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Bring him along. It'll be like an epic buddy space cop movie! just gotta stay back when it fires dat layzoor.
As a bonus, those dogs are excellent mobile emergency rations.
Grimwulf said:
Agenda №3: You're packing your bags with jerkies, silver, leftover medicine, and some useful resources. There is still place for something small. What will it be?
Season 3 will launch next weekend. Meanwhile, if anybody has anything to say on mods topic - spit it out freely. We are all komrades here.
It should work like a charm this time. How do I know? Debug Log, that's how. This Log is the first thing you see upon launching the game - it tells you everything about you, your mother, your sisters, and all the stuff that would fit in your asses. All that analysis is based on your mod compatibility.
UNLIKE SEASON 2, this time Debug Log looks pretty clean.
How do you Debug:
- ignore white text completely;
- take yellow text into account (in some cases it can indicate fucked up load order, but not in this case);
- examine red text carefully.
Our only red error refers to worn apparel graphic, namely FacialStuff mod that makes headgear appear and dissapear, depending on whether your colonist is outside or not. It's ok. It doesn't cause game crashes.
If you wonder why this or that particular mod was banned - in most cases it's because I didn't like something I saw in Debug Log. With a few exceptions:
1. Realistic Darkness was killed, coz night time screenshots are too dark. It looks great on my TV during the game, but downright horrible on screenshots. A pity, coz gas lamps look astonishing together with this mod.
2. Fluffy Quality-of-Life mods were exterminated just in case. Including Medical Tab, Work Tab and a few others. They are huge and are mostly made for the player's convinience. Saves a lot of time and allows more fine-tuning, but I don't really need them for KKK.
3. Raul Bison was pwnd because he deserved it.
Some stuff was added. New weapons and apparel (totally CE-compatible), new faction (also compatible), new Storyteller who is all about high-population colonies (by popular request), new NUCLEAR POWAH mod (endgame content, we'll probably never see it), and a peculiar AI enhancement mod for raiders.
They say that every raid is a total thrill with this mod. We'll see.
In other news, Rim of Madness developer is currently working on Combat Extended compatibility patch for Lovecraftean mods. I hope he'll make it til next weekend.
It's not really a faction or community, it's a condition. Some of us might turn into werewolves under certain circumstances. OR we might have a werewolf joining us without even realizing until it's too late.
Naaaah, extreme difficulty suits me just fine. Intense makes the selling prices launch thru the sky, your colony gets rich instantly, which causes more raids, which leads to more loot, which brings even more cash, you get the point.
The only tru kkkomunistic policy is suffering. Through suffering we evolve.
How do you Debug:
- ignore white text completely;
- take yellow text into account (in some cases it can indicate fucked up load order, but not in this case);
- examine red text carefully.
Who am I? The ghost of Boris Yeltsin, of course. Not really important, so fohgeddaboutit.
Why you trailing after Grimwulf? Whas he evah done for you? For brotha-hood? Nah. For Kommunism? Git real.
You know what life is, Swede-kid? DAS RITE--competition for limited resources. Let's not lose touch with the world of industrial growth and hard currency. Ponder dis: Kalin's Kapitalist Korparashun. Pretty snazzy, eh? You don't have to be no stinkin' citizen. You could be a CEO! Buy low. Sell high. Trade with fishy villages, git lucrative contracts with travellin' caravans, expand your commercial empire, put a deer on the board of directors--anything at all. Instead of whimpering around for a bonus, you could be swimming in yezhah. You still think workin' with Grimwulf and Cawmnism gonna get you dat bionic eye? Fat chance but with the mirakul of the free market, you could get so many upgrades you'll morph into a Scandinavian Sex-Cyborg. Win!
I'm tellin' ya, you can have it all: liquid assets, central banking, stocks, bonds, yehudimzahav! You ain't no dupe, so ditch dis kommunism. Free market and profit, shareholder-bro!
Yeaaaah, but.... she can't really tell Kalinski what she heard.
So in the end it will become an epic game of chinese whispers and charades, when Kalin tries to decypher the manifestation of tentacle-laqgirl in his mind.
Who am I? The ghost of Boris Yeltsin, of course. Not really important, so fohgeddaboutit.
Why you trailing after Grimwulf? Whas he evah done for you? For brotha-hood? Nah. For Kommunism? Git real.
You know what life is, Swede-kid? DAS RITE--competition for limited resources. Let's not lose touch with the world of industrial growth and hard currency. Ponder dis: Kalin's Kapitalist Korparashun. Pretty snazzy, eh? You don't have to be no stinkin' citizen. You could be a CEO! Buy low. Sell high. Trade with fishy villages, git lucrative contracts with travellin' caravans, expand your commercial empire, put a deer on the board of directors--anything at all. Instead of whimpering around for a bonus, you could be swimming in yezhah. You still think workin' with Grimwulf and Cawmnism gonna get you dat bionic eye? Fat chance but with the mirakul of the free market, you could get so many upgrades you'll morph into a Scandinavian Sex-Cyborg. Win!
I'm tellin' ya, you can have it all: liquid assets, central banking, stocks, bonds, yehudimzahav! You ain't no dupe, so ditch dis kommunism. Free market and profit, shareholder-bro!
I've been using psychology mod alongside leadership one with no problems in my game for quite a while now so i'm skeptical there is a conflict between them, i'd suspect another mod is the culprit for any problems with those.
One minor mod i think you would like since skill deterioration is now a thing is the mod which adds objects like targets or martial arts dummy to train: http://steamcommunity.com/sharedfiles/filedetails/?id=717575199
This shouldn't conflict with anything since all it does is add objects, i've even removed it in game with no problems before.
Alternatively you can check out this skill degradation mod: http://steamcommunity.com/sharedfiles/filedetails/?id=731111514
But its understandable if you are wary after this experience, especially when we don't know what went wrong with the skill degradation mod you were using.
I've been using psychology mod alongside leadership one with no problems in my game for quite a while now so i'm skeptical there is a conflict between them
Yeah, I'm pretty sure our problems weren't caused by leadership mod. Just thought that since Grimwulf will no longer be around, we might as well switch to liberul voting system.
And then Kalin decides to go looking for me all of a sudden. That bastard, I swear.
I should probably get leadership mod back. Imagine how awkward it will be if everybody votes for Bliblablubb, our new Alien Overlord, hue hue.
One minor mod i think you would like since skill deterioration is now a thing is the mod which adds objects like targets or martial arts dummy to train: http://steamcommunity.com/sharedfiles/filedetails/?id=717575199
This shouldn't conflict with anything since all it does is add objects, i've even removed it in game with no problems before.
Alternatively you can check out this skill degradation mod: http://steamcommunity.com/sharedfiles/filedetails/?id=731111514
But its understandable if you are wary after this experience, especially when we don't know what went wrong with the skill degradation mod you were using.
Mad skillz mod is already on the list. Skill degradation is turned off. It's a tiny mod that doesn't touch anything else, and therefore won't cause any problems.
Forgot about that minor detail, I use alien races in my game with no problems but tentacle monsters might be an entirely different matter.
If the mod doesn't break anything, just assume its Bliblablubb's primary pleasure giving tentacle of friendliness?
Tranny vegetable. Vegetrannie. Not that it would matter tho. Kalin cannot into vegetable genders anyway. Have fun writing the story next time Kalin has to rub medicine on a "tentacle" in that case...
How long has it been? A month, probably? I'm sick tired of following this multiheaded dick veggie. At first it seemed like she knew where to go, but now...
We bumped into a few passing travellers and caravans, some of them saw a man of "weird behaviour and distinct aura of determination about him". That drunk-ass medieval goat herder sure has his way with words.
Anyway, "a man with a scar on his eye" was heading north along the stone road I'm currently traversing.
Ain't fun. Ain't fun at all. WHY ON EARTH AM I DOING THIS AGAIN?!
Could you STOP for a fucking moment?! I haven't marched so far since the deer apocalypse!
*annoyed pop-pop*
Don't give me that angry-eye-tentacle look. We humans need a break every now and th-- what? Why are you flailing your tentacles like that?
*anxious gurgling*
The sun is fading? The deers are upon us?? WHAT?!
*PROJECTS MIND WAVES*
AAAAAAAAAAAAAAARGH, STOP IT, FUCK!!!
*disappointed popping*
I DON'T UNDERSTAND YOU!
*begins rapidly drawing symbols on sand using its tentacles*
It's a link to a .rar archive.
Inside an archive is an image with explanation.
The image is protected by password.
No, you can't have the password. Yet.
... Nope, still don't understand shit.
*HATEFUL SHRIEK*
*sigh* You know what, forget the break. Let's just go, so I don't have to chat with you.
A bit later.
*stops crawling all of a sudden*
Well, I'll be fucked.
Kalin. It's been too long.
I don't have time for this shiet. GIT THE FUCK OUT OF MY WAY!
That's what your friend said when we found him yesterday.
Grimwulf?! WHERE IS THIS BASTERD?! He owes me YUGE moneh!
Forget about Grimwulf. We have our own score to settle.
*CHARGING TEH LAZOR*
Calm down the beast, Kalin. My fellows will keep their distance too. It's between you and me.
You've got balls. I like it.
*surprised gurgle*
Th- that's not what I meant, dumbass. Stay away from this!
I've been watching you, Kalin. Ever since that day. *lunges*
*dodges* That's charisma, baby. I'm a natural-born heartbreaker.
You and I would make for a great team, don't you think?
Grimwulf. Where is he?
Why cling to the past? Think of your wonderful future in my organization. Gold, women, respect - EVERYTHING you could possibly desire!
I desire MY FOOOOOOOOOKIN' BONAS!!! *powerful swing hitting Zeppy's neck*
GHLH!! *grabs her throat, stepping back from Kalin*
MISTRESS!!
*points laser at brigands threateningly*
*makes a sign for her people to stay put*
Smart gurl. Now, we were talkin' about Grimw--
*sudden thrust*
*dodges at the last moment*
That was NOT polite!! *counter-attacks*
*blocks, makes a swing, then another, and then another*
*parries every swing nimbly* ARE YOU DONE YET?!
*loud SHRIEK makes the dogs scatter and watch the battle from a distance*
*breathing heavily, blood bursting out of her throat*
Still not a word? COOPERATE!!! *hits Zeppy's ankle with a blunt edge*
*falls to the ground*
WHERE IS HE?!
*jump-attacks vigorously*
*parries like a pro*
*a desperate assault on Kalin*
*hits Zeppy's sword hand*
*drops her sword*
ZEPPY, NO!! *tries to step in*
*DISCHARGES TEH LAZOR to the ground in front of brigand*
UGH! *hesitates*
You've made me very, VERY angry. *strikes Zeppy brutally*
*wild stab ANNIHILATING Zeppy's nose*
hhhhnghhhgnhgngh
RRRRRRRRRRRRAAAAAAAAAAAAAAGH!!! *keeps stabbing nearly breathless Zeppy again and again, mutilating her body severely*
Base chance of finding Grimwulf is 50%. It means that if you DON'T COMPLETE THE CYOA 'til weekend, there is a 50/50 chance of succeeding. Your actions and decisions might increase or decrease this chance.
Completeling the CYOA in time will either lead you to Grimwulf (if you make the right KEY CHOICES), or lead you to nowhere (and thus you will begin Season 3 as the new leader)
Decision № 1: the Brigands. They are pissing their panties right now, but don't foget - there are six of them.
1. Let them go, you ain't got no time for dis.
2. Try to talk them into joining you. Maybe you can convince at least some of them? If you choose that option, throw a d6.
Let's not forget that you're NOT GREAT in diplomatic matters.
1. CRITICUL FAILUR - a battle begins!
2. They are annoyed and simply go away.
3. They are not impressed and simply go away.
4. They are slightly amused and simply go away.
5. SUCCESS - you managed to recruit a new guy for the team.
6. CRITICUL SUCCES - you managed to recruit a guy and a gal for the team.
3. Intimidate them into giving you intel on Grimwulf's fate. If you choose that option, throw a d6.
Intimidating is definitely your thing.
1. FFFUUUUUUUUUUU. No results, they attack you instead.
2. Barely anything. +5% to finding Grimwulf.
3. Limited intel. +10% to finding Grimwulf.
4. Valuable intel. +15% to finding Grimwulf.
5. Now THAT's intel! +20% to finding Grimwulf.
6. WOOOOOOOO HOOOOOOOO! You get snazzy Zeppy's helmet, 500 silver as tribute and everything they know about Grimwulf (+30% chance to finding him)
4. I'll just attack them, coz why not?
Decision № 2: where will you go? You've been chasing Grimwulf for almost a month now, and you've never been that close. He's probably somewhere near.
There are two likely places for him to be RIGHT NOW, both are about a day's walk from your current location.
1. People on your way here were talking about ghost village - abandoned settlement near the lake said to be ridden with ghosts and curses. Sounds like a place where Grimwulf might be enjoying himself, no? If you take this option, Zeppy's team will have plenty of time to go back to their camp and take any valuables they might have stored there.
2. Gotta go to Zeppy's camp - maybe they hold Grimwulf prisoner there? (even if they say they don't) Besides, who knows what plunder you might find there? If you choose this options, the brigands will head for abandoned village, coz they are too afraid to stand on the way of mighty Kalin. In this case you won't be able to search it later - they might get reinforcements.
I want to intimidate them, that's the only option that appears to boost the chance for finding Grimwulf and it's clear that we can't leave Kalin in any role higher than his place granite hewing or face hammering and expect the Kolony to thrive. Aside from that, I think Grimwulf would not be taken alive but a rather secluded and haunted patch of wasteland would be the obvious choice in which to build Kommunism so therefore let's strike out for the village.
edit: Haha I thought I was people, didn't catch that this was just for Kalin.