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Wasteland inXile's Wasteland 1 Re-Release

Charles-cgr

OlderBytes
Developer
Joined
Mar 13, 2010
Messages
984
Project: Eternity
I'm on the fence for the paragraphs. Reading through the phoneys after finishing the game sounds fun. Sadly I never finished it so looking forward to the re-release!

My avatar was not ugly dammit!
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
Unlike many mechanics from older games that don't exist anymore- hand mapping, note taking, text parsers in adventure games, I find it hard to picture anyone preferring having to pick up and flip through a physical book every time they enter a new area. Let alone today where any version of the game you can get comes with a .pdf instead of a physical book, and there is zero redeeming value to it.

The red herrings and misleading "clues" that get you killed if you try to cheat are pretty funny and I suppose are going to be lost in the re-release, though. That's about the only upside to the paragraph book in the original.
 
Joined
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Messages
4,575
Strap Yourselves In Codex+ Now Streaming!
Personally, I loved the fact that in older games physical items (well, manuals for the most part, but sometimes also a maps or other trinkets) were often an inherent part of the game experience. Of course as you said, these things need to be actually physical to make any sense, having to switch between a pdf file and the game is distracting and annoying.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Unlike many mechanics from older games that don't exist anymore- hand mapping, note taking, text parsers in adventure games, I find it hard to picture anyone preferring having to pick up and flip through a physical book every time they enter a new area.

I did that while playing The Witcher, but only because the load times were 5-6 minutes long on my rig. Still, picking up a book was better than just wasting my time staring at a loading screen, and most games have those in some capacity.

I'm sure there'd be a way to make loading-screen related reading sessions work out.
 

4too

Arcane
Joined
May 20, 2004
Messages
288
Bunnyhopshow Revisited



Witnessed all 3 Let's Try To Play: Wasteland and the no time to lose *maybe* is

watch the ‪Let's Discuss: Wasteland‬ 15 minute Youtube @

http://www.youtube.com/watch?v=u4SDeJtycYA

The smart, principled leasure-nauts bring up the concept of context.

The time and space in which the game was designed and originally played.

What was expected to be "inside" the game, manuals and paragraph books.

That's not this day's norm.

And for this thread,

in this 21st Century,

what player's aides would be considered intuitive, or "in game"?

Is the modern idea of game play immersion … THEATRE! ?

HOW dare YOU puncture my fourth wall, and deflate my illusion! :(

Dramatic-us interrupt-us? :D




@ Bubbles

Your loading screen reading access, perhaps when to include detailed journals and auto maps,

would be an effective "pause for the clause".

Align play mechanics and back story and potty training,

with the lust for "in the moment" scene chewing and or heavy breathing. :o



4too
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,508
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.kickstarter.com/projects/inxile/wasteland-2/posts/633697

Wasteland 1

We noted back in Update 33 that Wasteland 1 would be getting a standalone release.

Where is it!

First, we’re ensuring it runs on modern machines, higher resolutions, faster processors, and all that jazz. We’re also giving it some polish for rerelease including a Mark Morgan music track, integration of the original paragraph texts into the game, and optional paragraph voice over & uprezzed portraits (both of which may be toggled on and off). The portrait uprezzes are a limited endeavor and we'd like to open up the ability to change the portraits in WL1 to the community if possible. We’ve also added support for multiple save games – now you don’t have to wipe the game clean to start over.

Wasteland 1 will be made available for free to all backers (including late backers as well as people getting it through the rewards associated with backing Torment: Tides of Numenera or Project Eternity), and sold as a separate title on GOG and Steam.

657d644df443773f51f0d53dc33e65b2_large.png

The optional settings menu
826b6b6b284c6c1e9d7ab78f9132f6a0_large.jpg

Uprez comparison shot

Wasteland 1 paragraph text integration
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
Voiceovers? What? I'm surprised they're going through the trouble to have someone voice all of the paragraph text. The new portraits aren't awful, but they're clearly just blown up and drawn over. Thankfully they're optional.

Nothing much to be said about the in-game paragraph text other than it looks a little ham-fisted, but still better than the original.

I wonder when this is coming out? Hopefully soon, but they didn't mention a date at all.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,508
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm amused that they went to all that trouble but are still using a ASCII DOS-style settings menu.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Hopefully you can turn down that crappy scaler? And portraits look like they've been painted over by Fargo's kids.

Ah well, whatever, it's not like there's any reason for me to play this version.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,508
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Too bad you guys aren't text whores as much as you are graphics whores

657d644df443773f51f0d53dc33e65b2_large.png


:lol:
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
The basic problem is that the uprezed portraits aren't pixel art and lack quality and style for normal art. Also, what the fuck is with that screen? Fucking filters :/ .
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
Hopefully it's just bundled with a modified version of dosbox and the filters can be disabled. But yeah, the text boxes are a little clunky, but I guess it fits in with the rest of the game's UI.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,508
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Jesus Christ that looks awful.

Do they really believe that horrible filter improves graphics?

At least it's not Depth of Field. :troll:

Hopefully it's just bundled with a modified version of dosbox and the filters can be disabled. But yeah, the text boxes are a little clunky, but I guess it fits in with the rest of the game's UI.

I'm not sure why people assume DOSBox is involved here. They've already changed the game's internals, you think they can't make it a native Windows EXE too?
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
Sorry but it looks like futile effort. Original portraits had some charm. This looks like a cutout from a mobile phone game. WHY??? :( Many better and more important things to improve...
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
Sorry but it looks like futile effort. Original portraits had some charm. This looks like a cutout from a mobile phone game. WHY??? :( Many better and more important things to improve...

I agree. It might be worthwhile to improve the tiles instead.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Sorry but it looks like futile effort. Original portraits had some charm. This looks like a cutout from a mobile phone game. WHY??? :( Many better and more important things to improve...
The only way to improve it would be to hire a pixel artist or a comic book artist capable of doing 80s-style comics to re-make the portraits. This is just so pathetic. Low detail and looks lazy.

I agree. It might be worthwhile to improve the tiles instead.
Exactly. And make a high-res interface instead of the shitty filter.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
We did not spend a lot of time or funding on tweaking Wasteland 1, nor do I think would people like it distracting from Wasteland 2 too much. The portrait tweaks and voice-overs are extras and optional so if you don't like em, turn em off (or replace em). After all, select a you can setting you with to toggle, if you so prefer!

More options is just better, including the option to switch back to originals, but it'd also be cool if we can let you import Wasteland 2 portraits or create your own. Options!
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
We did not spend a lot of time or funding on tweaking Wasteland 1, nor do I think would people like it distracting from Wasteland 2 too much. The portrait tweaks and voice-overs are extras and optional so if you don't like em, turn em off (or replace em). After all, select a you can setting you with to toggle, if you so prefer!

More options is just better, including the option to switch back to originals, but it'd also be cool if we can let you import Wasteland 2 portraits or create your own. Options!
Will it have externalised data in text or xml files?

Also, why not make a separate Wasteland re-release kickstarter?
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
I'm not sure why people assume DOSBox is involved here.

Uhm, because it has a crappy filter and the DOS options menu? Or do you think they programed the filter themselves and put that menu for the old-school look?
Yeah, I'm sure they can make a Windows exe, but why would they bother to?
 

Roderick

Savant
Joined
Apr 27, 2011
Messages
415
seems very good. but i prefer the old pixelated style portraits.
when is it coming out?? want it NAO
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,508
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yeah, I'm sure they can make a Windows exe, but why would they bother to?

They've hacked some ancient C code thoroughly enough to inject hi-res graphics and long texts into it. Making it a native EXE is probably trivial in comparison.

Or do you think they programmed the filter themselves

Yes?
 

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