamh on it.

    [​IMG]

    It works. "Oisin's gift" was one half of his brooch then. Hopefully the raptor will find use for it later. Time to head back, there is this passage that leads us back to the hallway where the caged dinosaur was:

    [​IMG]

    The raptor goes back to the orrery. The thing is up and running now.
    [​IMG]

    [​IMG] Awesome!

    There is a document on the ground. it was under one of the model planets and now that everything moved upwards we can take it and read it:

    [​IMG]

    [​IMG]

    There is an aperture on the floor of the Orrery that fits the shield we just got. We place it there and another aperture is revealed on the floor. One just like the previous one. Nothing left to do but to move back to the baptistry and use the lasp piece of tapestry.

    In the next and much more entertaining update, that is.
     
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  18. Guido Fawkesgender: ⚧ Defensor Fidei

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    Whoever is following this, you are welcome to bump this crap till next page by tomorrow. I got the 3rd update ready and the 4th on the way. I want this to get to the part where my botched lp dropped by next week, so that the folks that were following that one back in the day(2 years ago or so) don't get bored.

    Next part is where the shit starts to pick up steam and the plot starts to thicken, btw. Funny thing about this game is that it appears to be a standard fare tail about the Holy Grail initially, but midway(7th update or so) it descends into full lovecraftian madness and gets really awesome.
     
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  19. kazgargender: ⚧ Arcane

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    bumping for science
     
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  20. dextermorgangender: ⚧ Magister

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  21. SerratedBizgender: ⚧ Magister

    SerratedBiz
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    So is there anything else you could've done with that Lincoln fellow? Or would he just attack you on sight?
     
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  22. CappenVarragender: ⚧ Phantasmist

    CappenVarra
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    Codex 2012 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    the eyes of bump watch over all
     
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  23. CappenVarragender: ⚧ Phantasmist

    CappenVarra
    Joined:
    Mar 14, 2011
    Parrots:
    2,010
    Location:
    dead but dreaming
    Codex 2012 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    beyond the murk of stagnancy the next page lies crystal clear
     
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  24. Guido Fawkesgender: ⚧ Defensor Fidei

    Unwanted
    Joined:
    May 15, 2012
    Parrots:
    4,823
    Project: Eternity
    He just attacks you on sight. You can actually evade him by choosing a different path, but I chose to kill him and get the ammo. Not to spoil anything, but this game does give you the option to pacify some agressive characters and I will explore that. There is also a limited amount of C&C and lots of optional content.

    Also ------------------------->>>>>>>>>>>>>>>>>>>>>>>>
     
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  25. SerratedBizgender: ⚧ Magister

    SerratedBiz
    Joined:
    Mar 4, 2009
    Parrots:
    3,348
    T-2
     
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